OK let me put it another way...
BiRdMaN829 wrote:I understand that it is blindingly obvious; yet still, people always compare Battlefield 2 to what someone would do in a real war. How many times have you read some variation of the phrase "in real life/war blah blah blah" or "real soldiers blah blah blah"?
thinner44 wrote:And you expelled how much energy to tell us the so blindingly obvious. Man, you need to stop and think first
BiRdMaN829 wrote:First of all, just as a general comment that applies to everyone in here, not just this thread: this game is not war. It is a game. The comparisons to a real war need to stop.
Here is an example from the post immediately following your useless flame.
BladeRunner wrote:How can preventing the enemy's use of air assets not be 'helping the team'?
picasso wrote:But Rasor, you're not helping your team that way!"
I'm no expert in warfare, but as the last 2 Gulf wars (and our own Falklands conflict) clearly show...a Commander in Chief would chew his own nuts off to guarantee his side air-superiority. It has to be one of the major deciding factors in any modern war.
Please feel free to correct me if I'm talkin out of me pipe
If the fast-moving pixels (that primarilly dominate the higher part of the y axis) that drop big pixels that rip the pixels apart of the things of yours that drop big pixels that rip pixels apart, The people with the red names (compared to your blue name) will have a distinct advantage in the number of pixels that drop big pixels that rip pixels apart. This could lead to your pixels and other blue-named pixels being pwn3d.
...which when you think about it is a little like war...let me call the fast-moving pixels (that primarilly dominate the higher part of the y axis) that drop big pixels that rip the pixels apart 'jets', because they are a little like jets....etc etc etc etc yadda yadda
Last edited by BladeRunner (2005-11-14 16:01:44)