colonelioan
Member
+14|6460|Kanada
new idea....... Battlefield 3142!!!!......WW5.........Aliens involved.......SUPER KABOOM WEAPONS!!!!........PLASMA RIFLES.........SPACESHIPS...........SHIT (Blue Shit)...........MORE retarded ADDS..........AND NOW...........ROBOT PORN!!!!!@!!!!!!!..........and to not forget.......10000.00000.0000 + BUGS AND EXPLOITS FREE FOR ALL ASSHOLES!!!

Last edited by colonelioan (2006-12-01 20:58:27)

Hurricane
Banned
+1,153|6635|Washington, DC

Battlefield 5,000,000,000

Fight as either a Protozoan or a Bacteriophage. Earth has been wiped out by the explosion of the Sun. Will you be able to defeat the other simple organism before Earth is sucked into a heavy-gravity black abyss?
colonelioan
Member
+14|6460|Kanada
LOL!!!!! HAHAHAHA!!!!! ........Battlefield -3142....LOL i wonder how medics will heal you there
acEofspadEs6313
Shiny! Let's be bad guys.
+102|6697|NAS Jacksonville, Florida

Towelly wrote:

Give me my god damn BF:MMO (with a little bit of RPG thrown in)

Imagine total global conflict with wars stretching all over the world with factions fighting on every front.

If anyone fails to grasp the basics concepts of this or raises any of the normal sceptical stuff I'll be more than happy to run them through why they are wrong and why it would kick ass.
I play a WWIIOL MMO that isn't great with the eye candy (Basically 1999-2000 graphics), and a limit on the weapons you can use, but it's extremely fun to play.
RavyGravy
Son.
+617|6410|NSW, Australia

CaptainSpaulding71 wrote:

Permission to come aboard - this is my first post.

My friends and i were debating what would be cool for a BF3 kind of game and here are some of our thoughts:

1)  concept of NPCs or neutral parties (civilians).  These are bots but don't initially carry weapons.  They can be men/women/children.  if you kill them by accident, you lose fixed number of points (almost like a TK).  if your team kills too many, the NPCs turn into an enemy to you and any of them can pick up arms against you.  in the case that you kill them while they are armed, you do not lose points.  we can argue about how you can win back their respect by perhaps healing them or something (which doesn't give you points for healing but gets them to be friendly again).  Either way you don't earn points by killing them.  they just act like a thorn in your side (somebody else that wants to kill you).

2)  fully (or at least much more) destructible environment.  A tank should be able to blow up small buildings or at least punch holes in walls.  if you put 4985794578498 c4 packs on the hotel in Jalalabad, it would be cool to see the 30 story building implode.  this is extreme but hopefully you can see where i'm going. 

3)  on the stats front, i think that they should allow multiple medals/awards in some more cases like expert medas for example - should be able to get multiple instances of these.  we all know how hard it is to get 20 repair points in a round - why not be rewarded each time you get that.  some people probably think it's easy - however i don't.

4)  definitely opening the conflict to more than just 2 armies at a time (as was mentioned previously in this thread) would be an interesting dynamic.  I guess my first point flows from this as well.  you might have the opportunity to form alliances against an enemy.

5)  think of ways to improve quality of squad and commander play to make it more enticing to play WITH the team instead of as lone-wolf.

6)  maybe a subscription service that would pump out new maps once per month or something. 

7)  thinking outside the box (and yet probably was also mentioned) we could expand the map to link-up to other maps.  maybe if we drove off the edge of karkand, it would connect to another server playing jalalabad or something.  this way, we might be able to have a road-sign approach to selecting servers for battle.  you could initially start the game in the middle of nowhere with some roadsigns that point to different maps/servers and then either walk/run/drive or fly there - then it connects to that server.  following this idea, you could drive off the map and appear back in the middle-of-nowhere with the road-signs to pick another server.  might make sense to have this ability only in certain areas of the edge of the map - like roads.  it would suck flying off the edge of the map by accident when you didn't mean to, etc.

i don't know, just some ideas we were thinking about.  what do you think?
i agree with everything except point 7 have a +1
LiquidSnake(fin)
Member
+0|6659|Finland
Battlefield 1914.
Ty
Mass Media Casualty
+2,398|6779|Noizyland

r2zoo wrote:

Ea/Dice didnt ruin the game, stats did.  There where alot less whining pussies in BFV and 1942, why?  Becasue no one really gave a shit about their stats.  Now you want a perfect game so you can further your e-penis via stats.  Honestly, alot less problems where found in previous game, mostly becasue people played to play not to get the highest score possible.  Look at stat padding, never happened before stats, becasue no one gave a damn.  If you bitches would shut up and play what you have there would be no problems.
I cannot agree with you enough! Stats were a cool gimmick at the start, but they turned into a fucking quagmire. BF1942 has significantly more lastability for me because it dosn't have the dicks playing only to up their stats.
I say that to make BF2 awesome again, (yes I say again, I havn't played BF2 for... well, check my stats because I can't remember,) I think EA should max everyon's rank, give them all the unlocks and randomly distribute the awards at odd times. Only then will people play the game for the game rather than stupid fucking statistics.

