Bevo
Nah
+718|6774|Austin, Texas

Spidery_Yoda wrote:

http://www.teamfortress.com/post.php?id=2578

Today they've written a short piece on how they've released the .vmf source files for a bunch of official maps for the SDK. The interesting part is here:

Or maybe you just have a ton of ideas on how you think you could improve Hydro or 2Fort. We'd love to see what you come up with.
It's the first time they've even mentioned Hydro since the game's release. And it's also the first time i've seen them admit that 2Fort and Hydro have problems. It'll be interesting to see what people come up with to make the maps flow better, and it'll be even more interesting to see what Valve does with these ideas.

inb4 2Fort is a great map. Yes i'm sure that with 2 teams that are all working together it would be good. But in general pub play the map fails miserably due to the huge emphasis on defense. Same goes for Hydro in fact, but it has so other many problems on top of that that I don't think it's quite as.. er. Lost my train of thought.
Move the intel to the entrance of the long, straight stairs. Close those stairs. Connect that whole lower section (where the intel currently is) to the tunnels (as another pathway), and use the previous intel area as an indirect approach pathway. Slightly open the "courtyard" area next to spawn, through the fence. Move the spawn to the tiny metal grated room that is currently straight ahead of the spawn door.

Now you no longer have to pass by the spawn door to get to the intel, the map is somewhat shortened, getting to the intel has more pathways, and there's incentive to "hold" the sewers and lower tunnels.

If I knew how to map, I'd do it.
Flecco
iPod is broken.
+1,048|6918|NT, like Mick Dundee

2fort needs the mid-area to be a bit bigger. With a little cover.
Whoa... Can't believe these forums are still kicking.
Spidery_Yoda
Member
+399|6523
The Left 4 Dead blog got an update today. I won't link to it though it's just embarrassing . I mean. Urgh are they even trying anymore.

Last edited by Spidery_Yoda (2009-06-15 18:47:02)

NooBesT
Pizzahitler
+873|6722

Flecco wrote:

2fort needs the mid-area to be a bit bigger. With a little cover.
2fort needs to cease to exist.
https://i.imgur.com/S9bg2.png
Brasso
member
+1,549|6884

Spidery_Yoda wrote:

The Left 4 Dead blog got an update today. I won't link to it though it's just embarrassing . I mean. Urgh are they even trying anymore.
the girl doesn't seem bad
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Spidery_Yoda
Member
+399|6523
Compare todays Team Fortress 2 blog and Left 4 Dead blog updates and you get a pretty good idea of what the 2 teams are like in comparison to each other.

I think it's pretty clear which team is vastly superior to the other.

Last edited by Spidery_Yoda (2009-06-15 19:03:07)

Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6721
What, the TF2 blog has made loads, and loads of joke posts.

Yoda, you just want an excuse to bawwwwwwww about everything.
Spidery_Yoda
Member
+399|6523
The only joke post I can think of (aside from that Robin Walker firing spree) was the long and incredibly awesome 'Finding the Time to Bleed' post. The rest have been interesting, relevant, full of information on upcoming stuff, changes they've made, and so on.

That Left 4 Dead one is a second post made about the box art and isn't really funny at all, especially since people are still waiting for info on the SDK/matchmaking system which was promised to be out in the week after E3.

Why am I 'bawwwwwwwwwwwwwww'ing if there are legitimate complaints to be made?
Lucien
Fantasma Parastasie
+1,451|6906
2fort:

ctf maps need to be sentry-free
both routes to the intel need to not go straight past the enemy's spawn
https://i.imgur.com/HTmoH.jpg
Fat_Swinub
jaff
+125|6688
It's cool they added the .vmfs for some TF2 maps. It's way easier seeing how stuff like gates are done by example than poking around in the dark yourself.
Vilham
Say wat!?
+580|7019|UK

Fat_Swinub wrote:

It's cool they added the .vmfs for some TF2 maps. It's way easier seeing how stuff like gates are done by example than poking around in the dark yourself.
this is going to be a plague on TF2, the number of total nabs who are just going to take official maps edit them and fail to re optimize any changes is going to be huge.
Spidery_Yoda
Member
+399|6523

Vilham wrote:

Fat_Swinub wrote:

It's cool they added the .vmfs for some TF2 maps. It's way easier seeing how stuff like gates are done by example than poking around in the dark yourself.
this is going to be a plague on TF2, the number of total nabs who are just going to take official maps edit them and fail to re optimize any changes is going to be huge.
Yeah but who's going to put those crappy re-edits on servers? Nobody.

