Fat_Swinub
jaff
+125|6646
The scout is getting an unlock pack next along with some goodies for engis and spies.

http://www.teamfortress.com/post.php?id=2096

We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.

    * Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
    * Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
    * Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
    * We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.

These are just to work on some class balance and depth issues that we've seen in the wild with these two classes, but aren't meant to replace their entire class packs. They will be getting more attention further down the road.



While that's in testing, we're off working on several things that folks have been emailing us about, so we thought it'd be good to provide some detail:

    * The next class pack will be the Scout. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look.
    * We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one.
    * We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.
White-Fusion
Fuck
+616|6762|Scotland
"Spies will be able to recharge their cloaking ability by picking up ammo off of the ground."

That should be interesting!
Havok
Nymphomaniac Treatment Specialist
+302|6885|Florida, United States

White-Fusion wrote:

"Spies will be able to recharge their cloaking ability by picking up ammo off of the ground."

That should be interesting!
The question is:  Can you pick up ammo that recharges cloak while you're already cloaked.  Imagine... infinite cloak...
White-Fusion
Fuck
+616|6762|Scotland

Havok wrote:

White-Fusion wrote:

"Spies will be able to recharge their cloaking ability by picking up ammo off of the ground."

That should be interesting!
The question is:  Can you pick up ammo that recharges cloak while you're already cloaked.  Imagine... infinite cloak...
That's what I saw it as, if you found alot of ammo you could do some serious damage.
Bevo
Nah
+718|6731|Austin, Texas

White-Fusion wrote:

Havok wrote:

White-Fusion wrote:

"Spies will be able to recharge their cloaking ability by picking up ammo off of the ground."

That should be interesting!
The question is:  Can you pick up ammo that recharges cloak while you're already cloaked.  Imagine... infinite cloak...
That's what I saw it as, if you found alot of ammo you could do some serious damage.
Only if you could steal ammo from enemy dispensers.



<3 valve. You guys rock.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6679
And I almost thought Valve forgot about TF2. Best news I've heard in a while
Spidery_Yoda
Member
+399|6480
The update is here.

MASSIVE Demo nerf.

http://store.steampowered.com/news/2098/

Team Fortress 2

    * The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
    * The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
    * Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
    * Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
    * Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
    * The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
    * Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
    * There is now a custom icon for death messages when the player was killed from a critical hit
    * Added a new particle effect for when a player enters the water
    * Added smoke to the feet of a rocket jumping soldier
    * Players will now have some particles swirling around them so other players can see when they are overhealed
(It's about damn time something was done about those damn sticky spamming demos )

Last edited by Spidery_Yoda (2008-12-11 17:20:37)

Havok
Nymphomaniac Treatment Specialist
+302|6885|Florida, United States

Wow, that was fast.
White-Fusion
Fuck
+616|6762|Scotland

Steam wrote:

Any weapons that fire bullets
Mutantbear
Semi Constructive Criticism
+1,431|6175|London, England

I cant find a server that supports the update yet
_______________________________________________________________________________________________ https://i.imgur.com/Xj4f2.png
DefCon-17
Maple Syrup Faggot
+362|6367|Vancouver | Canada
Everything about that is awesome, except for the Demo nerf. That's just lame.
Spidery_Yoda
Member
+399|6480
Gold Rush has changed. Stage 1-2. The ledge has been covered up. You'll know it when you see it.

Also. Explosives don't always result in gibs now. You sometimes just get a ragdoll going flying.
Jestar
Shifty's Home Number: 02 9662 8432
+373|6952

Spy Change is pretty awesome, and yes, you can chain cloaks. I was on dustbowl map2 just keeping up a perma cloak.
Havok
Nymphomaniac Treatment Specialist
+302|6885|Florida, United States

Jestar wrote:

Spy Change is pretty awesome, and yes, you can chain cloaks. I was on dustbowl map2 just keeping up a perma cloak.
Yea, I discovered that.  Exploit it now; I'm certain it'll get nerfed.
Spidery_Yoda
Member
+399|6480
Nah I doubt it. You after all have to keep getting health packs.
Kez
Member
+778|5914|London, UK
Valve are awesome <3

Does the Dispenser and Teleporter look different when upgraded, like the sentry?
DefCon-17
Maple Syrup Faggot
+362|6367|Vancouver | Canada

Kptk92 wrote:

Valve are awesome <3

Does the Dispenser and Teleporter look different when upgraded, like the sentry?
Dispenser does.

The teleporter just adds some extra particle effects when upgraded.

Also, sitting on top of a dispenser while cloaked is hilarious. I love the ammo cloak recharge.

Last edited by DefCon-17 (2008-12-11 23:54:53)

Brasso
member
+1,549|6841

Mutantsteak wrote:

I cant find a server that supports the update yet

Havok wrote:

Yea, I discovered that.  Exploit it now; I'm certain it'll get nerfed.
and thank god for the demoman nerf.  fucking demomen.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
War Man
Australians are hermaphrodites.
+563|6924|Purplicious Wisconsin
Can't wait, I atta start playing tf2 again.
The irony of guns, is that they can save lives.
d4rkph03n1x
Member
+131|6960

Demoman isn't really a nerf, spy is godly, and it should have always been like this. I hope they don't get nerfed. Scout should be an interesting update.
Dookie0119
Member
+43|5989
I actually NEED to start playing this game again.
War Man
Australians are hermaphrodites.
+563|6924|Purplicious Wisconsin

Dookie0119 wrote:

I actually NEED to start playing this game again.
Seconded
The irony of guns, is that they can save lives.
DefCon-17
Maple Syrup Faggot
+362|6367|Vancouver | Canada
The Demo isn't nerfed? Gtfo.

The only time he'll get trap kills now if is the target is blind.

It's not like an area with stickies means no one can ever get through it again.
The game is about teamwork, so get a damn Pyro the airblast the stickies..

Now the Demo is only useful for offense.
(Or, again, defense if you're playing against blind people.)


...That said, I don't really mind. The only time I really played Demo was to piss people off. (Camping the grating in 2Fort = )
Spidery_Yoda
Member
+399|6480

DefCon-17 wrote:

The Demo isn't nerfed? Gtfo.

The only time he'll get trap kills now if is the target is blind.
Or if you lay a trap that isn't completely obvious...

I lay traps on the other sides of doorways fairly often and it gets people every time. Only stupid demomen lay all their stickies on the floor right in front of the enemies. Now they have to think instead of being able to stop an entire team with mindless spamming.
DefCon-17
Maple Syrup Faggot
+362|6367|Vancouver | Canada
Okay, so add "People with the reaction time of a snail" to "Blind people."

If there's a decent Demoman on the other team, I'm not going to blindly charge around every corner I can find.

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