Smaller and more linear. The only thing it improved on was interface and detail. Jedi Knight 1 was hardly a sandbox game, but stunned me with some of its locations. Didn't have a problem getting lost either, compared with some of the teleporter mazes I fought through in the narrower Doom 1/2.Sisco wrote:
I wouldn´t say smaller, but much more linear, which I actually like. So far I only got lost once and it took me about 10 minutes to figure out where I needed to go. Makes for a much better flow, whereas in Dark Forces you were forced to backtrack through areas you cleared already, being nothing more than a tedious virtual jog.unnamednewbie13 wrote:
Too bad the maps kept getting smaller and smaller as the games progressed.
Any good? /Improvement over 2011?krazed wrote:
yepStimey wrote:
cities xl 2012?krazed wrote:
pictas
Is it a simcity 4 hd remake yet like everyone wants?
Jedi Academy still left us with a cliffhanger. I'm assuming the dark side ending is canon, since it's coolest. Would like to see Kyle Katarn have to hunt down his wayward apprentice.RTHKI wrote:
<3 jedi knight 2
Academy felt more like an expansion pack than a true sequel.
I'll still be sad if Lucasarts just calls it quits on the series and keeps trying to sell us MMO's and stuff like, oh, Force Unleashed.
I'll still be sad if Lucasarts just calls it quits on the series and keeps trying to sell us MMO's and stuff like, oh, Force Unleashed.
Just got my Lightsaber. Brrrrzzzz.
Sadly, compared to Jedi Outcast, it is useless in most situations. The deflect ability is very poor and getting up close means you get shot to pieces very quick if you face more than one or two dudes.
I hope there is another Jedi Knight game in the future somewhere, they are my favorite Star Wars games ever.
it's pretty much just 2011 with some new stuff. but i loved 2011 so i like this tooTravisC555 wrote:
It would help if I could read How do you like it?krazed wrote:
Cities XL Screenshots
Use the secondary attack around corners. Pretty much destroys everything in a 180 degree radius. It was also pretty much what saber duels online came down to...timing that mofo. It was fun and hack wars were even better, but I preferred JK2 for dueling. Also, if I remember right, you can also increase deflect effectiveness.Sisco wrote:
Just got my Lightsaber. Brrrrzzzz.
Sadly, compared to Jedi Outcast, it is useless in most situations. The deflect ability is very poor and getting up close means you get shot to pieces very quick if you face more than one or two dudes.
I hope there is another Jedi Knight game in the future somewhere, they are my favorite Star Wars games ever.
Deflect effectiveness upgrading came with JK2. It seemed to have gotten better in the later levels in JK though, not sure. Just finished it, became a Dark Lord by accident, lol.unnamednewbie13 wrote:
Use the secondary attack around corners. Pretty much destroys everything in a 180 degree radius. It was also pretty much what saber duels online came down to...timing that mofo. It was fun and hack wars were even better, but I preferred JK2 for dueling. Also, if I remember right, you can also increase deflect effectiveness.Sisco wrote:
Just got my Lightsaber. Brrrrzzzz.
Sadly, compared to Jedi Outcast, it is useless in most situations. The deflect ability is very poor and getting up close means you get shot to pieces very quick if you face more than one or two dudes.
I hope there is another Jedi Knight game in the future somewhere, they are my favorite Star Wars games ever.
If that ending was canon, I doubt Katarn would live very long. First, he has an ambitious "apprentice." Second, Luke Skywalker pretty much sits between light and dark in the force and would show up to protest the situation.
How do you get this to work on win 7 x64
Haha, yeah. I wondered how he got to be "Emperor" anyways, because quite frankly, any Jedi (including himself) from JK2 would kick his ass up and down Coruscant.unnamednewbie13 wrote:
If that ending was canon, I doubt Katarn would live very long. First, he has an ambitious "apprentice." Second, Luke Skywalker pretty much sits between light and dark in the force and would show up to protest the situation.
@GR34: Try This link. It sums up pretty much every problem. For me installing the Enhanced mod and exchaning the .dll did the job.
The droids we´re looking for?
"We must go, our people need us!"
I quicksaved right at the start of the cutscene and when I loaded I was standing next to me while the cutscene played, lol
"We must go, our people need us!"
I quicksaved right at the start of the cutscene and when I loaded I was standing next to me while the cutscene played, lol
Nerd moment:Sisco wrote:
Haha, yeah. I wondered how he got to be "Emperor" anyways, because quite frankly, any Jedi (including himself) from JK2 would kick his ass up and down Coruscant.unnamednewbie13 wrote:
If that ending was canon, I doubt Katarn would live very long. First, he has an ambitious "apprentice." Second, Luke Skywalker pretty much sits between light and dark in the force and would show up to protest the situation.
