When I saw the commander mode I went out and bought the game because alot of my friends were into BF2. I was and still am a Real Time Strategy gamer primarily and this new FPS/RTS combo game gave me a chance to team up with them and use my RTS skills too. I think this idea is good for the discussion about what the next RTS/FPS combo game might do.
Most of the people who play BF2 are shooter gamers and maybe see the commander mode differently. The solution is to determine what real commanders do and how they do it and what credit, if any, they get for real operations. Then engineer that into the commander mode.
Stryyker what you are trying to do is first determine whether a commanders actions contributed to the team performace or not. That is a great idea. I think it is far mor complicated that doing individual action calculations unfortunately. By it very nature the role of commander is synergistic. The pure team player. This is not true of squad leader, platoon leader level but when you get to "command" level the only tool available is teamwork! The supply crate should get heal/resupply/repair points but at a reduced rate.
I think that there should be a completely separate system, or a "command track" in BF2. Your command scores and individual scores are not combined. If you get an artillery kill it goes into your command track, if you kill with a knife as commander it goes into your command track. Nothing you do as commander gets added to your individual score. With that in place the next thing is to give commander's the tools of command, i.e., task organization, orders, additional communication tools and more manuever graphics to help communicate the battle to the squads. There should be a way to credit all commanders in a round. I have been kicked out of command in the last five minutes when it was obvious we were going to win, without vote, by admins so they could command. They were uh "challenged" in that role but still got the 2x points for my efforts.
Last edited by OpsChief (2006-01-24 11:27:21)