Todd_Angelo wrote:

confused wrote:

In real life, size (not weight) of bullets matter because of air resistance, not drop.
So according to you a .50 BMG bullet will drop faster than a 7.62mm NATO bullet because the former has a larger frontal area, is that right?
Well, not necessarily, but, in general, I would expect the bullet with the larger frontal area to have greater air resistance.  The bullet that gets slowed down more by friction moving through the air would hit the ground first (assuming muzzle velocities were the same).


Todd_Angelo wrote:

Erm, what? Bullet drop doesn't 'look' anything, it is what it is (IRL and in-game), caused by all the factors that come into play acting in concert
What I meant by that is, in real life two bullets fired with the same velocity will have different paths if they experience different air resistance.  The greater air resistance will cause one to hit the ground closer to the starting point.  Thus, the arc described will be steeper making it look like it has greater drop.