Miggle
FUCK UBISOFT
+1,411|6980|FUCK UBISOFT

Vilham wrote:

If you don't get flanked you dont get shot while behind cover, infact its IMPOSSIBLE to get shot from the front when behind cover at the same level as the enemy.

Brilliant basis to critic a game from, not completing it and not actually playing what is its main plus for more than 3 rounds.
I'm sure you've criticized plenty of games without completing them, I don't complete half of the games I buy.

I played it enough times to know I didn't like it, I don't see why that's not good enough for you, but I guess you've found one thing in my argument you think you can use against me so you'll do what you want.

I have given my reasoning for disliking the multiplayer, maybe you should read it and respond to that rather than attacking me over a useless point like this.

Last edited by Miggle (2009-03-18 21:02:01)

https://i.imgur.com/86fodNE.png
Vilham
Say wat!?
+580|7004|UK

Miggle wrote:

Why? Well I played 3 rounds of Multiplayer, which I spent walking around a lot because the hud was absolutely useless, and when I saw people, I killed them. It was boring, because not only were the maps too big, the game modes kept changing without much explanation and it really all came down to kill all of the other team. Sure the mission was to assassinate some guy, but it was really just deathmatch where one of the kills makes you win the game.
K then. How is the HUD useless? I find it perfectly fine, if you have no sense of direction your gunna find games with maps hard to play, try using the radar, if your eyes aren't looking at that ever 2 seconds you should stop playing shooters. I find a lot of players dont use the radar, rather obvious when the radar shows someone behind your team and everyone ignores him. You can see your ammo fine. The gamemode indicator is pretty clear in the top right...

The maps are all very small, can get 1 spawn to another within 40 seconds running on pretty much all of them. They seem big because they are designed incredibly well, the bridge level is a prime example of that, seeing as you played 3 of the 8 maps though I find your "maps are too big" arguement a joke. The specifically designed different maps for different numbers of players.

The game gives an audio message, a visual message, a constant tracker in the top right of the HUD and players and objectives are highlighted on screen. Yeah definately no explanation.... sorry is it meant to beam a message into your head? Again you played 3 rounds, wtf were you expected? It takes some people time to learn what each mode is about and the objective of it. Um no it really doesnt come down to "kill all the other team" Assassination is about tactically defending your team mate, and it doesnt "win the game" it gives 1 victory points.

Tbh miggle it sounds like you didnt even give this game a chance, you expected god or something and the moment you discovered it wasnt you disliked it.

Last edited by Vilham (2009-03-18 21:21:27)

Miggle
FUCK UBISOFT
+1,411|6980|FUCK UBISOFT

Vilham wrote:

Miggle wrote:

Why? Well I played 3 rounds of Multiplayer, which I spent walking around a lot because the hud was absolutely useless, and when I saw people, I killed them. It was boring, because not only were the maps too big, the game modes kept changing without much explanation and it really all came down to kill all of the other team. Sure the mission was to assassinate some guy, but it was really just deathmatch where one of the kills makes you win the game.
K then. How is the HUD useless? I find it perfectly fine, if you have no sense of direction your gunna find games with maps hard to play, try using the radar, if your eyes aren't looking at that ever 2 seconds you should stop playing shooters. I find a lot of players dont use the radar, rather obvious when the radar shows someone behind your team and everyone ignores him. You can see your ammo fine. The gamemode indicator is pretty clear in the top right...

The maps are all very small, can get 1 spawn to another within 40 seconds running on pretty much all of them. They seem big because they are designed incredibly well, the bridge level is a prime example of that, seeing as you played 3 of the 8 maps though I find your "maps are too big" arguement a joke. The specifically designed different maps for different numbers of players.

The game gives an audio message, a visual message, a constant tracker in the top right of the HUD and players and objectives are highlighted on screen. Yeah definately no explanation.... sorry is it meant to beam a message into your head? Again you played 3 rounds, wtf were you expected? It takes some people time to learn what each mode is about and the objective of it. Um no it really doesnt come down to "kill all the other team" Assassination is about tactically defending your team mate, and it doesnt "win the game" it gives 1 victory points.

Tbh miggle it sounds like you didnt even give this game a chance, you expected god or something and the moment you discovered it wasnt you disliked it.
So every game is bad to me but I overestimate the quality of games, even console shooters when "miggle told me console fps's are shit"

Yeah, I gave it as much of a chance as I could, I was pretty much forcing myself to play it. I didn't enjoy it, it comes down to that. The way you play games is very different from me. I played through MGS4 once and stopped, whereas you kept playing for all the really intense shit.

I play games for fun, and fun to me isn't pushing it to the limit, doing everything possible, etc. I tend to enjoy relaxing through my games, enjoying every minute of them. Except in the case of most, where they're not even remotely fun.

I'm tired right now (do you even sleep?) and I think I'm going to stop arguing. If you want to take that as a win or something whatever. There's really no point to arguing when nobody will ever change anybody's mind on anything and it just ends with 2 people hating each other.

Good Night/Morning or whatever it is over there.

Last edited by Miggle (2009-03-18 21:30:37)

https://i.imgur.com/86fodNE.png
Vilham
Say wat!?
+580|7004|UK
lol im not arguing to "win", I just dont get how you can consider this game a 2. It makes absolutely no sense to me.

Im doing coursework, which is pretty much why im still up at 5AM.
Aries_37
arrivederci frog
+368|6813|London

Vilham wrote:

Aries_37 wrote:

Shooters on consoles suck because they're shit games. Even if you port them to the pc with mouse/kb they still suck.

They're fun with a bunch of mates but what isn't?
If you base whether a game is good on whether its controlled with mouse/kb or controller your missing the point in games, seriously pick up another hobby.

To claim timesplitters 2 is shit is retarded to the nth degree. It is one of the most fun fps games I have ever played.
I'm sorry wtf did you just say. Did you even read what I wrote?

I'm saying whatever the controls shootemups fail on consoles. They're designed badly. They're made to cater for the mass of casual gamers who suck at games and need regen health, >9000 HP, no recoil, slow movement, large clip sizes, autoaim, and circular crosshairs the size of the moon.

Timesplitters 2 sucks big fat donkey balls. I love playing it with friends, but we can have fun playing fucking raymans raving rabbits so that's not saying much. My copy sat on the shelf collecting dust when I was on my own.

Last edited by Aries_37 (2009-03-19 06:40:11)

Vilham
Say wat!?
+580|7004|UK
>9000 HP, no recoil, slow movement, large clip sizes, autoaim, and circular crosshairs the size of the moon.
um what? So your claiming that Resistance 2 has any of that? Or killzone 2 has any of that? Good arguement you got going there.

and at
Timesplitters 2 sucks big fat donkey balls.
but I did forget that bunny hopping medics are definately majorly skilful.

Last edited by Vilham (2009-03-19 07:07:54)

henno13
A generally unremarkable member
+230|6587|Belfast

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