M.O.A.B
'Light 'em up!'
+1,220|6194|Escea

For a while now, I have been working on this map called Tai San, a sort of USMC vs PLA Kubra dam but with a load of interesting features and areas that cover a range of different fighting styles of BF2. These include dogfighting, open ground fighting, close quaters urban and woodland fighting. The map is large and designed to accomodate big 64 battles, at current there are 20 flags, each team will start with 5 flags and no uncaps so there wont be a situation for baserape to occur.

Map is still in progress, but is coming laong nicely, jsu thoping I can solve an issue with the water :).

Screens, some of these are older, the newer ones are at the bottom showing the maps current appearance.

https://img522.imageshack.us/img522/1377/airbasegx6.jpg
https://img522.imageshack.us/img522/4858/bigmapta2.jpg
https://img522.imageshack.us/img522/578/townqs6.jpg
https://img507.imageshack.us/img507/4710/bigmap3yq2.jpg
https://img120.imageshack.us/img120/7937/bunkaql1.jpg
https://img120.imageshack.us/img120/6564/heligz4.jpg
https://img120.imageshack.us/img120/2426/refineypl2.jpg
https://img120.imageshack.us/img120/6683/tunnelac5.jpg
https://img522.imageshack.us/img522/6523/newadditionbo6.jpg
https://img522.imageshack.us/img522/4271/nwsbvw4.jpg
https://img120.imageshack.us/img120/6838/choppa3iu8.jpg
https://img175.imageshack.us/img175/513/highwaypm1.jpg
https://img120.imageshack.us/img120/4241/epicra6.jpg
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6439
Can I get screen shots of it with PS2 graphics turned off?
.Sup
be nice
+2,646|6424|The Twilight Zone
Looks great so far.
https://www.shrani.si/f/3H/7h/45GTw71U/untitled-1.png
tkoi
Utahraptor!
+148|6118|Texas

DoctaStrangelove wrote:

Can I get screen shots of it with PS2 graphics turned off?
Those screens are from the actual map editor, which has poor graphics
M.O.A.B
'Light 'em up!'
+1,220|6194|Escea

This is an ingame screenshot, taking on medium and high gfx, still not brilliant because it lacks shadows which are done with the lightmaps.

https://img384.imageshack.us/img384/3783/screen1085gt1.jpg

Compression doens't help the quality like.

Last edited by M.O.A.B (2008-05-07 15:46:00)

Spidery_Yoda
Member
+399|6241
Wow that looks like it has a lot of cool sections. Super high bridge, underground.. thingy room.

Wonder if it'll run on here.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6439
It looks like it could be really good, although the map editor screenies do it not justice.
Guy.Buddy.Friend
coks
+71|5837
Nice.
Luigi
Sniper Whore
+97|6150|Wisconsin
Can't wait! Your last map was awesome.
The_Lance_117
CANADA STRONG
+110|5907|CANADA
Looks like it would make a great PR map.

Last edited by The_Lance_117 (2008-05-07 17:39:50)

tkoi
Utahraptor!
+148|6118|Texas
This map looks fantastic. when it's done we should set up a date for bf2s to all play it together
Mr.Dooomed
Find your center.
+752|6299

GGF0RCE wrote:

This map looks fantastic. when it's done we should set up a date for bf2s to all play it together
Did that ever happen on the first map he made?
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
Scorpion0x17
can detect anyone's visible post count...
+691|6737|Cambridge (UK)
What's with the freaky-deaky yellow lines?
firebolt5
Member
+114|6126

Scorpion0x17 wrote:

What's with the freaky-deaky yellow lines?
To the players and not the map creators, don't even worry about them.  The lines are probably just something like flag capture radii.
r2zoo
Knowledge is power, guard it well
+126|6567|Michigan, USA

Scorpion0x17 wrote:

What's with the freaky-deaky yellow lines?
They mark the various spawn points connected to a certain flag
Scorpion0x17
can detect anyone's visible post count...
+691|6737|Cambridge (UK)

firebolt5 wrote:

Scorpion0x17 wrote:

What's with the freaky-deaky yellow lines?
To the players and not the map creators, don't even worry about them.  The lines are probably just something like flag capture radii.
I want to know - they clearly indicate something to do with the game logic.

r2zoo wrote:

Scorpion0x17 wrote:

What's with the freaky-deaky yellow lines?
They mark the various spawn points connected to a certain flag
Ah I see... That makes sense.

