Eh, not really complaining about it. It's just easy to laugh at them when they guess at one of their own release dates.
Mirror's Edge - 6/101
Would be an easy eight, but I docked a point for linear maps, and another point because it doesn't let me use all the keys on my keyboard for controls. Having to shift stuff I usually have on ;, ', \ and . to del, ins, home and end pisses me off, no matter the game. This is definitely a WSAD-centric game with very little customizability.
1Finished the game. There's a lot of dying and unpredictable jump mechanics while you're being shot, but I think everything else bumps it up to an average 7/10. In an interview, one of the producers (?) confessed that it did have flaws. Here's to hoping that Mirror's Edge 2 will kill some of them.
Mostly, I would like to see more fluid melee and an actual working stealth mechanic. I've gotten used to the puzzles, and some of the challenging areas were fun once I got into the rhythm of things, but 90% of my 1000 deaths were due to the wall jump mechanic not working as expected, so that could use improvement as well. Art direction, audio, music and dialog all fit, so no problem there. More varied paths would be welcome, as well as several multiplayer modes. (CAPTURE THE FLAG?!)