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Don't think so...
NO BUT...HERE YOU GO...UNTIL ITS OUT!!!
Community Update - 8/16/06
Attention Soldiers!
With the release of the 1.4 patch we have made significant improvements to player and server stability as well as introduced more ranked content for players to enjoy. Along with the many bug fixes we have included the new map "Road to Jalalabad" which is sponsored by Comcast making this patch is an excellent step forward for the Battlefield Franchise. We would like to thank everyone who helped support the Beta effort. Please take a moment to review the fix list for this patch:
1.4 Patch – New content
New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
New Server Option: No Vehicles mode
1.4 Patch – Fix List
Front End:
Front end - Fixed server browser issues with updating info
Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
Multiplayer Server filter “maps size” will now work
Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box
Game Server
Increased server stability
All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt
Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
Unlocks are once available on unranked servers.
Ranked server have to have unlocks activated.
Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map
Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
Fixed a Vehicle drop crash related bug (missing icon)
Co-Op bot console commands do not function on local servers.
Client / Gameplay:
Increased client stability
Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
Introduced a delay from proning to standing to help reduce exploiting
Adjusted C4 to make throwing more difficult
Fixed the issue where a red distance marker appears on the ground
Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
Made adjustments to reduce the damage taken by vehicles when driving
Commander options will no longer available whilst dead.
Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
Fixed the issue that would cause infantry players to be revived with no kit.
Fixed several rare graphics crashes.
Fixed issue with players crashing while clicking "Join Game" in the front end
Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
Transport Helicopters – Increased the armor of all transport helicopters
-The Battlefield Team
Community Update - 8/16/06
Attention Soldiers!
With the release of the 1.4 patch we have made significant improvements to player and server stability as well as introduced more ranked content for players to enjoy. Along with the many bug fixes we have included the new map "Road to Jalalabad" which is sponsored by Comcast making this patch is an excellent step forward for the Battlefield Franchise. We would like to thank everyone who helped support the Beta effort. Please take a moment to review the fix list for this patch:
1.4 Patch – New content
New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
New Server Option: No Vehicles mode
1.4 Patch – Fix List
Front End:
Front end - Fixed server browser issues with updating info
Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
Multiplayer Server filter “maps size” will now work
Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box
Game Server
Increased server stability
All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt
Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
Unlocks are once available on unranked servers.
Ranked server have to have unlocks activated.
Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map
Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
Fixed a Vehicle drop crash related bug (missing icon)
Co-Op bot console commands do not function on local servers.
Client / Gameplay:
Increased client stability
Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
Introduced a delay from proning to standing to help reduce exploiting
Adjusted C4 to make throwing more difficult
Fixed the issue where a red distance marker appears on the ground
Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
Made adjustments to reduce the damage taken by vehicles when driving
Commander options will no longer available whilst dead.
Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
Fixed the issue that would cause infantry players to be revived with no kit.
Fixed several rare graphics crashes.
Fixed issue with players crashing while clicking "Join Game" in the front end
Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
Transport Helicopters – Increased the armor of all transport helicopters
-The Battlefield Team
Zodiaccup wrote:
Is he coming today?!? Hope so...
http://www.gamershell.com/news/32113.html
http://www.ea.com/official/battlefield/ … ate_081606
i thought 1.4 was just a rumor...
lolzorsrolmaodrpburger!!!111!!1337ber!!!1^^
I know fucking karate
what about the fucking bug that makes you a private
lawl!!!hordi74 wrote:
i thought 1.4 was just a rumor...
I dont think they will ever catch that oneDirtyMexican wrote:
what about the fucking bug that makes you a private
Wow. They "increased the armor of all transport helicopters" but the miniguns still blow ass.
I dont want 1.4. A new map, an IO mode, but no more prone spamming. Me likes prone spamming
and i don't feel the least bit sorry for youTrashBlinD wrote:
I dont want 1.4. A new map, an IO mode, but no more prone spamming. Me likes prone spamming
Roger that.
EA can swallow my PRIDE. (Full load)
BASTARDS!!!!!
BASTARDS!!!!!
you think armor takes more skill than Infantry combat?
No but i know alot of things that are harder in BF2 than medicing on Karkand.TrashBlinD wrote:
you think armor takes more skill than Infantry combat?
Prone spamming is not a n00b tactic. It's legit and it can save your life. Not prone spamming like Volx, but finding cover and things like that.
I HAD NO CLUE!! </sarcasm>jord wrote:
No but i know alot of things that are harder in BF2 than medicing on Karkand.TrashBlinD wrote:
you think armor takes more skill than Infantry combat?
Like what? Laying claymores on the ground. /sarcasmjord wrote:
No but i know alot of things that are harder in BF2 than medicing on Karkand.TrashBlinD wrote:
you think armor takes more skill than Infantry combat?
So is it still scheduled for 19.00 CET? 'cause it's 18.26 now
Wow speak of the Medics from Crackland,Karkand i mean,-GR33NS- wrote:
Like what? Laying claymores on the ground. /sarcasmjord wrote:
No but i know alot of things that are harder in BF2 than medicing on Karkand.TrashBlinD wrote:
you think armor takes more skill than Infantry combat?
If claymores really do piss you off,then avoid them,it's not hard on other maps.
It's from idiots like you that i get so many gaymore kills.
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