PhaxeNor
:D
+119|6423|Norway | Unkown
Source: http://forums.ea.com/mboards/thread.jsp … p;tstart=0


EA_Violet wrote:

There is a Missile Feedback Beta starting today. Look for the Beta section to appear in the forums soon so you can get more information, join in, and give us your feedback!

~Violet
-----------------------------------------------------

INFO wrote:

Because of the major change to the anti-ship missile tracking system we would like all our players who enjoy flying gun ships and transports, or who enjoy shooting them down, to give us your thoughts on how good or bad the change is. With this change our goal is to implement consistency into ship to missile encounters across the board. With this in mind we are releasing a beta of the 1.25 update early specifically for feedback on this change. Please visit the forums at www. battlefield.ea.com or your local major forum to give feedback to us on this change.

•Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
•Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
•Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
•APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
• Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
•Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
•Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
•Moding addition: The command ‘object.listObjectsofTemplate’ has been re- added to the rcon_invoke command list.
•Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time.
•SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.
•Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
•Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
•Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
•Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
•Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
•Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
• Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
•Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
•LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
•Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
•Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
•Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed

-DICE Live Team

Download Here wrote:

http://www.fileplanet.com/173623/170000/fileinfo/Battlefield-2142-Patch-v1.24a-[BETA]

Last edited by PhaxeNor (2007-03-22 13:54:28)

Jenspm
penis
+1,716|6739|St. Andrews / Oslo

Nice find, but you have a typo in your title
https://static.bf2s.com/files/user/26774/flickricon.png https://twitter.com/phoenix/favicon.ico
PhaxeNor
:D
+119|6423|Norway | Unkown

Jenspm wrote:

Nice find, but you have a typo in your title
copy paste from EAs forum to lazy

Last edited by PhaxeNor (2007-03-22 10:46:04)

DonFck
Hibernator
+3,227|6639|Finland

PhaxeNor wrote:

Jenspm wrote:

Nice find, but you have a typo in your title
copy paste from EAs forum to lazy
Good thing that I'm not. Title fixed!
I need around tree fiddy.
Master*
Banned
+416|6502|United States
The apm thing omg thank you
SEREMAKER
BABYMAKIN EXPERT √
+2,187|6575|Mountains of NC

I'm sad now - all these reductions





slowly sucking the life out of 2142
https://static.bf2s.com/files/user/17445/carhartt.jpg
PhaxeNor
:D
+119|6423|Norway | Unkown

DonFck wrote:

PhaxeNor wrote:

Jenspm wrote:

Nice find, but you have a typo in your title
copy paste from EAs forum to lazy
Good thing that I'm not. Title fixed!
ty what was it anyway :S lol
fasty77killa
Member
+2|6534|Omaha NE
the saaw improvements will be nice and not so nice if you are a gunship whore like me

currently 113 overall and 40th in usa

sorry no link ea site sucks

wish bf2s had a bf2142s
stats-2142 is ok but not as nice
madmurre
I suspect something is amiss
+117|6717|Sweden

Masterstyle wrote:

The apm thing omg thank you
Indeed
kylef
Gone
+1,352|6500|N. Ireland
I *KNEW* i saw a message there on the news ticker about patch 1.24 or something, then it went away.
cheshiremoe
Evil Geniuses for a sparsely populated tomorrow
+50|6716

Masterstyle wrote:

The apm thing omg thank you
It still will not effect the well placed APM.  Maybe fewer double kills.

Just as long as they do small ajustments and don't make any of the important tools/weapons useless.
PhaxeNor
:D
+119|6423|Norway | Unkown

leetkyle wrote:

I *KNEW* i saw a message there on the news ticker about patch 1.24 or something, then it went away.
1.24 AA Missile Feedback Beta is Live Today! Get the Client and try out the latest changes to Battlefield 2142!
That message


http://eapusher.dice.se/BF2142ticker/English.xml 
kylef
Gone
+1,352|6500|N. Ireland
i saw it, read 'AA Feedback' and then it went away 
loonitic
...is a potty mouth
+286|6542|Valhalla
BOOOOOOOO
•Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time. What shite... I have been tracked for over 500 meters on Suez Canal (and took Damage) 
•SAAW Missile damage increase: SAAW Damage per missile has been slightly increased. Shit...

YAAAAAAAAY
•Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged Sounds good
•Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships. About time!!

Last edited by loonitic (2007-03-22 11:36:17)

kylef
Gone
+1,352|6500|N. Ireland
Easy to get the Aircraft Service Ribbon after that!
Zukabazuka
Member
+23|6692
Thank god for those Titan exploit fix. So for the APM to, Titan was full of APMs. The rest of the updates where good.
Zefar
Member
+116|6656|Sweden
Ooh Gunship got a few upgrades. :3 Well I say BRING IT ON!

Overall it looks like a very good update.
fasty77killa
Member
+2|6534|Omaha NE
well the apm radius will help a little
still makes titan a apm whore land

can't complain cause got my expert badge doing it
Slickdawg8
Visit TAW.NET
+58|6785|Long Island
Well...it is officially released now.  You can get the beta off fileplanet.
Brasso
member
+1,549|6637

Because of the major change to the anti-ship missile tracking system we would like all our players who enjoy flying gun ships and transports, or who enjoy shooting them down, to give us your thoughts on how good or bad the change is.
What?  Are they talking about how sometimes in the gunship, missiles go crazy and fire everywhere BUT at the air target?
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Slickdawg8
Visit TAW.NET
+58|6785|Long Island

haffeysucks wrote:

Because of the major change to the anti-ship missile tracking system we would like all our players who enjoy flying gun ships and transports, or who enjoy shooting them down, to give us your thoughts on how good or bad the change is.
What?  Are they talking about how sometimes in the gunship, missiles go crazy and fire everywhere BUT at the air target?
no, but i think that they do discuss that in one of the changes somewhere.

Last edited by Slickdawg8 (2007-03-22 12:42:10)

JimmyBotswana
Member
+82|6593|Montreal
omg this sounds like teh best patch evar!!
kylef
Gone
+1,352|6500|N. Ireland

haffeysucks wrote:

What?  Are they talking about how sometimes in the gunship, missiles go crazy and fire everywhere BUT at the air target?
That's what I thought it meant.. when the gunship was turning and you were turning and fired at a gunship it went all weird.
Jello.01
Member
+46|6616|DFW, Texas
... I got my hopes up when I saw the title. I thought it would be for bf2...

Last edited by Jello.01 (2007-03-22 13:34:37)

Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6475
•Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.

yay

•Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.

yay

•Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.

yay

•APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.

yay

• Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.

yay

•Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.

yaya

•Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
•Moding addition: The command ‘object.listObjectsofTemplate’ has been re- added to the rcon_invoke command list.

yay

•Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time.

yay

•SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.

okay

•Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged

yay

•Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.

yay

•Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.

yay

•Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.

yay

•Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.

yay

•Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased

uber-yay

• Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change

okay

•Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.

yay

•LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.

yay

•Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.

yay

•Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.

boo

•Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed

yay


so that is 22 good, 2 I could care less about and one bad. Hopefully they will also make titan movement always on again. If yes then this patch would be complete.

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