Fri. Apr. 23/10 Pace51
How to survive a USS Essex class Carrier infiltration in BF2
Many times, for whatever reason, a player finds themselves stuck on the carrier. Either on purpose, because they want to steal a vehicle or blow up an asset, or by accident, because they were shot down and parachuted there, or because they got stranded nearby. Below is a guide on how to survive on the enemy carrier.
The approach: If you are getting to the enemy carrier, and want to be able to escape, always try to do a stealthy approach. Use the boat bay, which can be easily accessed by swimming or vehicles. If you don’t care whether the enemy sees you or not, land on the deck, and do what you need to. If you want to blow up the assets, it is recommended that you destroy the radar first, since it is only ladder accessible. Going for the UAV trailer first can be a bad idea since the deck is opened, and any sniper worth his salt will take you down. Not to mention, your only escape route is on the other side of the deck, unless you arrived by helicopter, or by stole F-35. In that case, when escaping, fly low and slow under the carrier, and when you lose the cover of the Carrier’s hull, fly as fast as you can away.
The boat bay: The largest entrance to the carrier is the area where the R.I.B.’s lie docked. When there, you should always be careful. If two or three enemies are getting into the RIB’s, you will be killed. If you arrived by a vehicle that you will not be able to bring inside (easily), like a helicopter, ditch it and swim in. Lean slightly over the side of the entrance bay, and make sure no RIB’s are coming. If you see enemies, swim out and get on the other side of the wall. Wait huntil they leave. If you stay still, they almost certainly will not see you, if they have no reason to suspect your presence. When the coast is clear, swim in as fast as possible. Do not destroy the RIB’s or do anything that could warn the enemy about your presence. Climb the ladder’s, and walk through the corridor’s. If you arrived by an APC or RIB, you will probably be spotted. If a helicopter stops to intercept you on the way to the carrier, an RIB should start swerving and turning, and an APC should deploy smoke or attempt to hide. If you get to a place they cannot reach you, like the boat bay, you will be safe, because the pilot will want to look for easier kills. However, it is dangerous to be chased by a helicopter, even if you get to safety. The pilot will probably tell his team about you, and if you’re being chased, you will probably barge full speed into the Carrier, alerting enemies of your presence. If you arrive in the boat bay by APC, you have limited time to do whatever you need to in the carrier.
The corridors: When running through the hallways, you have the element of surprise. Enemies will not be prepared for you, even if they think you are on the Carrier. Since the majority of the battle is taking place away from the carrier, enemies won’t be on full alert. Also, you probably won’t encounter engineers in the hallways, as they prefer to go with the larger vehicles, and not the RIB’s. Do not set claymores, since almost room inside the carrier itself can be accessed by multiple entrances, ladders, or walkways. They can be a beacon. Also, refrain from setting claymores because sometimes, you can get banned for killing on the carrier. Try to avoid all combat, because the carrier is always a popular and heavily armed/defended spawn point. When on the outdoor walkways of the Essex, below the flight deck, duck whenever an aircraft flies by, just in case. However, like with any hostile on the ship, it can be incredibly dangerous, but only if it spots you. However, if you are spotted, run to the ladder and attempt to commandeer a vehicle.
The go/no-go doorway rule: There are some pretty accurate ways to tell if an enemy is going to come down a corridor near you. First off, check the RIB’s. If the enemy has control of the coastal structures and rivers, it is very unlikely anyone will need the RIB’s. Therefore, expect empty hallways. If you see one or two RIB’s gone, then beware. An enemy will probably come down the hallway to grab it, even more so if there are no aircraft on the flight deck. Some players (Mainly non engineers) don’t care about a powerful vehicle; they just want to go to shore as quick as possible and will use an RIB instead of waiting for a Blackhawk or another vehicle. Be careful, though, some enemies may spawn in the RIB hangar or check it occasionally. Although unlikely, these threats are not unheard of, and have happened.