And the red one running along the road - what's that?
tkoi
Utahraptor!
+148|6118|Texas

Scorpion0x17 wrote:

firebolt5 wrote:

Scorpion0x17 wrote:

What's with the freaky-deaky yellow lines?
To the players and not the map creators, don't even worry about them.  The lines are probably just something like flag capture radii.
I want to know - they clearly indicate something to do with the game logic.

r2zoo wrote:

Scorpion0x17 wrote:

What's with the freaky-deaky yellow lines?
They mark the various spawn points connected to a certain flag
Ah I see... That makes sense.

And the red one running along the road - what's that?
It's a road vector
Scorpion0x17
can detect anyone's visible post count...
+691|6737|Cambridge (UK)

GGF0RCE wrote:

Scorpion0x17 wrote:

firebolt5 wrote:

Scorpion0x17 wrote:

What's with the freaky-deaky yellow lines?
To the players and not the map creators, don't even worry about them.  The lines are probably just something like flag capture radii.
I want to know - they clearly indicate something to do with the game logic.

r2zoo wrote:


They mark the various spawn points connected to a certain flag
Ah I see... That makes sense.

And the red one running along the road - what's that?
It's a road vector
Any idea what's it does?

Oh, actually, is that so the game knows when to make the vehicles go faster?
tkoi
Utahraptor!
+148|6118|Texas

Scorpion0x17 wrote:

GGF0RCE wrote:

Scorpion0x17 wrote:

firebolt5 wrote:

Scorpion0x17 wrote:

What's with the freaky-deaky yellow lines?
To the players and not the map creators, don't even worry about them.  The lines are probably just something like flag capture radii.
I want to know - they clearly indicate something to do with the game logic.


Ah I see... That makes sense.

And the red one running along the road - what's that?
It's a road vector
Any idea what's it does?

Oh, actually, is that so the game knows when to make the vehicles go faster?
No, it's where the road goes.
Scorpion0x17
can detect anyone's visible post count...
+691|6737|Cambridge (UK)

GGF0RCE wrote:

Scorpion0x17 wrote:

GGF0RCE wrote:


It's a road vector
Any idea what's it does?

Oh, actually, is that so the game knows when to make the vehicles go faster?
No, it's where the road goes.
Eh? Do you not just paint roads in with a road texture then?
san4
The Mas
+311|6659|NYC, a place to live
Is this map named after me?
Wallpaper
+303|5965|The pool
Lookin good!
dtacs
say that 2 my face fucker not online
+126|5805|Australia
woodlands fighting? genius.


looking forward to release.


will you be running a server with it on?
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Titch2349
iz me!
+358|6323|uk

Scorpion0x17 wrote:

What's with the freaky-deaky yellow lines?
Yellow lines connect objects to flags-> I.e spawns to flags, and objects to flags. The green cubes that are connected via yellow lines to the flags are the spawn points for players (they are also there for the objects, but the object mesh covers them over)

Red Lines is the "spline" of the road

Any thin blue lines you can see around flags mark the radius of the flag.

Any thick blue/ red line you see around the edge of the map is the combat area.

The bright green terrain on one of the screenshots shows unpainted surrounding terrain.

Nice map M.O.A.B- as always. Loads of detail, but I would consider (well.... I would), cut down on the 20 flags.

http://img175.imageshack.us/img175/513/highwaypm1.jpg - you've duplicated the spline by accident on the top screen.

Last edited by Titch2349 (2008-05-08 01:08:23)

Spidery_Yoda
Member
+399|6241
Just read that, 20 flags . Wow. This'll have to be put up on a server.

Last edited by Spidery_Yoda (2008-05-08 03:12:20)

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