of course the problem is that in real life a sniper usually has a spotter or someone to protect his spot, in bf2 no one would bother to do sodeeznutz1245 wrote:
The point USMarine was trying to make is that it should be like real life. I to am a Marine (a real one) and claymore mines are not used by snipers. Engineers and specops would use them in a real life combat theatre.RDMC(2) wrote:
But explain me, what use does it have for a engineer to have a Claymore? Can't figure that out..usmarine2005 wrote:
Yes, and they used to be destructible also. I think the Engineers should have them, just like their real life counter parts. Now don't jump on me about real life shit, I mean does AT carry a sniper rifle?
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I dont mind clays, they should just still be removable by all classes..
And REAL Claymores have a 100m x 15 degree killzone. Think about THAT on Karkand; thats from the Square all the way down that road, past the Hotel to the city entrance. Killzone. Also has a 50m concussive backblast (no shrapnel).broncobullfrog wrote:
Interesting point. The thing ive wondered about Claymores is that I was under the impression that in reality they were directly set off, or armed by an Engineer, rather than just being left unattended. (does that make sense). Like in Platoon, where they set up the ambush, and then crank the clays as the VC approach. Like many people, my knowledge of weapons comes direct from Hollywood.usmarine2005 wrote:
Sniper is the wrong kit for claymores IMO
Tanks and APCs will now often have manually detonated Claymores strapped to the outside to stop infantry "swarming" them and planting charges (like SpecOps C4'ing in BF2). Because the clays are curved, they create an undulating strip around the tanks hull, resulting in the term "Ripplestrip". I *think* there might be specifically made ripplestrips now, instead of the improvised claymores (just plastique will ball bearings in it).
What the Snipers have in BF2 are not Claymores... more like baby clays...
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Back to the discussion though....
I have NEVER played a server where FF was off. If I'm a sniper and I drop a Clay, I try to make sure it won't nobble my guys. However they have a talent for finding them and punishing. I find that I either use them defensively while sniping - and I still can't believe how many people haven't yet learned to stop at the top of a ladder and peek over the top - or actively if I'm trying to stop an advance; like on the embankment next to the TV station at Sharqi, or throwing one onto the train tracks at Karkand to deter a USMC flanking manouvre.
TKs and Claymores just have always seemed to go together.
The tide of battle turns - you have a Claymore defending a flag by blocking an alley but then your team is pushing forward...someone is going to run past it and die... I just wish you could pick-up your own claymores!
With AT mines I find similar things with TKs. People just don't notice the big red skull and crossbones. I have learned a few tricks about placing them that can help though. For example, placing them on a hill where friendlies are likely to be going UP will make the warning more obvious. Placing them behind hill crests is good for the enemy not spotting them. On some maps like Mashtuur, there are rocks on the road - this is a great place to hide mines. Additionally, think about the mine-avoiding routes people use; grass, bushes, behind walls etc. those are great places. When the enemy sneakily take a flag off you, take note of where they abandon their vehicles and mine the approaches.
Another thing I do is guide armour. They don't see so well. When I'm laying mines on a road and a friendly vehicle approaches I'll walk out into the road and WAVE AT IT. Usually standing ON the end mine and using my shotgun to wave them AROUND the mines. Most people don't try to run me over and a few even thank me when they realise what I just did. It also means they know where to be careful next time they spawn and grab a tank.
As a friendly trooper of any kit this works for guiding tanks through both friendly and enemy minefields.
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I have NEVER played a server where FF was off. If I'm a sniper and I drop a Clay, I try to make sure it won't nobble my guys. However they have a talent for finding them and punishing. I find that I either use them defensively while sniping - and I still can't believe how many people haven't yet learned to stop at the top of a ladder and peek over the top - or actively if I'm trying to stop an advance; like on the embankment next to the TV station at Sharqi, or throwing one onto the train tracks at Karkand to deter a USMC flanking manouvre.
TKs and Claymores just have always seemed to go together.
The tide of battle turns - you have a Claymore defending a flag by blocking an alley but then your team is pushing forward...someone is going to run past it and die... I just wish you could pick-up your own claymores!
With AT mines I find similar things with TKs. People just don't notice the big red skull and crossbones. I have learned a few tricks about placing them that can help though. For example, placing them on a hill where friendlies are likely to be going UP will make the warning more obvious. Placing them behind hill crests is good for the enemy not spotting them. On some maps like Mashtuur, there are rocks on the road - this is a great place to hide mines. Additionally, think about the mine-avoiding routes people use; grass, bushes, behind walls etc. those are great places. When the enemy sneakily take a flag off you, take note of where they abandon their vehicles and mine the approaches.
Another thing I do is guide armour. They don't see so well. When I'm laying mines on a road and a friendly vehicle approaches I'll walk out into the road and WAVE AT IT. Usually standing ON the end mine and using my shotgun to wave them AROUND the mines. Most people don't try to run me over and a few even thank me when they realise what I just did. It also means they know where to be careful next time they spawn and grab a tank.
As a friendly trooper of any kit this works for guiding tanks through both friendly and enemy minefields.
\\'
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