Really well done edits that add to the map however will probably find a way into rotations, and I welcome variety
Mutantbear
Semi Constructive Criticism
+1,431|6218|London, England

Vilham wrote:

Fat_Swinub wrote:

It's cool they added the .vmfs for some TF2 maps. It's way easier seeing how stuff like gates are done by example than poking around in the dark yourself.
this is going to be a plague on TF2, the number of total nabs who are just going to take official maps edit them and fail to re optimize any changes is going to be huge.
That's why I don't join custom maps
_______________________________________________________________________________________________ https://i.imgur.com/Xj4f2.png
Fat_Swinub
jaff
+125|6688

Vilham wrote:

Fat_Swinub wrote:

It's cool they added the .vmfs for some TF2 maps. It's way easier seeing how stuff like gates are done by example than poking around in the dark yourself.
this is going to be a plague on TF2, the number of total nabs who are just going to take official maps edit them and fail to re optimize any changes is going to be huge.
What makes you think that? Bad maps get no traffic on servers and CSS did the exact same having a .vmf of de_cbble for years and that isn't infested with rehashed versions left right and centre.
Brasso
member
+1,549|6884

Mutantbear wrote:

Vilham wrote:

Fat_Swinub wrote:

It's cool they added the .vmfs for some TF2 maps. It's way easier seeing how stuff like gates are done by example than poking around in the dark yourself.
this is going to be a plague on TF2, the number of total nabs who are just going to take official maps edit them and fail to re optimize any changes is going to be huge.
That's why I don't join custom maps
because they're exactly like stock maps?
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
DesertFox-
The very model of a modern major general
+796|6938|United States of America
Well, I just finished watching the Meet The Team videos in all possible foreign languages at this time, although I actually understood a lot of the German ones at least.
Vilham
Say wat!?
+580|7019|UK

Fat_Swinub wrote:

Vilham wrote:

Fat_Swinub wrote:

It's cool they added the .vmfs for some TF2 maps. It's way easier seeing how stuff like gates are done by example than poking around in the dark yourself.
this is going to be a plague on TF2, the number of total nabs who are just going to take official maps edit them and fail to re optimize any changes is going to be huge.
What makes you think that? Bad maps get no traffic on servers and CSS did the exact same having a .vmf of de_cbble for years and that isn't infested with rehashed versions left right and centre.
So there aren't shit loads of crappy maps and rehashes out there being hosted? I think you sir haven't been playing many source games.
Fat_Swinub
jaff
+125|6688
There's a lot of shit maps not being played is all I'm saying. Giving people a point of reference as to how stuff is done right does more good than harm.
Mutantbear
Semi Constructive Criticism
+1,431|6218|London, England

haffeysucks wrote:

Mutantbear wrote:

Vilham wrote:


this is going to be a plague on TF2, the number of total nabs who are just going to take official maps edit them and fail to re optimize any changes is going to be huge.
That's why I don't join custom maps
because they're exactly like stock maps?
?
_______________________________________________________________________________________________ https://i.imgur.com/Xj4f2.png
Flecco
iPod is broken.
+1,048|6918|NT, like Mick Dundee

Lucien wrote:

2fort:

ctf maps need to be sentry-free
both routes to the intel need to not go straight past the enemy's spawn
Idk. CTF_Well rocks in my opinion.

The only CTF map done right in the game so far.
Whoa... Can't believe these forums are still kicking.
Brasso
member
+1,549|6884

Mutantbear wrote:

haffeysucks wrote:

Mutantbear wrote:

That's why I don't join custom maps
because they're exactly like stock maps?
?
vilham basically said that people would take stock maps and edit minor things in them just for the sake of calling them their own.  you agreed with him, so you're saying the same thing, correct?

Flecco wrote:

Lucien wrote:

2fort:

ctf maps need to be sentry-free
both routes to the intel need to not go straight past the enemy's spawn
Idk. CTF_Well rocks in my opinion.

The only CTF map done right in the game so far.
well is booooooooooooooring as ctf

Last edited by haffeysucks (2009-06-16 13:34:56)

"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Finray
Hup! Dos, Tres, Cuatro
+2,629|6042|Catherine Black
Someone tl;dr the past 2 pages pls.
https://i.imgur.com/qwWEP9F.png
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6721

Flecco wrote:

Lucien wrote:

2fort:

ctf maps need to be sentry-free
both routes to the intel need to not go straight past the enemy's spawn
Idk. CTF_Well rocks in my opinion.

The only CTF map done right in the game so far.
Couldn't agree moar.

It's because Well is very open and big, while the other ones are very enclosed, meaning that scent-trees don't dominate of Well as they do on 2fort.
Spidery_Yoda
Member
+399|6523

Fat_Swinub wrote:

There's a lot of shit maps not being played is all I'm saying. Giving people a point of reference as to how stuff is done right does more good than harm.
Yep I agree. Showing people exactly how Valve have made those maps is excellent for newcomers and experienced users alike.

People worried about crappy re-edits appearing everywhere need not. A crappy re-edit will get put on servers as much as any crappy custom map. ie not a lot (unless it's orange_x ).

This is only a good thing.
Peter
Super Awesome Member
+494|6655|dm_maidenhead
New blog post

Blog Post wrote:

At ease, you worthless sons of mothers!

I've been asked to present our internet blog-reading public with this handsome collection of avatars, which I'm told you can use on Steam. I don't mind telling you I have no idea what any of the words in that last sentence meant. This is the problem with the youth of today: too much time inventing nonsense words, not enough time taking a bullet in the lung defending a hill. I don't have to know what the hell twitters and texting and body sprays are to understand that they're not the sort of thing men should be engaged in. Like conversations, or painting things that aren't a house.

The following is a short list of things men should be engaged in, at all times:


1. Getting a haircut
2. Yelling
3. Digesting ribs
4. Hill defense


At any rate, enjoy your pretty portraits, Fried Green Tomatoes. Don't cry all over 'em when you're painting pictures of poems tonight, or you might electrocute yourselves.
https://www.teamfortress.com/images/posts/avatars.jpg

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