Pug
UR father's brother's nephew's former roommate
+652|6577|Texas - Bigger than France
EDIT: See last part for short version...if you have trouble reading this much. -Pug

I searched a bit...didn't find something completely the same so:

Thinking about a what if?

To give you an idea, my playstyle went thru a few phases:
1) Try not to die too much/figure out maps
2) Go for medals/awards
3) Play to win (or if the situation is hopeless, points)
4) Force playing one kit per day - so I don't think "oh, this is a sniping map" - to get better.
5) Play for fun, but with long-range badge/medal goals.

If you play only for fun...so do I...but do you remember when you got your first knife badge?  or transport badge by running over everyone?  A blast...and an accomplishment...that's what I'm talking about.

I'm finding going from 1st Sgt to Sgt Mjr is a long road.  I'm also in between Silver & Gold on all my badges - 70 hrs per kit. to go..ouch.  I'm like, wow...these aren't really goals...this is an endurance test.  Yeah, I play for fun...but I liked it better when I got an award or something.  Gold/silver/bronze rounds are ok, but I usually care about only a few things: 1) Win 2) Positive K/D ratio.  I'm happy with a 10 pt round if I helped out somehow...but I can't really recall any 10 pt rounds where I met the Win & K/D ratio requirement...

So I had an idea which of course will never be used - plus I thought I'd post it here to get it out of my head:

Why not combine the rank up & badging?  Its currently in place for the highest ranks!

For instance:
Sergeant requires 5000 pts & lvl 2 badges
Gunney requires 7500 pts & lvl 3 badges
1st Sergeant: requires 15000 pts & lvl 4 badges

Badge levels (note: this is for EVERY kit):
Lvl 1 - 5 kills per kit/IAR & 1 hr/Kit
Lvl 2 - 7 kills per kit/IAR & 3 hrs/Kit
Lvl 3 - 9 kills per kit/IAR & 5 hrs/Kit
Lvl 4 - 11 kills per kit/IAR & 7 hrs/Kit

This was an example of the idea only...not meant to be taken to seriously...I'm making the point where you start small and then gradually increase the Kill per Round requirement and time required.  The idea is that it gets harder and harder to rank up - you rank up by logging a big round, enough hours, and enough points to rank up.  It's not just "points" to rank up.  Plus it forces people to play more kits...

Problems:
-Unlocks - Getting a better weapon = more kills.  You only need one badge...and it doesn't have an unlock.  It's harder to get kills without the unlock.

-Vet/Exp designation - Since you in a sense would be "wiping" your Vet and Expert badges with every rank, the is no more real "Vet" or "Expert" badges...only really good rounds.  Something needs to be added (see below).

-Do I really have to play as a "XXXX" kit? - Yes.  But you can tweak the hour/kit requirement down so it's not a matter of endurance.

Positives:
-Vet/Expert Medal badge - the Marksman medal would be impacted...so these "rank up" badges could be added ON TOP of the current medal system.  If you still want these as endurance goals...they're still there.

-Goal oriented - gives short term goals for those who have been playing a really long time.

-Variety - Medic whoring on Karky will not get you the next rank anymore.  You may actually have to play another map/kit sometime.  Also, it probably means there are more people playing a variety of kits on every map - since short term kit goals means you'll be mixing it up more often.  Personally, I would have never played Spec Ops to do anything but Jihad (fun, but not skillful...too much fun actually)...now I've figured out how to sneak up and plant better because of the "one kit per day" philosophy above.


Anyway, I had to write it down to make it go away.  Thanks, and send me your bill...

Edit:
Short version:
Add requirements to promotions to include:
1) A gradually increasing time & Kills/Round requirement for each Kit
2) You must do this with all kits

Gives short term goals for those who have played a lot time.

Increases kit variety - you can't play Medic only to rank up.

Last edited by Pug (2006-08-23 13:29:52)

farmerfez
o wut?
+78|6565

huh? you lost me once you wrote the rankings....
Psycho
Member since 2005
+44|6811|Kansas, USA
I kinda understand what you mean. Some of it sounds good. I think there should be "some" award requirements (and less point spreads) for ranks. So, as you say, you can't rank up just playing 1 kit. perhaps you need two Veteran Kit badges before you can become Staff Seargent and three Veteran badges for Gunnery Seargent (as an example). That would encourage people to play all the kits and not have maps all filled with medics, or ATs or whatever the case may be. But, I know that point spread to Seargent Major was a long, long road.

Plus, if I had my way, I would make it so you can only unlock the weapons for kits that you have attained at least a Veteran badge. Just thinking out loud.
Bunn-Gee
Member
+7|6500
Some of us would hit a point where we never rank up.  If that is a goal of your system then it implements it well.

EDIT: I mean if the current badge requirements were used....not nerfed badge requirements.

Last edited by Bunn-Gee (2006-08-23 13:52:08)

Pug
UR father's brother's nephew's former roommate
+652|6577|Texas - Bigger than France
No, I meant not adding the badges as requirements...I meant the following:

Rank to 1st Sgt requirements:
20000 pts
7 kills IAR with each kit after:
8 hrs with each kit

Rank to Sgt Major:
40000 pts
10 kills IAR with each kit after:
12 hrs with each kit

The badges would be separate...
Snake
Missing, Presumed Dead
+1,046|6601|England

I like the idea, but quite frankly, I hate half of the kits. I dont like the fact that you have to play them to rank up, let alone to earn the medals (combat, marksman and sharpshooter medals). Only reason Ive played 15hours as support is for that vet support badge, hence allowing me to earn the marksman medal. And that was the longest 15hours that Ive ever played. It was so boring.

Personally, I think you should specialise - it should be based on about 4 kits out of the 7. Because, I refuse to play 100hours of support just to get 1 lousy medal. Even assault, sniper and spec ops, although they are a little more fun to play. But 100 hours is ridiculous. And hence, I will never earn that medal - because im not jet or heli whore, I have to use the kits properly, whether on foot or in a vehicle.
Pug
UR father's brother's nephew's former roommate
+652|6577|Texas - Bigger than France
But what if it wasn't like 10 hours more in each kit.

What if you only had to put in two or three more per promotion?

15 hrs was bad to do consecutively, but two hours per promotion...five promotions above private...so you'd have ten hours by the time you got to 1st Sgt.  You'd then have the flexibility to play any kit you want.  Of course, doing this would no longer make the badges "special".

You make it small enough so it's not a chore to get there.  The real chore (for me) 100 hrs per kit - if I want these medals...some small requirement would help break it up a bit.
Ryan
Member
+1,230|6878|Alberta, Canada

I'm confused.

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