In BF2 you will see someone stationary in a tank clicking every few seconds as they see someone appear on a dusty street in Karkand for hours on end. Why? It's certianly not fun, it's like watching an incredibly static TV show as you try in vain to switch channels. How fucking dull. Yet HEAPS of people do this, and yeah I know a lot of them are people here. People are 'playing' if you can call it that for statistics rather than playing for what the whole idea of a computer game is - FUN! It dosn't matter if you die fifty times and kill one person if you're having fun, (although possibly in ths case it wouldn't be too fun either, so maybe turn off the PC an go ouside.)

Yes this is a moderator on a Battlefield 2 Statistics website saying that. Stats. Are. Fucking. Stupid. People are too immature to get over them, they MUST have brilliant stats or their dick will fall off or something, so they ruin the game for themselves and others in order to achieve this.

I have a confession. I have never looked at any of your stats. Why? Because I don't give a shit. I seriously don't give a rat's arse what your accuracy is or what mapis your most played. I don't care what MY Accuracy is or my most played map, I can't remember the last time I looked at my stats. I, thankfully, got over the importance, (or lack thereof,) of BF2 statistics, but other people who don't have and will continue to ruin this game.


r2zoo, you lit the fuse on that one. +1 karma coming your way.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
Flakturnal
Member
+21|6446|Perth,WA

Towelly wrote:

Give me my god damn BF:MMO (with a little bit of RPG thrown in)

Imagine total global conflict with wars stretching all over the world with factions fighting on every front.

If anyone fails to grasp the basics concepts of this or raises any of the normal sceptical stuff I'll be more than happy to run them through why they are wrong and why it would kick ass.
nice.
Love to see a map fought starting in daytime and going through the night.  Real time maps. Oh, yeah!
psycokiller05
Jihad God
+18|6598

JT_001 wrote:

Battlefield: Bad Company

Looks f*cking awesome.

EDIT: Screenshots:  http://media.ps3.gamespy.com/media/713/ … mgs_1.html
Fuck consol
TheDarkRaven
ATG's First Disciple
+263|6628|Birmingham, UK

psycokiller05 wrote:

JT_001 wrote:

Battlefield: Bad Company

Looks f*cking awesome.

EDIT: Screenshots:  http://media.ps3.gamespy.com/media/713/ … mgs_1.html
Fuck consol
Quite, oh and it's a shame they're using weapons which the US Military discontinued development of...
Stupid error. And it's on the PS3 - will there be any consoles to play this on (and even if there are - will you be mugged, or even hiding in shame in the shadow of the Wii?)?
FrankieSpankie3388
Hockey Nut
+243|6535|Boston, MA

p3lvicthrust wrote:

killer21 wrote:

What about BF3?
2142?

but its just a "mod" right? everyones whining ass says so.

lets call it BF: 2 1/2
It isn't BF3. It has the same engine as BF2. That's why BF:Vietnam wasn't considered BF2, because Vietnam had the same engine as BF1942 making it more of a mod than a completely different game. That's why everybody calls it a mod. It shouldn't be called BF 2 1/2 because that's just plain old stupid, how many games do you know have half sequels? How about we just leave at BF2142 and the fans of that game just admit that it's a mod?
Stormscythe
Aiming for the head
+88|6554|EUtopia | Austria
I'm pretty sure, the next Battlefield will be based on DX10.
And if it's just the same as BF2 but with amazingly better graphics, larger maps (which your CPU will be able to work over, since the GPU in DX10 does hell-a-lot more of work) and some minor changes, I will still buy it.

BF2 is the uber game, if you just see the game itself. Most maps rock (except Zatar, but this might be a private matter...), so do most weapons and the handling is unique.
l41e
Member
+677|6653

Technically BF2142 is BF5 already.

BF1942
BF:V
BF2
BF2:MC
BF2142

I don't care what all you people say ("zomg mod wtf").
FrankieSpankie3388
Hockey Nut
+243|6535|Boston, MA
Ya but that's how EA is calling it too. Why would they call it BF2 if it was really BF3? Just because it's the 5th one they're selling, doesn't mean it's the fifth game.
_lecro_
Banned
+4|6485
I think they should do Battlefield Vietnam again but make a better job of it with better graphcs better gameplay an some sweet new weapons!
specops10-4
Member
+108|6747|In the hills

CaptainSpaulding71 wrote:

Permission to come aboard - this is my first post.

My friends and i were debating what would be cool for a BF3 kind of game and here are some of our thoughts:

1)  concept of NPCs or neutral parties (civilians).  These are bots but don't initially carry weapons.  They can be men/women/children.  if you kill them by accident, you lose fixed number of points (almost like a TK).  if your team kills too many, the NPCs turn into an enemy to you and any of them can pick up arms against you.  in the case that you kill them while they are armed, you do not lose points.  we can argue about how you can win back their respect by perhaps healing them or something (which doesn't give you points for healing but gets them to be friendly again).  Either way you don't earn points by killing them.  they just act like a thorn in your side (somebody else that wants to kill you).