The Flight Deck: This is the most dangerous part. When on a ladder leading to the flight deck, check for claymores, which are unlikely, and check for personnel. The deck where the aircraft can be found upon will probably be a little crowded, and might even have an attack helicopter or two on it. These and transport heli’s are your biggest threat. Their guns will mow you down. Wait, until as little enemies as possible are present. Then, charge. Enemies could spawn. Be careful. If possible, grab an F-35B JSF or an AH1Z Cobra. Then, fly! Expect to be chased, expend flares if you need to. Get back to your base, because the Essex’s self-defense and AAA defenses will mow you down. Since it is an active base with two spawn points, two SAM+AAA sites on either side and Fighters, attack heli’s and other vehicles, staying near the carrier is a death sentence. Also, as your taking off, make sure no enemy snipers are nearby, because a marine with the cockpit penetrating Barrett M95 can ruin your day. If the carrier is pretty much abandoned, take some time to throw grenades or C4 at the Essex AAA SAM emplacement near the launch pad, it can save your life. Also, keep in mid that on the carrier, enemies vehicles heal. Your vehicles will not. If you can, call your local friendly mig-29 or J-10 pilots, they will probably help you out. The Migs will get there faster, and the J-10’s will be able to make more passes because of their handling. Besides, a good pilot will not pass up the chance to take out enemies distracted by you, and therefore, vulnerable enemies. And two J-10’s will stop the enemies from getting anything of the flight deck, while the Mig’s will intercept and smash any enemy air vehicles. When escaping a carrier, try to be near an enemy base. Try not to escape via RIB’s, they can be a death sentence.
Ideal classes: If possible, choose or pick up the kits of the Engineer, Anti-Tank, Special Forces, or Assault classes. Each has weapons suited to close-far range carrier fighting and all may be used against enemy vehicles.
Exceptions: On Iron Gator, use the detailed “Iron Gator: For Dummies” Guide located on the Wiki. In Dalian plant, the nearby island with American artillery presents an all new tactical advantage. You can get on the island, blow up the Artillery using C4 and supply crates, and then grab the RIB that spawns nearby for a quick escape. Use the Stinger site to fight off enemy air assets.
Sniping: Aalthough many people infiltrate enemy bases, climb a high structure, and then snipe, this is not recommended. The amount of aircraft in the area means that an F-35 sweeping over the deck to re-arm could spot you by fluke, and take you down.
How to survive a USS Essex class Carrier infiltration in BF2
Many times, for whatever reason, a player finds themselves stuck on the carrier. Either on purpose, because they want to steal a vehicle or blow up an asset, or by accident, because they were shot down and parachuted there, or because they got stranded nearby. Below is a guide on how to survive on the enemy carrier.
The approach: If you are getting to the enemy carrier, and want to be able to escape, always try to do a stealthy approach. Use the boat bay, which can be easily accessed by swimming or vehicles. If you don’t care whether the enemy sees you or not, land on the deck, and do what you need to. If you want to blow up the assets, it is recommended that you destroy the radar first, since it is only ladder accessible. Going for the UAV trailer first can be a bad idea since the deck is opened, and any sniper worth his salt will take you down. Not to mention, your only escape route is on the other side of the deck, unless you arrived by helicopter, or by stole F-35. In that case, when escaping, fly low and slow under the carrier, and when you lose the cover of the Carrier’s hull, fly as fast as you can away.
The boat bay: The largest entrance to the carrier is the area where the R.I.B.’s lie docked. When there, you should always be careful. If two or three enemies are getting into the RIB’s, you will be killed. If you arrived by a vehicle that you will not be able to bring inside (easily), like a helicopter, ditch it and swim in. Lean slightly over the side of the entrance bay, and make sure no RIB’s are coming. If you see enemies, swim out and get on the other side of the wall. Wait huntil they leave. If you stay still, they almost certainly will not see you, if they have no reason to suspect your presence. When the coast is clear, swim in as fast as possible. Do not destroy the RIB’s or do anything that could warn the enemy about your presence. Climb the ladder’s, and walk through the corridor’s. If you arrived by an APC or RIB, you will probably be spotted. If a helicopter stops to intercept you on the way to the carrier, an RIB should start swerving and turning, and an APC should deploy smoke or attempt to hide. If you get to a place they cannot reach you, like the boat bay, you will be safe, because the pilot will want to look for easier kills. However, it is dangerous to be chased by a helicopter, even if you get to safety. The pilot will probably tell his team about you, and if you’re being chased, you will probably barge full speed into the Carrier, alerting enemies of your presence. If you arrive in the boat bay by APC, you have limited time to do whatever you need to in the carrier.
