Well heres the tweak, anyone know what might be how long the camo lasts for?
I cant find it
I cant find it
Code:
rem *** Generated with Bf2Editor.exe [created: 2006/8/2 5:19] GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 GeometryTemplate.hasAdditiveAlpha 1 GeometryTemplate.simpleUVTranslation -0.2/0 ObjectTemplate.activeSafe GenericFireArm unl_active_camo ObjectTemplate.creator FLI-1:fli ObjectTemplate.modifiedByUser "dth" ObjectTemplate.saveInSeparateFile 1 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.unlockIcon Ingame\Customization\items_icons\unl_active_camo.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\unl_active_camo.tga ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\Unl_Active_Camo.tga ObjectTemplate.weaponHud.renderedPicture Ingame\Customization\Rendered\Items\Unl_Active_Camo.tga ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_Unl_Active_Camo" ObjectTemplate.weaponHud.guiIndex 0 ObjectTemplate.weaponHud.altGuiIndex 0 ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.disableOnSprint 1 ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_Unl_Active_Camo ObjectTemplate.weaponHud.showBatteryIconInHud 1 rem ---EndComp --- rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.addFireRate 2 rem ---EndComp --- rem ---BeginComp:CamouflageAmmoComp --- ObjectTemplate.createComponent CamouflageAmmoComp ObjectTemplate.ammo.nrOfMags -1 ObjectTemplate.ammo.magSize -1 ObjectTemplate.ammo.reloadTime 0.7 ObjectTemplate.ammo.minimumTimeUntilReload 0.5 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.instantReloadOnEnable 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 rem ---EndComp --- rem ---BeginComp:HelpHud --- ObjectTemplate.createComponent HelpHud ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_RECON_activecamo" ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_WEAPON_RECON_activecamo" rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp ObjectTemplate.sound.noisy 0 rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp ObjectTemplate.animation.loopingFire 1 rem ---EndComp --- ObjectTemplate.geometry Unl_Active_Camo ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.aiTemplate Unl_Active_Camo ObjectTemplate.material 75 rem ------------------------------------- ObjectTemplate.addTemplate S_unl_active_camo_Fire1P ObjectTemplate.addTemplate S_unl_active_camo_Fire1P_Outdoor ObjectTemplate.addTemplate S_unl_active_camo_Fire3P ObjectTemplate.addTemplate S_unl_active_camo_BoltClick ObjectTemplate.addTemplate S_unl_active_camo_TriggerClick ObjectTemplate.addTemplate S_unl_active_camo_SwitchFireRate ObjectTemplate.addTemplate S_unl_active_camo_Reload1P ObjectTemplate.addTemplate S_unl_active_camo_Reload3P ObjectTemplate.addTemplate S_unl_active_camo_Deploy1P ObjectTemplate.addTemplate S_unl_active_camo_Deploy3P ObjectTemplate.addTemplate S_unl_active_camo_Zoom rem ------------------------------------- ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/Unl_Active_Camo/AnimationSystem1p.inc ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/Unl_Active_Camo/AnimationSystem3p.inc ObjectTemplate.keepProjectiles 30 ObjectTemplate.velocity 7 ObjectTemplate.itemIndex 5 ObjectTemplate.altItemIndex 6 ObjectTemplate.delayToUse 0.7 ObjectTemplate.heatAddWhenFire 0.005 ObjectTemplate.coolDownPerSec 0.08 ObjectTemplate.overheatPenalty 1.5 ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.activeSafe Sound S_unl_active_camo_Fire1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/active_camo.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.6 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_unl_active_camo_Fire1P_Outdoor ObjectTemplate.activeSafe Sound S_unl_active_camo_Fire3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/active_camo.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.6 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 2 ObjectTemplate.halfVolumeDistance 3 ObjectTemplate.activeSafe Sound S_unl_active_camo_BoltClick ObjectTemplate.activeSafe Sound S_unl_active_camo_TriggerClick ObjectTemplate.activeSafe Sound S_unl_active_camo_SwitchFireRate ObjectTemplate.activeSafe Sound S_unl_active_camo_Reload1P ObjectTemplate.activeSafe Sound S_unl_active_camo_Reload3P ObjectTemplate.activeSafe Sound S_unl_active_camo_Deploy1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/generic_deploy.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.5 ObjectTemplate.pitch 1.6 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_unl_active_camo_Deploy3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/generic_deploy.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.5 ObjectTemplate.pitch 1.6 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 0.5 ObjectTemplate.halfVolumeDistance 1.5 ObjectTemplate.activeSafe Sound S_unl_active_camo_Zoom
Last edited by Samtheman53 (2006-11-18 05:15:30)