Akimitsu
Rawr! Riz Is Obese!
+1|6638

Sgt. Sergio Bennet 3rd wrote:

3 people can do nothing if they have no backup. 3 people has no chance against squads full or AT or a raping chopter.

MECSF battle chopter, tunguska and apc are the edge so ground troops have a chance to aboard the gator. Inside fighting takes skill, experience, and luck.
Do I need to remind you that we are speaking of a "Public Server"?

Yes the Seals will go in and try to take back their points, but I've never seen a full 6 man squad doing so. AT or Raping Chopper? Vital to the defending, but once you're inside the ship its bye-bye to that.

Another thing you mentioned, luck, that's all there's to it. Hope that the enemy team is somewhere else when you're capping.

I've had various games won by just a 2-3 man squad who got on the ship, took Engine Room, flanked the first wave over at Mess Hall and then took Fore. Now, that may require skill, yet luck was on their side since the rest of the enemy team was on the deck trying to figure out what they are doing.

TIP: When trying to cap Mess Hall & Hangar Bay Fore have another teammate so you can cap them both at the same time. That prevents the enemy from reaching the points as quickly as they'd want.
Sgt. Sergio Bennet 3rd
Member
+169|6960|Mexico City
If you are playing against a bunch of corporals that have no idea where are they, yes, with 3 people you can take inside flags, but NOT outside flags. MEC has to take all flags to win.
Inside the ship theres only 1 flag that chopper cant take, mess hall, the others a good experienced chopper pilot can get through the loading dock and camp the inside and "bye-bye" ground troops.

Akimitsu wrote:

Sgt. Sergio Bennet 3rd wrote:

3 people can do nothing if they have no backup. 3 people has no chance against squads full or AT or a raping chopter.

MECSF battle chopter, tunguska and apc are the edge so ground troops have a chance to aboard the gator. Inside fighting takes skill, experience, and luck.
Do I need to remind you that we are speaking of a "Public Server"?

Yes the Seals will go in and try to take back their points, but I've never seen a full 6 man squad doing so. AT or Raping Chopper? Vital to the defending, but once you're inside the ship its bye-bye to that.

Another thing you mentioned, luck, that's all there's to it. Hope that the enemy team is somewhere else when you're capping.

I've had various games won by just a 2-3 man squad who got on the ship, took Engine Room, flanked the first wave over at Mess Hall and then took Fore. Now, that may require skill, yet luck was on their side since the rest of the enemy team was on the deck trying to figure out what they are doing.

TIP: When trying to cap Mess Hall & Hangar Bay Fore have another teammate so you can cap them both at the same time. That prevents the enemy from reaching the points as quickly as they'd want.
pers0nah
Waste Kid
+271|6796|MANCHESTERRR
like i did in the other one.

U call us noobs MasterStyle?

https://i103.photobucket.com/albums/m160/AvengedBageL/MasterNoob.jpg
LT.Victim
Member
+1,175|6777|British Columbia, Canada
I hate the AA in that map..
I cant even get a chopper of the ground without getting locked on..
SplinterStrike
Roamer
+250|6625|Eskimo land. AKA Canada.
Sarge, to let you know, I use that strategy with my buddies when we are on that map, on public servers no less, (we don't have clan affiliations) but i AT the turret then move in...no point in risking the choppers immediately. On a side note, I've capped the fore deck by landing on the top of it with a chopper
Wish i could play it more often though. I vouch for this strategy.
On another point,
LMAO PoP. Definite ownage right there showing off the K/P server being played.
There's absolutely NO way to revive 1.7 mates a minute on an actual server.
The revives vs. heals are off the chart, not to mention that there's over 1800 knife kills lol
AND over 1900 shock paddle kills? show me the sense in this...
Also, explain how you could manage scoring 754 points in standard games... getting 100 is hard
Legal and earned? Maybe some other time man

Real arguments work better. Try em.
Snake
Missing, Presumed Dead
+1,046|6780|England

Transport chopper, in through the hatch to land in the Hanger Bay Aft. From there, take the Fore and Mess Hall - and more often than not, with little resistance since all the US will be on the Flight Deck and in the boat bay. Ignore the Viewing Deck - it gives the chopper / choppers something to do.
From there, push the Engine room with a few going for the Viewing deck (to make sure none hit you from the back).

And whenever I play, both high ranks and low ranks spawn on the SL (often myself) and we cap loads of flags. Suppose, like everything else, it depends on the server. I play non stop Assault with a G3 on the map, often as a SL with a 3-6man squad.

Just now, we held off the MEC the whole round with a dozen AT troops sat on the deck and the Apache taking out the HIND and AA with TV's. All boats got taken out via rockets and the transport chopper...well, AT rockets and TV's made a mess of it. In the end, the HIND was wasting TV's on us AT'ers on the deck...a sitting duck for our Apaches return fire.

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