Spidery_Yoda
Member
+399|6490
http://store.steampowered.com/news/2214/

Steam wrote:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New client features

    * Added Viewmodel FOV slider to advanced multiplayer options
    * Added a hide viewmodel option to advanced multiplayer options
    * Added custom crosshair support
          o Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
          o Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
    * Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
          o Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it


New server features

    * Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
    * Added class limit support to tournament mode
          o Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
    * Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses


Gameplay changes

    * Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
          o Base chance is now 2% (was 5%).
          o Bonus range based on damage done changed from 0%-15% to 0%-10
          o Damage range required for bonus changed from 0-1600 to 0-800
    * Reduced random damage spread applied to all player damage from +-25% to +-10%
    * Slight reduction (improvement) of the minigun's spread
    * Increased flare direct hit damage from 20 to 30
    * Rewrote Natascha's slowdown code to be more consistent
    * Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
    * Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
    * Increased soldier primary ammo count from 16 to 20


Bugfixes

    * Fixed crash when running in tools mode
    * Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
    * Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
    * Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
    * Fixed Medic UberCharge percentage in minimal-HUD mode
So yeah. Wow. Re-wrote crit system, reduced random damage on weapons, gave the heavy a huge buff, gave the community heaps of stuff they've been asking for (crosshairs, viewmodel FOV settings, ability to turn the viewmodel off), fixed Natascha, SOLDIER ROCKETS, Snipers can be Kritz'd...
Plus heaps of stuff for the competitive folks.

And so on. It's a pretty amazing patch.
Brasso
member
+1,549|6851

more rockets, nice, sniper kritzkreig, nice, less crits from random chance and more from recent performance, VERY nice.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6689
Indeed it is. I think the new crit system is much better, less chance right off the bat but it's easier to increase it.

Also the soldier rocket count increase. Reminds me of David P
Spidery_Yoda
Member
+399|6490
I think this patch is the best patch there has been in a LONG time. The Heavy just seems so much better now at medium range.

The changes to the crit system are excellent, the random damage reduction is excellent (Can a Demoman still one shot a Scout with his 'nades?), etc etc etc.

I agree with you guys.
DefCon-17
Maple Syrup Faggot
+362|6377|Vancouver | Canada
That Spy part pisses me off.

So much for winning in 2Fort when there are more than 6 players.
Bevo
Nah
+718|6741|Austin, Texas
Great patch.
Spidery_Yoda
Member
+399|6490

DefCon-17 wrote:

That Spy part pisses me off.

So much for winning in 2Fort when there are more than 6 players.
The Spy change is a buff not a nerf.

You pick it up the instant you press Mouse 2.

The only difference between now and pre-patch was that now you have a choice.
Kez
Member
+778|5924|London, UK
Ahhh, no more bumping into the intel while cloaked in the intelligence room with 1 million sentries inside it

Looks good, great job Valve
Peter
Super Awesome Member
+494|6622|dm_maidenhead
If I knew thiscwas coming I wouldn't have agreed to spend the day with my gf
Spidery_Yoda
Member
+399|6490
There there. These things happen.
DefCon-17
Maple Syrup Faggot
+362|6377|Vancouver | Canada

Spidery_Yoda wrote:

DefCon-17 wrote:

That Spy part pisses me off.

So much for winning in 2Fort when there are more than 6 players.
The Spy change is a buff not a nerf.

You pick it up the instant you press Mouse 2.

The only difference between now and pre-patch was that now you have a choice.
So you don't have to wait to fully-decloak like attacking?
Dookie0119
Member
+43|5999
I'm going to try out the crosshair feature.
Brasso
member
+1,549|6851

DefCon-17 wrote:

Spidery_Yoda wrote:

DefCon-17 wrote:

That Spy part pisses me off.

So much for winning in 2Fort when there are more than 6 players.
The Spy change is a buff not a nerf.

You pick it up the instant you press Mouse 2.

The only difference between now and pre-patch was that now you have a choice.
So you don't have to wait to fully-decloak like attacking?
you are going to die anyway.  spies aren't really meant to get the intel because people always spawn right in their base anyway.

but this helps a lot when there is a single sentry there.  i would hop on the table to get around the engineer and get drilled into the wall by a sentry 2 feet away.  now i have a choice...
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Spidery_Yoda
Member
+399|6490

DefCon-17 wrote:

So you don't have to wait to fully-decloak like attacking?
Not tried it myself but according to the Steam forums, yes its instant .
Dookie0119
Member
+43|5999

Dookie0119 wrote:

I'm going to try out the crosshair feature.
Sniper Rifle + Crosshair 5 + No Scope = Win.
DefCon-17
Maple Syrup Faggot
+362|6377|Vancouver | Canada

haffeysucks wrote:

DefCon-17 wrote:

Spidery_Yoda wrote:

The Spy change is a buff not a nerf.

You pick it up the instant you press Mouse 2.

The only difference between now and pre-patch was that now you have a choice.
So you don't have to wait to fully-decloak like attacking?
you are going to die anyway.  spies aren't really meant to get the intel because people always spawn right in their base anyway.

but this helps a lot when there is a single sentry there.  i would hop on the table to get around the engineer and get drilled into the wall by a sentry 2 feet away.  now i have a choice...
That's the whole problem in CTF. Everyone has this "I don't want to grab the intel, I'll die!" attitude.

I always grab it cloaked, then quickly move (or jump depending on SG position) to get the intel a little bit further until a Scout or something can grab it.

Spidery_Yoda wrote:

DefCon-17 wrote:

So you don't have to wait to fully-decloak like attacking?
Not tried it myself but according to the Steam forums, yes its instant .
Ooooh okay.

Then I'm happy.

Last edited by DefCon-17 (2009-02-03 10:43:25)

Kez
Member
+778|5924|London, UK

Dookie0119 wrote:

Dookie0119 wrote:

I'm going to try out the crosshair feature.
Sniper Rifle + Crosshair 5 + No Scope = Win.
You're a feggit

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