TuataraDude
Member
+115|6786|Aotearoa
ObjectTemplate.detonation.explosionDamage 200
The damage it does, duh


Does this mean if you change it to explosionDamage 2000 you could use them to take out vehicles? They already kill you if you drive past in a DPV (the DPV survives buy you don't).
Mj.Blindfisch
Bulletdrop-Buddha
+338|6960|Germany

TuataraDude wrote:

ObjectTemplate.detonation.explosionDamage 200
The damage it does, duh


Does this mean if you change it to explosionDamage 2000 you could use them to take out vehicles? They already kill you if you drive past in a DPV (the DPV survives buy you don't).
It's all coded in the projectile/material of the weapon,just like when the US army guys play around with their MILES-toys,every projectile has certain abilities,otherwise a M-16 could take out a tank.

If claymores already damage a tank a bit with their actual 200 points and projectile/material typ then 2000 would probably leave quite a dent.

The DPV kill is due to the fact that the vehicle is quite open and you mostly get blown up by a 2-claymore-roadblock which has an effective kill blast of 400 points (200 from each direction) if placed correctly.

Last edited by Mj.Blindfisch (2006-09-02 12:13:24)

Mj.Blindfisch
Bulletdrop-Buddha
+338|6960|Germany
Ok,let's gather all of the data:

Mj.Blindfisch wrote:

Claymores have a trigger which reacts and detonates the claymore when an object(soldier,vehicle) engages the claymore from the front and advances to a 7 meter distance.
The target has to move atleast with a speed of 0.1 meters/second(that's what I guess from the victinMinSpeed line) to trigger the claymore.
The trigger angle is 30° wide,the blast angle is 45° wide and both are directed exactly away from the front of the claymore(this side towards enemy,you know).
The blast has a effective killing range of 15 meters and delivers 200 points of damage.

Mj.Blindfisch wrote:

... the detection range definitely is 10 meters.
I placed a claymore and an attack-marker,moved around the claymore and approached it directly from the front,the red skull shows up exactly at 10 meters distance.

It is meters in the game AND in the .con files.

Mj.Blindfisch wrote:

At 7 meters distance the width of the trigger area is 3.8 m and there's a 6 meters wide kill zone.

10m -> 8.5 meters wide kill zone (no trigger data because it doesn't trigger at that range)

15m -> 12.7 meters wide kill zone

5m -> trigger zone 2.5 meters,kill zone 4.2 meters wide

3m -> trigger zone 1.5 meters,kill zone 2.5 meters

2m -> trigger zone 1 meter,kill zone 1.7 meters

If these are accurate there's a 100% way around claymores.
When it's possible to crawl slower than the VictimMinSpeed of 0.1(whatever that is) you could actually crawl over them.

FFLink13 wrote:

ok, 7 is equivelent (?) to the radius surrounding this flag:

http://i31.photobucket.com/albums/c398/ … adius7.jpg
The questions if the 0.1 in the VictimMinSpeed code line are actually meters/second,whether it's possible to crawl slower than these 0.1(meters/second(?)) or not and if you can crawl right over a claymore with this speed still remain...

But I hope the thread is helpful for both,claymore-whores and gaymore-haters....let's see some brains used when placing and avoiding claymores.

Last edited by Mj.Blindfisch (2006-09-02 12:29:15)

FFLink
There is.
+1,380|6954|Devon, England

Mj.Blindfisch wrote:

FFLink13 wrote:

ok, 7 is equivelent (?) to the radius surrounding this flag:

http://i31.photobucket.com/albums/c398/ … adius7.jpg
Nice,if you now can put one slice of 30° into the cirle and another circle of 15 meters radius with a slice of 45° in it(and maybe make it top view with an actual claymore in the picture you get the trigger radius,blast area and +1 karma from me.
will do...
FFLink
There is.
+1,380|6954|Devon, England
here you go:

https://i31.photobucket.com/albums/c398/FFLink13/radius.jpg
Mj.Blindfisch
Bulletdrop-Buddha
+338|6960|Germany
Thx,+1!
Almost perfect....only the blue trigger radius needs to be centered inside the red blast area,then you'll get a perfect view of the claymore's ranges..
FFLink
There is.
+1,380|6954|Devon, England
ok, here is an updated one:

https://i31.photobucket.com/albums/c398/FFLink13/radius1.jpg
Mj.Blindfisch
Bulletdrop-Buddha
+338|6960|Germany

FFLink13 wrote:

ok, here is an updated one:

http://i31.photobucket.com/albums/c398/ … adius1.jpg
Now that's perfect!
Blue triangle = trigger zone,red triangle = kill zone.

Now you probably know how my cut out paper triangles look like....

So,you guys got the trigger radius,use your brain to avoid it!

Last edited by Mj.Blindfisch (2006-09-02 15:31:06)

Mj.Blindfisch
Bulletdrop-Buddha
+338|6960|Germany
Anything else to add -> post in there: http://forums.bf2s.com/viewtopic.php?id=42464

Last edited by Mj.Blindfisch (2006-09-02 20:38:33)

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