Jay
Bork! Bork! Bork!
+2,006|5620|London, England
So basically,  if they had swapped medic and assault's weapons in BC2 y'all would be happy?
"Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough."
-Frederick Bastiat
11 Bravo
Banned
+965|5500|Cleveland, Ohio

11 Bravo wrote:

medics should just get pistols like real corpsmen
Adams_BJ
Russian warship, go fuck yourself
+2,054|6885|Little Bentcock

War Man wrote:

Adams_BJ wrote:

medics need assault rifles, but the assault class HAS to be more overpowered than the medic class. So people who want to kill will go assault, and those that want to heal/revive/light-medium fighting go medic. Medics shouldn't lead the charge.
did you not see me include weak assault carbines? Basically is an assault rifle.
yes, I was just saying shotguns or smgs is a bad idea.

and pistols will just make the class a walk over.
11 Bravo
Banned
+965|5500|Cleveland, Ohio

Adams_BJ wrote:

War Man wrote:

Adams_BJ wrote:

medics need assault rifles, but the assault class HAS to be more overpowered than the medic class. So people who want to kill will go assault, and those that want to heal/revive/light-medium fighting go medic. Medics shouldn't lead the charge.
did you not see me include weak assault carbines? Basically is an assault rifle.
yes, I was just saying shotguns or smgs is a bad idea.

and pistols will just make the class a walk over.
ok fine.  then no points for healing or reviving
Ilocano
buuuurrrrrrppppp.......
+341|6930

Assault should be the only class who gets points for capping.
Adams_BJ
Russian warship, go fuck yourself
+2,054|6885|Little Bentcock

11 Bravo wrote:

Adams_BJ wrote:

War Man wrote:


did you not see me include weak assault carbines? Basically is an assault rifle.
yes, I was just saying shotguns or smgs is a bad idea.

and pistols will just make the class a walk over.
ok fine.  then no points for healing or reviving
but that removes their niche.

Just make them a poor frontline soldiers, not so much that they are useless in combat, just that you have to be a better player against say an assault class to win 1 on 1. Enough to stay alive and keep team mates alive is all.
11 Bravo
Banned
+965|5500|Cleveland, Ohio

Adams_BJ wrote:

11 Bravo wrote:

Adams_BJ wrote:


yes, I was just saying shotguns or smgs is a bad idea.

and pistols will just make the class a walk over.
ok fine.  then no points for healing or reviving
but that removes their niche.

Just make them a poor frontline soldiers, not so much that they are useless in combat, just that you have to be a better player against say an assault class to win 1 on 1. Enough to stay alive and keep team mates alive is all.
ok...only points for heal, not revive
pirana6
Go Cougs!
+692|6553|Washington St.
medics should be healers/revivers first. shooters second. give them shitty weapons. side arms or something equally made for secondary assault
Ilocano
buuuurrrrrrppppp.......
+341|6930

And reduce the damn accuracy for short barrel weapons at range.  How can SMG's and carbines be as accurate or more accurate than say an M16 at range.
Jay
Bork! Bork! Bork!
+2,006|5620|London, England

Adams_BJ wrote:

11 Bravo wrote:

Adams_BJ wrote:


yes, I was just saying shotguns or smgs is a bad idea.

and pistols will just make the class a walk over.
ok fine.  then no points for healing or reviving
but that removes their niche.

Just make them a poor frontline soldiers, not so much that they are useless in combat, just that you have to be a better player against say an assault class to win 1 on 1. Enough to stay alive and keep team mates alive is all.
Then the good players will always play assault. Hell, everyone will play assault if you make it like that. You can't make a class weaker just for 'flavor' because no one will play it except idiots who want to handicap themselves.
"Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough."
-Frederick Bastiat
Ilocano
buuuurrrrrrppppp.......
+341|6930

JohnG@lt wrote:

Adams_BJ wrote:

11 Bravo wrote:


ok fine.  then no points for healing or reviving
but that removes their niche.

Just make them a poor frontline soldiers, not so much that they are useless in combat, just that you have to be a better player against say an assault class to win 1 on 1. Enough to stay alive and keep team mates alive is all.
Then the good players will always play assault. Hell, everyone will play assault if you make it like that. You can't make a class weaker just for 'flavor' because no one will play it except idiots who want to handicap themselves.
And what are most real squads made up of?
Adams_BJ
Russian warship, go fuck yourself
+2,054|6885|Little Bentcock

JohnG@lt wrote:

Adams_BJ wrote:

11 Bravo wrote:


ok fine.  then no points for healing or reviving
but that removes their niche.

