yeah, active camo will probably have a few changes as far as time goes, but hopefully they leave the basic design alone, because you have to be a pretty big dumbass to miss it
You know, the sad thing is, if they had "n3rfed" this stuff from the beginning pre-release, people would be going "ok, cool, this is fine, whatever, sure fix the bugs and release it" instead of "ZOMG NERF N00BZ LoL WTFAX!!1!1one"
Mecha or not, while every other vehicle in the game takes max 3 shots that one takes twice as much as anyone else.Krysiss wrote:
TOmg whiners that I hate you people liek you... , sorry but it's a freaking mecha the begin with.Zefar wrote:
I think they might lower the HP on those Walkers because they have like 3 times more HP than a Tank have.
So you'll need like 2 tanks to take it down. Also I think we might see a reduced damage on those Turrets to, 2 shots to kill most tanks without a problem. XD Lovely tool imo.
Havn't had much time to test the other stuff thou.
Also I'm not whining them to lower it, I'm telling that they might lower the HP on those walkers due to that they can take hella of lot more than others.
There is a huge diffrence in whining and telling the might.
Yea, for being a titan you'd think it'd be a lot more powerful, but if your titan is at a pretty populated silo point, you can get some good kills. I got 6 kills with one shot, and they kept coming :pDoctorFruitloop wrote:
The only thing I would say needs looking at are the titan weapons. They just don't seem powerful enough.
If you are a good shot (anticipate enemy movement), they are powerful enough. More power would make them too unbalanced.Goven wrote:
Yea, for being a titan you'd think it'd be a lot more powerful, but if your titan is at a pretty populated silo point, you can get some good kills. I got 6 kills with one shot, and they kept coming :pDoctorFruitloop wrote:
The only thing I would say needs looking at are the titan weapons. They just don't seem powerful enough.