liquidat0r
wtf.
+2,223|6619|UK
Download Links: [288MB]Other Links:General Information:
  • Release Date: 24.04.2007
Details:

Official Announcement wrote:

Greetings! The 1.25 update is here and we wanted to say “Thank You” to all the players who visited the Beta servers and Forums to play and talk about the changes.  Thanks to everyone who flew gunships, spammed APMs, and fired the SAAW at those gunships and transports so this update can continue the trend of improving the Battlefield for everyone’s enjoyment.  Here is the final change list for 1.25 which will be available starting at 5pm CET / 4pm GMT / 11am EST / 8am PST:
  • Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
  • Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
  • Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
  • APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
  • Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
  • Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
  • Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
  • Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke command list.
  • Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets.  The missiles still require visual lock to be maintained in order to seek targets.
  • Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
  • Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
  • Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
  • Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
  • Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
  • Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
  • Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
  • Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
  • LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
  • Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
  • Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
  • Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed


As we begin to enjoy the warmer days here in Stockholm our sights to the coming summer and the plans to continue improving Battlefield.  One event we hope to make a regular occurrence for our players is to ‘Challenge DICE’.  So far we have met two excellent teams on the 2142 Battlefield.  If you and 9 other friends want to take on DICE then head over to the EA forums and declare yourself! 

Also keep your knife sharp as another DICE Dog Tag event is on the horizon.

-The DICE Live Team

ReadMe wrote:

================
XII. UPDATE 1.25
================
- Fixed PunkBuster duplicate GUID issue
- Lowered volume of Titan end of round explosion
- Fixed Squad Leader drones so they no longer kill the Squad Leader when deployed
- Adjusted the activation radius of the APM
- Fixed incorrect character display of Leaderboard Efficiency on Polish installs
- Fixed Radar Grenade not showing on Mini Map
- Improved AA tracking against all air vehicles
- Fixed a number of terrain and Titan collision issues to prevent exploits
- Adjusted activation criteria of Parental e-mail during registration
DaReJa
BF2s US Server Admin
+257|6618|Los Angeles, California, US.
Greetings!

The 1.25 update is here and we wanted to say “Thank You” to all the players who visited the Beta servers and Forums to play and talk about the changes. Thanks to everyone who flew gunships, spammed APMs, and fired the SAAW at those gunships and transports so this update can continue the trend of improving the Battlefield for everyone’s enjoyment. Here is the final change list for 1.25 which will be available starting at 5pm CET / 4pm GMT / 11am EST / 8am PST:

    * Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely
       attack defenders, consoles and the core.
    * Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack
       defenders, consoles and the core.
    * Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent
       instances where the drone would kill the Squad Leader.
    * APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk
       much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
    * Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’
       mini-map has been fixed.
    * Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on
       the bridge.
    * Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
    * Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke
       command list.
    * Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles
       still require visual lock to be maintained in order to seek targets.
    * SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.
    * Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne
       targets. Please note that the missile behavior when fired at ground targets is unchanged
    * Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has
       been increased for both gunships.
    * Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to
       properly track when locked on to enemy ships.
    * Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been
       reduced to allow ships ‘spaces of safety’ around the maps.
    * Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly
      covered by active defense. This has been corrected to fully protect all ships. Please note that the visual
      effect for active defense has not changed.
    * Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
    * Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please
       note that players behind fences will be more difficult to hit at medium-long ranges due to this change
    * Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a
       duplicate cd-key error when joining servers.
    * LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor
       imbalance.
    * Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been
       reduced.
    * Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The
       sight range for the sentry has also been slightly reduced.
    * Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub
       immediately after it was deployed

EA Mirror
Mirror 1
FilePlanet
Internode

Last edited by DaReJa (2007-04-25 04:25:15)

Battlelog: DaReJa
MyBFi/BF3i Admin

AKA DanielRJ
GameSurge IRC Network, Support Agent and Staff
Phuzion IRC Network, Support Director and Operator
Bell
Frosties > Cornflakes
+362|6541|UK

Yes but where is the dam link to download it ?

Martyn
r00ts
xD
+81|6534|Netherlands

Bell wrote:

Yes but where is the dam link to download it ?

Martyn
Mitch92uK
aka [DBS]Mitch92uK
+192|6227|United Kingdom

r00ts wrote:

Bell wrote:

Yes but where is the dam link to download it ?

Martyn
DaReJa
BF2s US Server Admin
+257|6618|Los Angeles, California, US.

