Funky_Finny wrote:
Then I looked at what qualifications I would need, and it said something like "companys will differ" so I've only got a general idea of what I need.
Anyone able to confirm what I need?
They're not yanking your chain. Companies will differ. You can find many of these answers by looking at offered positions on the websites of developers you'd like to work for. Most of them are looking for some degree of experience as well as education. If you're into coding (and congratulations, because it's much more in demand than art), become as much a fan of mathematics as you are games, and find a mod team (who are also always looking for coders) to work for so you can say you've had prior experience. Frequent sites such as
www.gamasutra.com and try to contact people within the industry for suggestions and to establish correspondence. If you
talk to them, chances are they'll be more likely to consider you than they would if you sent a faceless resumé, demo reel, program or whatever. Finally, alongside coding, learn as much trivia about other aspects of game development (go through some classes if you want) as you can to ease communication with other members of staff.
While taking classes, use your free time to surf the internet in search of tidbits of info with which teach yourself other aspects and methods of your desired job. Colleges that offer courses like the one you mentioned usually have a seminar or a section of class devoted to teaching you how to look for work in the field you're training for, so they'll fill you in with much more detail than I could supply in a single post. If you're given the opportunity to work, take it...even if it's for a small, relatively unknown team. Lastly, operate on your own initiative.
Last edited by unnamednewbie13 (2008-01-19 16:50:37)