The corridors: When running through the hallways, you have the element of surprise. Enemies will not be prepared for you, even if they think you are on the Carrier. Since the majority of the battle is taking place away from the carrier, enemies won’t be on full alert. Also, you probably won’t encounter engineers in the hallways, as they prefer to go with the larger vehicles, and not the RIB’s. Do not set claymores, since almost room inside the carrier itself can be accessed by multiple entrances, ladders, or walkways. They can be a beacon. Also, refrain from setting claymores because sometimes, you can get banned for killing on the carrier. Try to avoid all combat, because the carrier is always a popular and heavily armed/defended spawn point. When on the outdoor walkways of the Essex, below the flight deck, duck whenever an aircraft flies by, just in case. However, like with any hostile on the ship, it can be incredibly dangerous, but only if it spots you. However, if you are spotted, run to the ladder and attempt to commandeer a vehicle.
The go/no-go doorway rule: There are some pretty accurate ways to tell if an enemy is going to come down a corridor near you. First off, check the RIB’s. If the enemy has control of the coastal structures and rivers, it is very unlikely anyone will need the RIB’s. Therefore, expect empty hallways. If you see one or two RIB’s gone, then beware. An enemy will probably come down the hallway to grab it, even more so if there are no aircraft on the flight deck. Some players (Mainly non engineers) don’t care about a powerful vehicle; they just want to go to shore as quick as possible and will use an RIB instead of waiting for a Blackhawk or another vehicle. Be careful, though, some enemies may spawn in the RIB hangar or check it occasionally. Although unlikely, these threats are not unheard of, and have happened.
The Flight Deck: This is the most dangerous part. When on a ladder leading to the flight deck, check for claymores, which are unlikely, and check for personnel. The deck where the aircraft can be found upon will probably be a little crowded, and might even have an attack helicopter or two on it. These and transport heli’s are your biggest threat. Their guns will mow you down. Wait, until as little enemies as possible are present. Then, charge. Enemies could spawn. Be careful. If possible, grab an F-35B JSF or an AH1Z Cobra. Then, fly! Expect to be chased, expend flares if you need to. Get back to your base, because the Essex’s self-defense and AAA defenses will mow you down. Since it is an active base with two spawn points, two SAM+AAA sites on either side and Fighters, attack heli’s and other vehicles, staying near the carrier is a death sentence. Also, as your taking off, make sure no enemy snipers are nearby, because a marine with the cockpit penetrating Barrett M95 can ruin your day. If the carrier is pretty much abandoned, take some time to throw grenades or C4 at the Essex AAA SAM emplacement near the launch pad, it can save your life. Also, keep in mid that on the carrier, enemies vehicles heal. Your vehicles will not. If you can, call your local friendly mig-29 or J-10 pilots, they will probably help you out. The Migs will get there faster, and the J-10’s will be able to make more passes because of their handling. Besides, a good pilot will not pass up the chance to take out enemies distracted by you, and therefore, vulnerable enemies. And two J-10’s will stop the enemies from getting anything of the flight deck, while the Mig’s will intercept and smash any enemy air vehicles. When escaping a carrier, try to be near an enemy base. Try not to escape via RIB’s, they can be a death sentence.
Ideal classes: If possible, choose or pick up the kits of the Engineer, Anti-Tank, Special Forces, or Assault classes. Each has weapons suited to close-far range carrier fighting and all may be used against enemy vehicles.
Exceptions: On Iron Gator, use the detailed “Iron Gator: For Dummies” Guide located on the Wiki. In Dalian plant, the nearby island with American artillery presents an all new tactical advantage. You can get on the island, blow up the Artillery using C4 and supply crates, and then grab the RIB that spawns nearby for a quick escape. Use the Stinger site to fight off enemy air assets.
Sniping: Aalthough many people infiltrate enemy bases, climb a high structure, and then snipe, this is not recommended. The amount of aircraft in the area means that an F-35 sweeping over the deck to re-arm could spot you by fluke, and take you down.