2)  fully (or at least much more) destructible environment.  A tank should be able to blow up small buildings or at least punch holes in walls.  if you put 4985794578498 c4 packs on the hotel in Jalalabad, it would be cool to see the 30 story building implode.  this is extreme but hopefully you can see where i'm going. 

3)  on the stats front, i think that they should allow multiple medals/awards in some more cases like expert medas for example - should be able to get multiple instances of these.  we all know how hard it is to get 20 repair points in a round - why not be rewarded each time you get that.  some people probably think it's easy - however i don't.

4)  definitely opening the conflict to more than just 2 armies at a time (as was mentioned previously in this thread) would be an interesting dynamic.  I guess my first point flows from this as well.  you might have the opportunity to form alliances against an enemy.

5)  think of ways to improve quality of squad and commander play to make it more enticing to play WITH the team instead of as lone-wolf.

6)  maybe a subscription service that would pump out new maps once per month or something. 

7)  thinking outside the box (and yet probably was also mentioned) we could expand the map to link-up to other maps.  maybe if we drove off the edge of karkand, it would connect to another server playing jalalabad or something.  this way, we might be able to have a road-sign approach to selecting servers for battle.  you could initially start the game in the middle of nowhere with some roadsigns that point to different maps/servers and then either walk/run/drive or fly there - then it connects to that server.  following this idea, you could drive off the map and appear back in the middle-of-nowhere with the road-signs to pick another server.  might make sense to have this ability only in certain areas of the edge of the map - like roads.  it would suck flying off the edge of the map by accident when you didn't mean to, etc.

i don't know, just some ideas we were thinking about.  what do you think?
Ive always wanted an FPS game for the regular soldiers, but the commander would be able to command the troops, get resources and other important assets like a RTS.  I dont have much time so I cant elaborate, but I will when I get back.
alien-DSW-Gen
Hates snipers and says the "F" word a lot
+72|6678|Houston, Texas
a new bf? probably not, thanks anyways. I think 2142 was the last battlefield series game I will ever purchase.
2tuff
Positive Karma Here!
+357|6780

alien-DSW-Gen wrote:

a new bf? probably not, thanks anyways. I think 2142 was the last battlefield series game I will ever purchase.
Every party needs a pooper that why we invited you! Party pooper! Party pooper!
SlightlySto0pid
Member
+7|6454|New York
IMHO, an alternate history war.

Takes place in a time period where weapons are "fun enough" to make good gameplay but aren't so good that they have to be unrealistic to make the game fun (BF2 has realistic gun models and names but afaik they are unrealistic)

Ranks should be a mid-way between 2142 and BF2. In BF2 the ranks get really time consuming to accomplish where as you can get max-rank in 2142 in a few weeks. Solution? Rank up through the "infantry" ranks really quickly (all unlocks at this point) and looong time to get officer ranks (makes sense imo) which are just for "bragging rights"

Unlocks should not be like 2142 where you need to spend unlocks on things like a defribrilator and the ability to run. Guns that are unlocked shouldn't be so much better than the basic gun (because guns kill people regardless of how "cool" they are) and I definitely think that guns should be by .... not sure of a good word/term, but basically, if in BF2 an assault class wants to use an M4 with Flashbangs instead of the F2000 I think thats fine instead of putting the carbines only for spec ops. AND i think that every class should look the same. Spec ops with regular gear on would be tight in BF2 ..

really random and I probably contradicted myself somewhere in that whole writing but I think it would be fun
masculata
Member
+24|6681|45° 30',North by 73° 35',West

CameronPoe wrote:

Battlefield 3: UN Diplomacy Edition!

Battle it out in the UN General Assembly against the rest of the online community using witty riposts, security council resolutions, seconded motions, delay tactics and veto wielding! Play as France/Russia/China or USA/UK. Good clean wholesome fun for all the family...
I wanna be the Secretary-General !!!!!
Stormscythe
Aiming for the head
+88|6554|EUtopia | Austria
D'uh, I got some time, so I'll write down some kit expansions that should be implemented in any kind of BF3 - and not only as unlocks.



Special Ops
- Some kind of binoculars, spotting enemies, marking artillery strike points, marking targets for laser guided missiles
- Shoes that don't make any noise
- Silenced carbines


Snipers
- Adjustable scope focus on the rifle
- A device, allowing you to measure distances
- Higher accuracy loss when standing
- Something to grapple trees and buildings


Assault
- Flashbangs and smoke grenades
- Grappling hooks like in SF
- Signal Grenades added (GL?)


Engineer
- Shoulder launched stinger missiles
- Metal detection devices (finding AT mines)
- Shovel (to dig AT mines and to remove them)


Medic
- Removal of assault rifles
- Extraordinary increase of sprint abilities
- Varying kind of medication
- No chance to revive somebody who got a head shot


Support
- Extended suppressive abilities (tear gas like in SF, poison grenades)
- Ability to place mounted MG's and mortars


Anti Tank
- Grappling Hook
- Zip Line
- AT mines (without a shovel, though)


And again, the scenery should be like the one in BF2 I'd just fancy all that stuff with more specific kit abilities (just not like thos ein 2142...)

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