Just make them a poor frontline soldiers, not so much that they are useless in combat, just that you have to be a better player against say an assault class to win 1 on 1. Enough to stay alive and keep team mates alive is all.
Then the good players will always play assault. Hell, everyone will play assault if you make it like that. You can't make a class weaker just for 'flavor' because no one will play it except idiots who want to handicap themselves.
Thats the point though. If you wanna kill people go assault or sniper. If you wanna revive go medic, if  you wanna resupply go support etc etc.

Don't make all the classes useless on the killing field, just that the dedicated "shooters" should be more dominant, to reflect that they are its primary job
11 Bravo
Banned
+965|5500|Cleveland, Ohio

JohnG@lt wrote:

Adams_BJ wrote:

11 Bravo wrote:


ok fine.  then no points for healing or reviving
but that removes their niche.

Just make them a poor frontline soldiers, not so much that they are useless in combat, just that you have to be a better player against say an assault class to win 1 on 1. Enough to stay alive and keep team mates alive is all.
Then the good players will always play assault. Hell, everyone will play assault if you make it like that. You can't make a class weaker just for 'flavor' because no one will play it except idiots who want to handicap themselves.
well i said either adjust the point system or give them limited weapons options. boo hoo if they leave.  we have enough medic karkand whores around here who think they are good.
11 Bravo
Banned
+965|5500|Cleveland, Ohio
look if you want gay shit go play cod imo.  make planes land to rearm or give people stingers.  reduce medic points or give them pistols only.
Jay
Bork! Bork! Bork!
+2,006|5620|London, England

Adams_BJ wrote:

JohnG@lt wrote:

Adams_BJ wrote:


but that removes their niche.

Just make them a poor frontline soldiers, not so much that they are useless in combat, just that you have to be a better player against say an assault class to win 1 on 1. Enough to stay alive and keep team mates alive is all.
Then the good players will always play assault. Hell, everyone will play assault if you make it like that. You can't make a class weaker just for 'flavor' because no one will play it except idiots who want to handicap themselves.
Thats the point though. If you wanna kill people go assault or sniper. If you wanna revive go medic, if  you wanna resupply go support etc etc.

Don't make all the classes useless on the killing field, just that the dedicated "shooters" should be more dominant, to reflect that they are its primary job
Umm, the point of the game is to kill other people. Healing/Reviving/Resupplying is not the primary job of any class, nor should it be. If it was, no one would play the class as it's not what they expect/want from a first person SHOOTER.
"Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough."
-Frederick Bastiat
Jay
Bork! Bork! Bork!
+2,006|5620|London, England

Ilocano wrote:

JohnG@lt wrote:

Adams_BJ wrote:


but that removes their niche.

Just make them a poor frontline soldiers, not so much that they are useless in combat, just that you have to be a better player against say an assault class to win 1 on 1. Enough to stay alive and keep team mates alive is all.
Then the good players will always play assault. Hell, everyone will play assault if you make it like that. You can't make a class weaker just for 'flavor' because no one will play it except idiots who want to handicap themselves.
And what are most real squads made up of?
Riflemen sans M203.
"Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough."
-Frederick Bastiat
FloppY_
­
+1,010|6548|Denmark aka Automotive Hell

ebug9 wrote:

JohnG@lt wrote:

ebug9 wrote:

Bring back 2pts per kill/revive/flagcap and 1pt for all other assists/heal/ammo.
So everyone goes back to medic whoring?
What's the difference between that and the 50/80 pts you get for it in BC2?
Medics are given a great reason to not act their role in BC2.... the LMG
­ Your thoughts, insights, and musings on this matter intrigue me
Jay
Bork! Bork! Bork!
+2,006|5620|London, England

FloppY_ wrote:

ebug9 wrote:

JohnG@lt wrote:


So everyone goes back to medic whoring?
What's the difference between that and the 50/80 pts you get for it in BC2?
Medics are given a great reason to not act their role in BC2.... the LMG
Floppy, go back in your closet.
"Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough."
-Frederick Bastiat
Finray
Hup! Dos, Tres, Cuatro
+2,629|6051|Catherine Black