Katarn is supposed to be a really powerful force user who could probably be just as strong as the Emperor (though not as much, I think, as either Skywalker) given time and experience, so it isn't beyond imagination. "Emperor" Jerec in JK1 was only in command of a splinter fragment of Imperial forces anyway, so "Emperor" Katarn would have a long ways to go to build up enough power to seriously contest the might of the New Republic, let alone Luke's fledgling Jedi Order.
Of course, Starkiller from Force Unleashed throws a wrench into the entire thing by overpowering any Jedi or Sith previously mentioned, so I tend to ignore him.
True, but I never saw Katarn wield much power tbh. Against Jerec, his Forcepowers were insignificant and it came down to saber skills. That was even more true against Desann, as I just witnessed yesterday. So the only thing I can think of is that Katarn has more a kind of "being backed up by the force and its plan in a fate kinda way" strength.unnamednewbie13 wrote:
Nerd moment:Sisco wrote:
Haha, yeah. I wondered how he got to be "Emperor" anyways, because quite frankly, any Jedi (including himself) from JK2 would kick his ass up and down Coruscant.unnamednewbie13 wrote:
If that ending was canon, I doubt Katarn would live very long. First, he has an ambitious "apprentice." Second, Luke Skywalker pretty much sits between light and dark in the force and would show up to protest the situation.
Katarn is supposed to be a really powerful force user who could probably be just as strong as the Emperor (though not as much, I think, as either Skywalker) given time and experience, so it isn't beyond imagination. "Emperor" Jerec in JK1 was only in command of a splinter fragment of Imperial forces anyway, so "Emperor" Katarn would have a long ways to go to build up enough power to seriously contest the might of the New Republic, let alone Luke's fledgling Jedi Order.
Of course, Starkiller from Force Unleashed throws a wrench into the entire thing by overpowering any Jedi or Sith previously mentioned, so I tend to ignore him.
/nerd moment
Last edited by Sisco (2011-10-29 01:00:05)
One impressive thing about Kyle is how quickly he picked up on force abilities, no matter which you choose. Whichever way you go, his strength in it seems to be kinetic (shoving enemies around and absorbing damage), which he uses to supplement his already formidable skills as a mercenary. So on the contrary, I've seen his builds wield tremendous power. He can't sustain long-term lightning like the Emperor or choke out people across space like Vader, but he can careen across the ground at 60 mph on foot, jump 40 feet onto building and launch force-augmented rockets at swarms of storm troopers before mind-tricking the survivors into thinking he's not there.
Cannon JK has him in pretty close cohorts with Luke, who I think is still the more powerful character, but both of them seem to have mutual respect for one another. Interestingly, both are somewhat force moderates, neither fully aligned to the light nor the dark side, but Luke has a better grasp on non-corruption than Kyle does.
Cannon JK has him in pretty close cohorts with Luke, who I think is still the more powerful character, but both of them seem to have mutual respect for one another. Interestingly, both are somewhat force moderates, neither fully aligned to the light nor the dark side, but Luke has a better grasp on non-corruption than Kyle does.
edit wrote:
Bottom line: great game. I hope to see another one, but I have no idea what it will be called.
You got:
Star Wars Dark Forces Star Wars Jedi Knight Dark Forces II (Lucasarts stopped calling it Dark Forces after this game, but everyone else kept track) Star Wars Jedi Knight Mysteries of the Sith (expansion not really involving Katarn at all, so peripheral game) Star Wars Jedi Knight II Jedi Outcast (Dark Forces III...getting confused yet?) Star Wars Jedi Knight Jedi Academy (Dark Forces IV? I don't think so, since it wasn't called JK2 or Jedi Outcast 2; more of an expansion to JK2) Star Wars Jedi Knight III Jedi Academy II (Dark Forces IV)
So what's the next game? Jedi Knight: Jedi Academy II or Jedi Knight: Jedi Outcast II? Dark Forces IV or V?
I consider JA to be peripheral to the Jedi Knight series like MotS, so I don't think it's Dark Forces anything. But assuming the dark side victory in JA is cannon to the series, that leaves a pretty big cliffhanger involving Katarn and should be followed up on.
So I'm rooting for Jedi Knight III: Jedi Academy II (Dark Forces IV) as the title that stays within naming conventions. With Katarn as the primary (with perhaps some Jan Ors side missions), giving it a proper sequel number would make sense. This is with or without assuming that Lucasarts will ever make another one, which I doubt.
