~Smokey~
Steve Irwin Reincarnate
+396|6535|Internetfitlerland

Posted today on Total Gaming Network.

http://www.totalgamingnetwork.com/page.php?do=dicevisit



Of importance:

For those who care about BF:Heroes
On our way to the interview we walk past a glass walled room with some kind of artwork strategically placed at head-height, making it hard to see what’s going on in there without jumping. “This is the Battlefield Heroes team,” Parker tells me while pointing at the room. I notice a lot of activity in the room, putting to rest my fears that Battlefield Heroes project might have been dropped by EA after the recently announced cut backs.
J10 Imbalance
We’ve seen the comments, forum posts and Youtube videos about the F35 vs J10. The main thing to remember is that the hitbox represents the size of the aircraft and the F35 is a lot bigger than the J10. Reducing the hitbox size of the F35 might look like it addresses the imbalance but will also cause other problems as it will look like missiles and bullets are passing through the F35 if the hitbox is smaller than the model.

However what we have done is taken a look at the handling of the J10 and made a few tweaks with the turning ability of the J10 which should bring the two planes into a more balanced state. We want as many people as possible in the open beta of 1.50 to try this out and let us know what they think.
New Map
When I thought the interview was done I unexpectedly found out that DICE had a bomb to drop on me. I was taken to the previously mentioned LAN gaming room where we started up Battlefield 2. A new map will be released with the Battlefield 2 1.5 patch. Also, the same map (albeit in a slightly different context) will be released for Battlefield 2142 in the coming 1.51 patch. Although DICE currently is unable to release the name of the map, (the old name was recently leaked but has been changed) I was allowed to spend 30 minutes playing and taking screenshots of both the BF2 and 2142 versions.
https://images.totalgamingnetwork.com/images/dice_pic0.jpg
https://images.totalgamingnetwork.com/images/dice_pic6.jpg
https://images.totalgamingnetwork.com/images/dice_pic7.jpg
https://images.totalgamingnetwork.com/images/dice_pic8.jpg

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CyberGamer.com.au DICE interview

http://www.cybergamer.com.au/article/331/

Cybergamer.com.au wrote:

Some questions about the upcoming patch.

Q: Is the dice team looking to address one of the issues in BF2 where users are binding their mouse wheel to their forward key and getting a "turbocharged" Vodnik or APC as a result? Most servers just classify it as exploiting and ban for it but is it going to be rectified in the 1.5 patch?

A: We are aware of the increased speed that people are able to drive certain vehicles at and are currently investigating. We'd also like to thank the community on the Official Battlefield forums for providing us with plenty of information about this.

Q: Another item that seems to be heavily debated in Australian Battlefield is the use of macros, we know evenbalance put some work into preventing the use of these but is DICE looking into the issue aswell? with some of the end results being the M16 being used at massive fire rates whilst in single shot mode.

A: With the emergence of programmable keyboards like the G15 macros have become a bigger part of gaming with both wanted and unwanted macros being used. We work closely with Evenbalance to prevent the unwanted effects appearing in game and this is something we will continue to do.

As for whether we will change game code to prevent macros is dependent on what we can achieve with Punkbuster. Each issue is dealt with on an individual basis, so yes; we do look into the macros and will look to update Battlefield if and when required to deal with them.

Q: We were lucky enough to get a sneak preview of some of the new enhancements coming up in the 1.5 patch and one thing that was good to see was a new map being made. Is that the only map in production? or planned?

A: At this point it is the only official map currently in production. We are always looking at ways to bring more gameplay to the Battlefield games. We never rule out adding more content to either Battlefield game and may even consider including community content as we did with Battlefield 2142 Update 1.50.

Some more generalised questions.

Q: With your noted interest and approval of the hard work the community puts into mods for Battlefield2 has that in turn given your team ideas for features abilities or gameplay themes for your own titles? I'm sure your creative team is overflowing with new ideas but have community mods come into discussions for the simple fact that these mods are based around things people want to see in the game?

A: Some of the things we see in mods are definitely impressive and can help generate new ideas that we can use. We avoid doing direct copies of what the mod guys are doing; after all they have put a lot of work into what they have made so to go ahead and take that away from them isn't something we would do.

As most people know, we even worked with a mod group that created the Battlefield 1942 mod Desert Combat. Those guys collaborated with us on what became Battlefield 2.

