do you have any idea how the game was balanced at the end of vanilla? do you have any idea how fun the game was before battlegroups, when you knew everybody in every battleground, so it was a 'true' battle between egos, characters and well-reputed guilds? do you have any idea how much 'better' it was when people had to get a set of gear, and put in the effort, to be accomplished at 'x' spec or 'y' role? nowadays you farm one set of gear with an ambiguous, catch-all 'spell damage' stat-- gear that takes about 2 days to get of just doing the easiest excuse for an 'heroic' instance imaginable, cmopleted in about 15 minutes-- and then you're ready to rock n roll. there's no challenge, there's no effort, there's no sense of 'accomplishment'.
Gawwad wrote:More intresting game play vs. grinding, more sensible stats on gear, more balanced classes and specs and you can actually play effectively in all of your three specs as opposed to one.
Yeah, the game has gone to shit.
people complain time and time again about vanilla 'grinding'. the fact is, back in vanilla the treadmill system had an EFFORT:REWARD system that worked AMAZINGLY well. people that played hardcore accessed hardcore content and were rewarded hardcore gear. people that didn't play so hard still had sets of gear and huge, expansive instances to explore, but they obviously weren't putting in the effort to get the top stuff, and so it was still EXCLUSIVE. if anything, TBC and then WoTLK made the game even more GRIND BASED; now you have to do repetitive grinds for little-to-no reward whatsoever. tons of reputations, tons of asinine stats and grinds for 'achievements' (that actually mean nothing), tons of pointless side-grinds for vanity mounts and useless items, titles and buyer-rights. the game has more grinds than ever, only they're not as steep as they used to be, and they don't reward properly for the 'proper' amount of effort. WoW has gone to shit, yes. casuals love it, though. they're welcome to it.