I did a BF2 Myth Busters a while back so I thought I'd follow it up with a 2142 Myth Busters:
Myth 1) Aim for the Vents on the Walker: Wrong, aim for the legs. The one shot kill means hitting one very very small vent underneath the walker which you’re not going to hit unless you’re very close and the walker isn’t moving. Also, hitting the big vents on the back of the walker does the same damage as hitting the walker head on. Aim for the legs.
Myth 2) Zeller is the Best Sniper Rifle: Nope! Moretti and Park have larger clips and larger field of vision when zoomed. Prone stationary snipers die pretty quickly in 2142 so you’re better off using run and gun techniques where large view in scope and ammo are more important. Also, I know it sounds cool but they’re so loud that everyone with a 2 km radius will hear you.
Myth 3) Grenades suck in 2142: It does take longer to throw them and you only get 2 or 3 but that’s because of the linear map design on most city maps which often causes bottlenecks of concentrated fighting. These bottle necks are what make grenades incredibly effective in 2142.
Myth 4) You can own walkers at a distance by “tank sniping”: Walkers have unlimited sprint, they run weird so its legs are hard to hit, and they have very powerful rockets. A good walker pilot will always beat a good tank pilot.
Myth 5) PAC “Hover” Tank is much better than EU “Tiger” Tank: Only true on larger vehicle maps. Hover tank owns in vehicle-vehicle combat but is pretty vulnerable on city maps like Belgrade. Regular tank does real well against infantry and can more effectively use cover in cities.
Myth 6) Bunny hopping is still a great tactic: Not always because it kills your sprint. If you’re exposed and not sprinting then you’re gonna get killed very quickly. Hop only if cover is right around the corner, otherwise make a run for it if you come under fire.
Myth 7) Unlock the <<insert any kit here>> tree first: Not recommended. You should unlock the sprint unlocks first. If you can’t run then you die…doesn’t matter what gun or other unlock you got.
Myth 8) The RD-4 Otus (floating donut above squad leader) is useless: The SD-8 Accipiter (shooting donut) is a very poor unlock, but unfortunately the RD-4 Otus gets a bad rap cause it’s a similar concept. Wrong! The Otus is an excellent tool for a squad leader because it offers a mini-UAV for your entire team. That is if you’re actually interested in playing your role as a squad leader.
Myth 9) Titan is a great way to get big points: Wrong, big points from Titan come from really long rounds. On average, your score per minute isn’t going to be better. You'll get more team points because of nature of Titan scoring and more ribbons because of the length of the rounds but you're not getting big points.
Myth 10) The Best Buy Scar-11 skin is so much better than the standard: Same gun, just takes up half your screen.
Myth 11) The Red Shield for support is great: I really don’t get why people use it. First off, it totally gives away your position…its like putting down a “snipe me here” sign. Second, if you want cover then duck behind a corner. What is the point of finding cover behind a transparent shield through which you cannot shoot? You can see them and they can see you and the second you move over to take a shot you’ll get a sniper bullet in your head. Yes, you can use it to protect your side but its not really big enough to cover a prone soldier and it hurts you more by giving away your location. The only time I’ve ever seen these things be useful is when they’re used as obstacles in the small corridors on the titan.
Myth 12) “Berlin is not an unbalanced map, people just don’t know how to play it”: Berlin is the most unbalanced map I’ve played in either bf2 or 2142. The only way to win that map as PAC is to immediately rush out of your base in an apc and hope to cap a flag before the other team gets organized. If you miss this opportunity then so long as the other team drops a few loller mines and covers the three choke points, you are going to be in for a long round.
Myth 13) To kill a walker (or other vehicle) with an Orbital Strike you should first order an EMP on them: Nope, you should actually do the reverse. First order the Orbital Strike then quickly order the EMP. The reason for this is that the EMP fires almost immediately while the orbital strike has a slight delay. Therefore, if you drop EMP first then it will immediately immobilize the vehicle but run out as the orbital strike is beginning and making it easy for the vehicle to escape. What you do is order and orbital strike on a vehicle and then immediately order the EMP. If you do this then they will both arrive at the same time (because of delay in orbital strike) thereby immobilizing the vehicle for the duration of the orbital strike on it.
