Uzique, just give up.Uzique wrote:
Stunlocking in my TF2?
Nice one for removing another grain of skill-sand from the rapidly declining hour-glass. Great to know that to empower the Scout-playing 'skilled players', they gave them a gameplay mechanic that completely disables the other player's ability for a period of time. Anyone else remember a day when Valve said they would retain the competitive balance by never adding any speed-slowing, class-disabling effects? Lol, what an idealised dream-era that was...
Need I remind you?
Last edited by DoctaStrangelove (2009-02-17 17:39:22)