JohnG@lt wrote:

FloppY_ wrote:

ebug9 wrote:


What's the difference between that and the 50/80 pts you get for it in BC2?
Medics are given a great reason to not act their role in BC2.... the LMG
Floppy, go back in your closet.
No, he's quite right. If I want to kill lots of people in quick succession, an assault rifle pick I do not. I grab the M249, 200 bullets, one of the fastest firing in the game. 4-5 man sprays are not uncommon, compared to 2, maybe 3 with an AR.
https://i.imgur.com/qwWEP9F.png
FloppY_
­
+1,010|6548|Denmark aka Automotive Hell
Of all the BF games, I think 2142 got the classes most right...

Medic/Assault hybrid
Engineer/AT hybrid
Ressuply/LMG Support
Recon/SpecOps/Sniper hybrid
­ Your thoughts, insights, and musings on this matter intrigue me
iceman785
Member
+93|6935|Alaska, mother fucker.
They should give medics m4 carbines w/ iron sights and 4 mags. Give assault Scar-H's with a choice of a red dot or an ACOG and give em' 7 mags. This way the assault has harder hitting weapon, and would have the advantage in a firefight with a medic.
unnamednewbie13
Moderator
+2,053|7034|PNW

11 Bravo wrote:

JohnG@lt wrote:

Adams_BJ wrote:

but that removes their niche.

Just make them a poor frontline soldiers, not so much that they are useless in combat, just that you have to be a better player against say an assault class to win 1 on 1. Enough to stay alive and keep team mates alive is all.
Then the good players will always play assault. Hell, everyone will play assault if you make it like that. You can't make a class weaker just for 'flavor' because no one will play it except idiots who want to handicap themselves.
well i said either adjust the point system or give them limited weapons options. boo hoo if they leave.  we have enough medic karkand whores around here who think they are good.
Or you could just shoot all the medics with your shiny PKM of death and call it good. Piles of people in a revive circle-jerk = more kills for me.
Adams_BJ
Russian warship, go fuck yourself
+2,054|6885|Little Bentcock

JohnG@lt wrote:

Adams_BJ wrote:

JohnG@lt wrote:

Then the good players will always play assault. Hell, everyone will play assault if you make it like that. You can't make a class weaker just for 'flavor' because no one will play it except idiots who want to handicap themselves.
Thats the point though. If you wanna kill people go assault or sniper. If you wanna revive go medic, if  you wanna resupply go support etc etc.

Don't make all the classes useless on the killing field, just that the dedicated "shooters" should be more dominant, to reflect that they are its primary job
Umm, the point of the game is to kill other people. Healing/Reviving/Resupplying is not the primary job of any class, nor should it be. If it was, no one would play the class as it's not what they expect/want from a first person SHOOTER.
If that's how you think of a game as diverse and open as battlefield, why have classes at all? Just make everyone assault, drop them on the map and play.

COD is a game that every class's first job is to KILL. BF series is so much more than killing. It involves teamwork along the lines of - Healing, resuplly, asset elimination, and asset repair.

Each requires a niche to be filled.

The only classes who's primary job is to kill is Assault and Sniper. People want to play the classes because it is an alternatve way of generating points other than killing, and to help the team along at the same time. You get points to compensate for the fact some of your time is used on something other than shooting the enemy, and to compensate that down time and reward you for doing your class's specific task. Its a tradeoff.

The only class it didn't work for in BF2 was medic, because it had all the killing power of assault as well as the extra points as medic.
unnamednewbie13
Moderator
+2,053|7034|PNW

I enjoyed all the roles in BF2, even the assault and his (underused) smoke/flash grenade and grenade launcher. The grappling hook at least gave him something more to do in Special Forces.
Jay
Bork! Bork! Bork!
+2,006|5620|London, England

Finray wrote:

JohnG@lt wrote:

FloppY_ wrote:


Medics are given a great reason to not act their role in BC2.... the LMG
Floppy, go back in your closet.
No, he's quite right. If I want to kill lots of people in quick succession, an assault rifle pick I do not. I grab the M249, 200 bullets, one of the fastest firing in the game. 4-5 man sprays are not uncommon, compared to 2, maybe 3 with an AR.

JohnG@lt wrote:

So basically,  if they had swapped medic and assault's weapons in BC2 y'all would be happy?
"Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough."
-Frederick Bastiat

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