Q: Just in response to Total Gaming Networks excellent question about what generation of games are you looking to produce in the future be it "Korean war" or such themes I would like to ask more so do you feel that the titles you have released have covered all of the major weaponry shifts through the periods of combat? and if so will DICE turn its focus to innovative gameplay modes instead?

A: We don't see any specific purpose in itself trying to cover all major historical conflicts, we'd rather focus on delivering games taking place in settings which appeal to the audience of our games. Gameplay and, as we call it, the second-to-second experience is always most important no matter which battlefield the action takes place on.

When it comes to weaponry shifts; we believe that not only do we cover a lot of weaponry shifts in our games, but we also deliver innovative gameplay modes (with Conquest being pretty standard now). Then we added Titans and Supply Lines in Battlefield 2142 and Infantry Only mode to both BF2 and BF2142 to allow those who don't particularly like vehicles to enjoy Battlefield.

Whether we will stop at that, definitely not. We are always looking at new gameplay modes we could include and bring more to everyone that plays.

Q: Console gaming is a massive part of computer game sales but as you have said that DICE has been granted a level of creative freedom in the titles it creates, how does this impact what DICE does as a division of Electronic Arts? are you in turn giving more focus to console games first and possibly adapting them for PC later or will you remain true to PC gaming?

A: As a studio we'll continue to make games for both PC and console, some maybe exclusive, some might not. Battlefield was founded on PC and this platform is still very important for us.

Q: We have all seen and witnessed the fantastic abilities and feature sets of the Frostbite Engine, but do DICE feel pressured by the rest of the industry to match innovations with game physics? Do you feel that in turn this limits the amount of new game feature ideas you can implement due to the power of the engine turning more towards visual effects than overall features?

A: We don't see why there needs to be a tradeoff between innovations and game physics. The Frostbite engine in combination with Havoc allows us to do a massive amount of things with physics. Now we can combine all those with DICE titles like Battlefield and add new game specific innovations which we continually work to achieve.

Destruction is a good example of a big new innovation introduced with BFBC which we'll keep improving as we move forward. However, this focus will not limit our ambitions with the overall feature set of our games. We believe a game can look good, play well and be feature rich too. That's something DICE always aims for.

Q: Battlefield 2142 we were all to believe that 1.5 was the last patch being released by DICE for that title, if you could for the BF2142 community let us know what was the motivation behind the upcoming patch?

A: Part of the reason for Update 1.51 is obviously the security fixes for the game servers and clients. We also had the map waiting for release as it unfortunately wasn't ready in time for Update 1.50. So Battlefield 2142 1.51 was always planned to be released if only to let everyone get their hands on the new map.

While we can't always tell everyone the specifics of what we are working on we do have future plans for Battlefield 2 and Battlefield 2142 in 2009.

And just one last question just for fun.

Q: What is one of the funniest and most outlandish side effects you have had during the creation of your games? for example in my own modding experiences I somehow managed to turn a smoke grenade into a tornado with some poorly placed numbers.

A: Battlefield probably had some of the strangest things happen to it during its development. In the recent TGN article we mentioned a video called Dattlefield http://uk.youtube.com/watch?v=ACoTvswxQBk which is a parody of the BF2 intro. During that video they made use of an old issue where a soldier would spawn without their kit and run around with their arms outstretched.

Another odd side effect we had in BF2 was the rare ability to get a ladder kill. Yep you could actually be credited with a kill someone shown as a death by ladder, unfortunately (?) this was removed before the game launched.

Thanks to the team over at DICE in Sweden for taking the time out to talk to us over here in the Australian Battlefield community.

Last edited by ~Smokey~ (2008-12-22 20:35:33)

mtb0minime
minimember
+2,418|6652

Oh snap! Urban Chinese map??? *jizz in my pants*

I'm glad they're taking their time with this patch. It'll probably be the last one, and they really want to make sure they get things right. I don't care how many people complain, I'm happy this is taking a while. Besides, better late than never!