Who's the bigger nerd now, bro?
e2: looked it up. guess dark side victory wasn't cannon to the series. that still leaves Katarn with things to do related to the events after JA and perhaps coop missions with his former apprentice. At that, I suppose this title would make even more sense:
Star Wars: Jedi Knight III: New Jedi Order (Dark Forces IV), barring a plot device that would supercede the use of NJO.
True as that may be, all his foes and allies wield the same amount of Force power though. Even the Reborn, whos grasp of it is crude and untrained are able to resist most of his Push and Pull attempts unless caught midair or off-guard. Some of that is probably owed to game balance and mechanics I guess.
The Dark Side ending to JA sees him being overpowered by his student, who upon arrival at the Jedi Academy shortly before didnt have Force poweres at all. So I´d say his strength with the force is more of a spiritual kind.
What is Raven Studios up to nowadays? They were the ones who developed the last two Jedi Knights. I´d love to see another one, whatever its title may be
FYI, the first Jedi Knight was published without the Dark Forces subheading in Germany due to Dark Forces being indexed.
The Dark Side ending to JA sees him being overpowered by his student, who upon arrival at the Jedi Academy shortly before didnt have Force poweres at all. So I´d say his strength with the force is more of a spiritual kind.
What is Raven Studios up to nowadays? They were the ones who developed the last two Jedi Knights. I´d love to see another one, whatever its title may be
FYI, the first Jedi Knight was published without the Dark Forces subheading in Germany due to Dark Forces being indexed.
His apprentice controlled pretty similarly due to it being pretty much the same game and all. I'll mark that down to being gameplay more than anything else, and don't forget that he had that artifact when he overpowered Katarn. I also wouldn't call the Reborn equal to Katarn at all, considering that he's carved his way through dozens of them. Even his apprentice didn't have problems with them.
The wiki has Raven co-developing CoDMW3 DLC and working on some untitled bond game next. I'd say it's pretty much down to Lucasarts giving another team the go-ahead, but I don't think they want to do it. Maybe if they made (read: published) proper sequels instead of recycling the same game every other release, more people would buy it.
The wiki has Raven co-developing CoDMW3 DLC and working on some untitled bond game next. I'd say it's pretty much down to Lucasarts giving another team the go-ahead, but I don't think they want to do it. Maybe if they made (read: published) proper sequels instead of recycling the same game every other release, more people would buy it.
I didn´t mean the reborn to be equal, I meant despite the lack in power they still were able to resists most of Kyles force attacks. Thats what I meant by his superiority coming from saber skills and not Force. In the end he defeated all his adversaries by carving them up, although you could argue that a strong connection to the Force gives him an edge in the Saber-cutting-business.unnamednewbie13 wrote:
His apprentice controlled pretty similarly due to it being pretty much the same game and all. I'll mark that down to being gameplay more than anything else, and don't forget that he had that artifact when he overpowered Katarn. I also wouldn't call the Reborn equal to Katarn at all, considering that he's carved his way through dozens of them. Even his apprentice didn't have problems with them.
The wiki has Raven co-developing CoDMW3 DLC and working on some untitled bond game next. I'd say it's pretty much down to Lucasarts giving another team the go-ahead, but I don't think they want to do it. Maybe if they made (read: published) proper sequels instead of recycling the same game every other release, more people would buy it.
Nevertheless, I´m afraid you´re right regarding a new JK game. I suppose in some ways The Force Unleashed is its successor, albeit a bad one.
4 screenshots and 4 essay pages worth of text in the screenshot thread?
We just can't do anything right can we?
We just can't do anything right can we?
Your thoughts, insights, and musings on this matter intrigue me
Picked up that Sanctum game with me and a few friends. It's pretty fun once in a while. Worth the cost and DLC for some good times.
Around wave 50 we'd managed to upgrade everything to lvl 6 lol and found a win set-up.
Around wave 50 we'd managed to upgrade everything to lvl 6 lol and found a win set-up.
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
I´ve been eyeballing that game for some time, but I really don´t have the time to play it. I think a first person shooting aspect is what most tower defense games miss.
Me to, wanted to post but forgot taking a screenshot...
I can't make anything but scatter laser towers + mortars work though...
I have no clue how you got that far...
Your thoughts, insights, and musings on this matter intrigue me
The real key is the Violator DLC weapon. It reaches out and touches things in a nasty way. That's what all those in the back are. That set up we got in that picture is the best we've found so far. With just the 2 of us, we made it up to round 68 for our record.
Oh and Sisco, the game is definitely worth the money if you got some rl friends to play it with. Good time have been had by all.
Oh and Sisco, the game is definitely worth the money if you got some rl friends to play it with. Good time have been had by all.
Last edited by Blade4509 (2011-10-30 17:06:06)
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"