Last edited by DaReJa (2007-04-24 09:15:43)

Battlelog: DaReJa
MyBFi/BF3i Admin

AKA DanielRJ
GameSurge IRC Network, Support Agent and Staff
Phuzion IRC Network, Support Director and Operator
Roger Lesboules
Ah ben tabarnak!
+316|6569|Abitibi-Temiscamingue. Québec!
Yeah just seen that it updated when i tried to join a server and it told me i was older

And havent they alway said that they could not fix the titan witout recoding all of em?
PhaxeNor
:D
+119|6408|Norway | Unkown

Roger Lesboules wrote:

Yeah just seen that it updated when i tried to join a server and it told me i was older

And havent they alway said that they could not fix the titan witout recoding all of em?
The titan glitches still work. Worked in the Beta patch...
madmurre
I suspect something is amiss
+117|6702|Sweden

DaReJa wrote:

* APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to
walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
Best change so far next step remove them completely.
.:ronin:.|Patton
Respekct dad i love u always
+946|6801|Marathon, Florida Keys
saaw whorage time, lols im already a pro with the old one this new one is going to own face.
https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
Roger Lesboules
Ah ben tabarnak!
+316|6569|Abitibi-Temiscamingue. Québec!

.:ronin:.|Patton wrote:

saaw whorage time, lols im already a pro with the old one this new one is going to own face.
NOOO! I hate SAAW...unless i have em in the hands of course!
PhaxeNor
:D
+119|6408|Norway | Unkown
To all that installed the 1.24a Beta patch!

If you get a message coming up telling you that you have a higher version when trying to install the new patch do the following:


Start -> Run : Type regedit and hit enter

When you get that new window up, find the folder called HKEY_LOCAL_MACHINE
Then find SOFTWARE
Inside there find Electronic Arts folder

Inside there find the EA GAMES folder.  Then press the Battlefield 2142 folder
Then you will see that there is a few lines poping up on the right side.
Find the line Version, right click on it and select Edit.  Change the1.24a to 1.20

Then you should be able to install the patch


**  If you still can't get it to work.  **
Delete the folder called Battlefield 2142 Update v1.24

Last edited by PhaxeNor (2007-04-24 12:22:36)

Magius5.0
Member
+106|6373|UMass Amherst
Sa-weeeet!!!  I can't hardly wait to start it up with the new patch features!!!
Undetected_Killer
Le fuck?
+98|6277|FIYAH FIYAH FIYAAAAAAH
Yes, mofocka!
Paco_the_Insane
Phorum Phantom
+244|6636|Ohio
so far this patch sounds pretty sweet.
DaReJa
BF2s US Server Admin
+257|6618|Los Angeles, California, US.
Mods Steal Threads Now?
Battlelog: DaReJa
MyBFi/BF3i Admin

AKA DanielRJ
GameSurge IRC Network, Support Agent and Staff
Phuzion IRC Network, Support Director and Operator
Ryan
Member
+1,230|6835|Alberta, Canada

I'm downloading it right now.
Hopefully 2142 entertains me more than BF2 did.

*cringe*
Commando
Member
+8|6593

madmurre wrote:

DaReJa wrote:

* APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to
walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
Best change so far next step remove them completely.
APMs are great for defending. EA suck balls. The way they fix an issue where players are blind and have no skill are to make the weapons less powerful so its not as easy to get killed, or in the case of the some weapons like the SAAW, more powerful so its easier to kill

What a joke

EA will slowly choke this game to death with their patches
Commando
Member
+8|6593
Also, a new map wouldn't go astray to appease the people who get easily bored. Now that would be an improvement!
daffytag
cheese-it!
+104|6567
Is there no Incremental patch?
FloppY_
­
+1,010|6278|Denmark aka Automotive Hell
I'm going to do some HEAVY SAAW-AA and Gunship whoring from now on

Looks like EA wants some of the BF2'ers into 2142 with the "unnerfing" of the gunships...

Last edited by ShawN_ (2007-04-25 01:56:54)

­ Your thoughts, insights, and musings on this matter intrigue me
Fenix14
scout rush kekeke ^___^
+116|6549|Brisbane, Aus

PhaxeNor wrote:

Roger Lesboules wrote:

Yeah just seen that it updated when i tried to join a server and it told me i was older

And havent they alway said that they could not fix the titan witout recoding all of em?
The titan glitches still work. Worked in the Beta patch...
thats true, someone was sticking RDX on the titan gun controls & reactor core and they were no where to be seen. Pissing a few people off too lol.
Hugofirst1994
Disabled
+0|1353
great site!

Last edited by Hugofirst1994 (2020-08-05 17:05:21)

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