Last edited by mtb0minime (2008-12-17 02:52:14)

Catbox
forgiveness
+505|6713
Lot's of cool things to come... can't say anything more than that... trust me....
Love is the answer
Sydney
2λчиэλ
+783|6840|Reykjavík, Iceland.
J10 tweaked? OMG YES! YES! YES! I am so happy right now.
headhunter345
Member
+4|6271|Usally around the corner
Sounds like they nerfed the J10 a fair bit lol
Sydney
2λчиэλ
+783|6840|Reykjavík, Iceland.
I bet they fuck it up and make the F18 overpowered compared to J-10 now
justice
OctoPoster
+978|6738|OctoLand
That map looks awesome.
I know fucking karate
TheGiantSE
Member
+14|6468|Sweden
Really want to try the new map now!
phishman420
Banned
+821|5678
How is the F35 bigger than the J10?
Fenris_GreyClaw
Real Хорошо
+826|6516|Adelaide, South Australia

phishman420 wrote:

How is the F35 bigger than the J10?
F35 Rear End: _\-/_

J-10 Rear End: _|_
ZeqTr
I BELIEVE I CAN FLY....
+121|6197
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAH NO MORE FUN ON WAKE EH j10 NUBS D:D
Fin_jet
Member
+4|5686|Finland
PT rating and other J-10 whores gonna cry now lol GIbster im after ya <3 .
I'm Jamesey
Do a Research Noob
+506|6129|Scotland!
Those were some terrible questions
cospengle
Member
+140|6484|Armidale, NSW, Australia
the BF2 1.5 patch beta won’t be out until early next year and the 2142 1.51 patch will arrive after that
Still a while to go then. I wonder if it will be an open beta.
JakAttaK
csanva<3
+492|6323|England
<3 new map looks awesome
Tehremos
Parcel of ol' Crams
+128|6405|Somersetshire

cospengle wrote:

the BF2 1.5 patch beta won’t be out until early next year and the 2142 1.51 patch will arrive after that
Still a while to go then. I wonder if it will be an open beta.
I think I read somewhere that it will be
~Smokey~
Steve Irwin Reincarnate
+396|6535|Internetfitlerland

I'm Jamesey wrote:

Those were some terrible questions
My thoughts exactly.
ceslayer23
IN YOUR MIRROR
+142|6358|CLOSER THAN I APPEAR
We want as many people as possible in the open beta of 1.50 to try this out and let us know what they think.
KuSTaV
noice
+947|6508|Gold Coast
What the? You guys still play? I havent played in roughly one year, just to get to 2nd LT, lmao.

They sure took their time, but at least they're putting the news out. I might actually reinstall if it looks good enough.
noice                                                                                                        https://static.bf2s.com/files/user/26774/awsmsanta.png
TheGiantSE
Member
+14|6468|Sweden
They should make the 3 middle flags neutral.
Will be hard for US to get over when playing infantry only.

They will meet a wall of snipers and AT.
justice
OctoPoster
+978|6738|OctoLand

TheGiantSE wrote:

They should make the 3 middle flags neutral.
Will be hard for US to get over when playing infantry only.

They will meet a wall of snipers and AT.
I must admit, it looks very tough for the US side on that map.....unless there are blackhawks

Last edited by justice (2008-12-17 05:26:28)

I know fucking karate
elite-sniper697
Dirty.^Elite<3
+15|6174
i want to drown you in my anus jamesy. and yea it will make inf games a wee bit hard. well put it this way fbf looks likes a game of snakes and ladders!. but im sure we will all grow to love it with time. like an adobted child <3
PrivateVendetta
I DEMAND XMAS THEME
+704|6188|Roma

elite-sniper697 wrote:

i want to drown you in my anus jamesy. and yea it will make inf games a wee bit hard. well put it this way fbf looks likes a game of snakes and ladders!. but im sure we will all grow to love it with time. like an adobted child <3
Just realised that is probably the 64 size version, nade spam and CQC ftw.
The 16 version may be more linear, but it does not look like a friendly one for USMC..
https://static.bf2s.com/files/user/29388/stopped%20scrolling%21.png
DUnlimited
got any popo lolo intersting?
+1,160|6460|cuntshitlake

I am fucking happy about urban map with AK-47.

But I still only want better hitreg.
main battle tank karthus medikopter 117 megamegapowershot gg
Sup3r_Dr4gon
Boat sig is not there anymore
+214|6324|Australia


I think thats the 32p size map. Seems too big for 16, but to small for 64. I reckon 64p size will include the two islands to the south.

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