Shark bud you must play in some nightmarish games man. Just where the hell are your tanks and aircraft while all this tank raping is going on?????Sh4rkb1t3 wrote:
Overcompensation? One AT station per flag is being CONSERVATIVE. If I had it my way, there should be 2 AT stations. Are the flags that have 1 AT station already impossible to capture? No, so this won't be any different. Also, the first thing the tank shoots down when he gets to a flag is the AT station, so they won't exactly be a very big help anyway.OpsChief wrote:
no one addressed your arguments? I think we did - tanks aren't that tough to handle and jets/helo can be dealt with too. Maybe this will help:Sh4rkb1t3 wrote:
MY HOLE? No one here has ever adressed my arguements.
Yeah, but they don't have to be skill-less. The Goliath in UT2004 was strong, but took skill. Why can't the BF2 tank take skill? Now why exactly does everyone think I am a CSS fanatic, and that every game should be a CSS clone?
Some of your arguments don't really need addressing because the outcome of your plan would mean stagnation. Think of Kubra Dam and the valley North of the dam. If every flag station (totals 3-4 AT and 4-5 ADA) had dual AT/ADA then no vehicles would be able to move down there, no Air support. Now people will start dismounting and attacking on foot. Getting the picture? World War One begins all over again....short deadly dismounted infantry assaults where everyone dies. The time it takes to get across the valley 2-3 or more arty barrages will cut down hundreds of people. Then the hunkered-down tanks/APCs defending will rip hundreds more to pieces. Finally eveyone defending will spawn as support, snipe and medic... the attacker hit the minefields just as they are in range of the LMGs. 1000s and 1000s die at that point. Then people start quitting BF2 because AT/ADA whores are dominating the game....
BF2 is a dynamic, stressful and lethal environment. People who specialize in Infatry maps will be raped when they leave the Karkand statfarm and see what Air/Armor/Mech cooperation can do on faster maps.
Your ideas have some merit but the dual at/ada at all flags is overcompensation.
This will allow for more teamwork - huge raids on bases with many vehicles. Could you imagine how intense and cinematic that would be? You and about 20 other guys all attacking a base all at once? Struggling to push back the enemy as far as possible until you get to the flag? THIS is how BF2 should be. Right now, you just drive over to the base, kill anyone near it, then cap it without effort. its almost relaxing to sit around in the same spot by yourself for 30 seconds to capture the base.
As for the spawn points, you should be able to choose exactly where you want to spawn within ~50 meters of the flag. No more spawn camping, because there are only about 3-4 different places you can spawn near a flag.
btw can you explain how you will get 12 lone wolves and 4 squads of 2-4 people a couple of jet jocks and attk helo drivers to cooperate on such a "large" lol scale??? They are all too busy rackin up points to care about a concerted effort. But it would be cool wouldn't it???
As to spawn camping remember the Rule on deteriming Spawn Camping. If the spawn point is in the Line-of-sight/fire and within range of a flag it is in play. There are almost no such points in BF2.
As to Spam Cooking I understand that is popular in Hawaii.......
have fun