I'll add more as I think of em...
Myth 1) Aim for the Vents on the Walker: Wrong, aim for the legs. The one shot kill means hitting one very very small vent underneath the walker which you’re not going to hit unless you’re very close and the walker isn’t moving. Also, hitting the big vents on the back of the walker does the same damage as hitting the walker head on. Aim for the legs.
Myth 2) Zeller is the Best Sniper Rifle: Nope! Moretti and Park have larger clips and larger field of vision when zoomed. Prone stationary snipers die pretty quickly in 2142 so you’re better off using run and gun techniques where large view in scope and ammo are more important. Also, I know it sounds cool but they’re so loud that everyone with a 2 km radius will hear you.
Myth 3) Grenades suck in 2142: It does take longer to throw them and you only get 2 or 3 but that’s because of the linear map design on most city maps which often causes bottlenecks of concentrated fighting. These bottle necks are what make grenades incredibly effective in 2142.
Myth 4) You can own walkers at a distance by “tank sniping”: Walkers have unlimited sprint, they run weird so its legs are hard to hit, and they have very powerful rockets. A good walker pilot will always beat a good tank pilot.
Myth 5) PAC “Hover” Tank is much better than EU “Tiger” Tank: Only true on larger vehicle maps. Hover tank owns in vehicle-vehicle combat but is pretty vulnerable on city maps like Belgrade. Regular tank does real well against infantry and can more effectively use cover in cities.
Myth 6) Bunny hopping is still a great tactic: Not always because it kills your sprint. If you’re exposed and not sprinting then you’re gonna get killed very quickly. Hop only if cover is right around the corner, otherwise make a run for it if you come under fire.
Myth 7) Unlock the <<insert any kit here>> tree first: Not recommended. You should unlock the sprint unlocks first. If you can’t run then you die…doesn’t matter what gun or other unlock you got.
Myth 8) The RD-4 Otus (floating donut above squad leader) is useless: The SD-8 Accipiter (shooting donut) is a very poor unlock, but unfortunately the RD-4 Otus gets a bad rap cause it’s a similar concept. Wrong! The Otus is an excellent tool for a squad leader because it offers a mini-UAV for your entire team. That is if you’re actually interested in playing your role as a squad leader.
Myth 9) Titan is a great way to get big points: Wrong, big points from Titan come from really long rounds. On average, your score per minute isn’t going to be better. You'll get more team points because of nature of Titan scoring and more ribbons because of the length of the rounds but you're not getting big points.
Myth 10) The Best Buy Scar-11 skin is so much better than the standard: Same gun, just takes up half your screen.
Myth 11) The Red Shield for support is great: I really don’t get why people use it. First off, it totally gives away your position…its like putting down a “snipe me here” sign. Second, if you want cover then duck behind a corner. What is the point of finding cover behind a transparent shield through which you cannot shoot? You can see them and they can see you and the second you move over to take a shot you’ll get a sniper bullet in your head. Yes, you can use it to protect your side but its not really big enough to cover a prone soldier and it hurts you more by giving away your location. The only time I’ve ever seen these things be useful is when they’re used as obstacles in the small corridors on the titan.
Myth 12) “Berlin is not an unbalanced map, people just don’t know how to play it”: Berlin is the most unbalanced map I’ve played in either bf2 or 2142. The only way to win that map as PAC is to immediately rush out of your base in an apc and hope to cap a flag before the other team gets organized. If you miss this opportunity then so long as the other team drops a few loller mines and covers the three choke points, you are going to be in for a long round.
Myth 13) To kill a walker (or other vehicle) with an Orbital Strike you should first order an EMP on them: Nope, you should actually do the reverse. First order the Orbital Strike then quickly order the EMP. The reason for this is that the EMP fires almost immediately while the orbital strike has a slight delay. Therefore, if you drop EMP first then it will immediately immobilize the vehicle but run out as the orbital strike is beginning and making it easy for the vehicle to escape. What you do is order and orbital strike on a vehicle and then immediately order the EMP. If you do this then they will both arrive at the same time (because of delay in orbital strike) thereby immobilizing the vehicle for the duration of the orbital strike on it.
I'll add more as I think of em...