haha. You guys have no idea what "coding" means. Sorry.
The engine is also part of BF2s "coding". What you mean to say, without any evidence to back it up, is that it is not the core graphics/physics/networking of the BF2 engine which is at fault.
To the person that said the engine had absolutely no faults, you are clearly ignorant. NASA's mission critical stuff is considered to be the most perfect "code" we can get, and even that stuff has 1 or 2 errors every release. Most normal large scale commercial releases will have several thousand, and BF2 is certainly no exception there.
When they patch BF2, they are usually also making changes to the engine, even if the majority of the visible changes you see are only in the game objects. For BF2142 they had to make many changes to the engine to suit the new game. Just as other vendors have to make many changes to Havok, Doom3, Serious Sam etc. etc. engines when they make a new game using them.
It's really more like a starting point, and a pre-defined structure, to use.
1.4 is the most thoroughly tested and deliberated patch that has ever been released for BF2, hopefully we will all be pleasantly surprised at how good it is, when it comes.
The engine is also part of BF2s "coding". What you mean to say, without any evidence to back it up, is that it is not the core graphics/physics/networking of the BF2 engine which is at fault.
To the person that said the engine had absolutely no faults, you are clearly ignorant. NASA's mission critical stuff is considered to be the most perfect "code" we can get, and even that stuff has 1 or 2 errors every release. Most normal large scale commercial releases will have several thousand, and BF2 is certainly no exception there.
When they patch BF2, they are usually also making changes to the engine, even if the majority of the visible changes you see are only in the game objects. For BF2142 they had to make many changes to the engine to suit the new game. Just as other vendors have to make many changes to Havok, Doom3, Serious Sam etc. etc. engines when they make a new game using them.
It's really more like a starting point, and a pre-defined structure, to use.
1.4 is the most thoroughly tested and deliberated patch that has ever been released for BF2, hopefully we will all be pleasantly surprised at how good it is, when it comes.