I'm beginning to brainstorm some ideas for a potential BF2 map that I intend to start working on in a couple months. Currently, I'm trying to finish up a sci-fi level that I'm creating with the Unreal Engine for my portfolio, but when it's finished I wanted to do a BF2 map since I play it a lot more then I do Unreal now.
Professionally, I'm a technical artist and 3d animator that works for a multimedia company, and eventually I plan on getting into level and game design. Basically, I have the skills necessary to create anything you guys can imagine (within reason) so I'm looking for some suggestions. I know how to create the terrain, create static meshes in Maya, make custom textures, and I have scripting experience (although I will probably need to learn how it's done in BF2). A few of my friends/coworkers may help on the project as well.
So far, we've come up with the idea of a valley basin that has somewhat steep cliffs that encircle a plateau that is home to an abandoned European-style castle outfitted for modern war. One vehicle ramp and 2 side bridges connected between the cliffs and the plateau would provide the main entrances to the castle for the attacking force. There would also be a couple small infrantry access points that are more subtle and not easily visible. Additionally, there would be a river running through the valley that actually winds itself through an underground cave below the castle. This underground cave system would also have infrantry access points from the river via boats. Currently, we only plan on making it a 16 or 32 player map since we want the action fairly confined and there will probably only be 5 flags. Any feedback on this idea will be appreciated.
Also I'm looking for any other interesting suggestions. Anything's possible, but more than likely we're going to choose a map concept that is plausible and fits in with the rest of the BF2 maps with the hope that EA may approve it to be used for ranked servers. Hopefully, Dice or EA will come out with a map submission approval process.
Professionally, I'm a technical artist and 3d animator that works for a multimedia company, and eventually I plan on getting into level and game design. Basically, I have the skills necessary to create anything you guys can imagine (within reason) so I'm looking for some suggestions. I know how to create the terrain, create static meshes in Maya, make custom textures, and I have scripting experience (although I will probably need to learn how it's done in BF2). A few of my friends/coworkers may help on the project as well.
So far, we've come up with the idea of a valley basin that has somewhat steep cliffs that encircle a plateau that is home to an abandoned European-style castle outfitted for modern war. One vehicle ramp and 2 side bridges connected between the cliffs and the plateau would provide the main entrances to the castle for the attacking force. There would also be a couple small infrantry access points that are more subtle and not easily visible. Additionally, there would be a river running through the valley that actually winds itself through an underground cave below the castle. This underground cave system would also have infrantry access points from the river via boats. Currently, we only plan on making it a 16 or 32 player map since we want the action fairly confined and there will probably only be 5 flags. Any feedback on this idea will be appreciated.
Also I'm looking for any other interesting suggestions. Anything's possible, but more than likely we're going to choose a map concept that is plausible and fits in with the rest of the BF2 maps with the hope that EA may approve it to be used for ranked servers. Hopefully, Dice or EA will come out with a map submission approval process.