pete123456
Member
+0|6736

<eN>Madcat wrote:

Commander options will no longer available whilst dead.
They never were allowed while dead.... ro maybe I haven't played commander in a while?
Yeh you can, and now they are taking it away :<

Btw what is the no-kit bug??

Last edited by pete123456 (2006-08-17 08:15:39)

NukeDK
Member
+1|7069|Denmark

Paco_the_Insane wrote:

Did anyone notice the comunity update with this information is gone now? before you could just change it to 081606 and it had this, but now it doesnt. wierd, huh?
Yes i just notice that, as i will see if there where any news....


No News
Mike<Eagle23>
BF2sEU old school admin - I don't care who you are
+359|6966|Germany

pete123456 wrote:

Btw what is the no-kit bug??
Take someones kit away while he is dead, step a few meters back, pick your kit up again, repeat it 2 or 3 times and revive him again. When the distance between his kit and his body is big enough, he will have no kit and look like a zombie.
Pretty funny if you ask me, actually it never happens during a round, but its fun if you do it during the warm-up

Last edited by Mike<Eagle23> (2006-08-17 09:33:08)

SGT.Slayero
Member
+98|6704|Life in a vacuum sucks
when does the 1.4 patch come out?
Scorpion0x17
can detect anyone's visible post count...
+691|7004|Cambridge (UK)

Mike<Eagle23> wrote:

pete123456 wrote:

Btw what is the no-kit bug??
Take someones kit away while he is dead, step a few meters back, pick your kit up again, repeat it 2 or 3 times and revive him again. When the distance between his kit and his body is big enough, he will have no kit and look like a zombie.
Pretty funny if you ask me, actually it never happens during a round, but its fun if you do it during the warm-up
Actually it does happen during rounds - I've seen it a couple of times - can happen on the lift on gator - if lift is down when person gets killed and then lift starts to rise, their kit will fall through the lift...
BlackPlague
Banned
+16|6765
I'll give them 1$ if this actually works... I mean after all, they DID fix that commander mode bug fix! Like... wow! These guys work so hard! We should give them a cookie! =]....

I hate Dice and EA especially for their crappy maid work.
Mike<Eagle23>
BF2sEU old school admin - I don't care who you are
+359|6966|Germany

Scorpion0x17 wrote:

Mike<Eagle23> wrote:

pete123456 wrote:

Btw what is the no-kit bug??
Take someones kit away while he is dead, step a few meters back, pick your kit up again, repeat it 2 or 3 times and revive him again. When the distance between his kit and his body is big enough, he will have no kit and look like a zombie.
Pretty funny if you ask me, actually it never happens during a round, but its fun if you do it during the warm-up
Actually it does happen during rounds - I've seen it a couple of times - can happen on the lift on gator - if lift is down when person gets killed and then lift starts to rise, their kit will fall through the lift...
Ah, ok, I did not play SF too often, but I've not seen it more than once or twice on vanilla maps
Good to know, mow I see a reason for fixing it
SGT.Slayero
Member
+98|6704|Life in a vacuum sucks
i cant wait for 1.4
SGT.Slayero
Member
+98|6704|Life in a vacuum sucks
1.4
Drax
Paddles/Plane Whore
+28|6799|Australia, NSW

genius_man16 wrote:

Rothaus wrote:

genius_man16 wrote:

if this patch actually works like they say it does, then it will be SWEET!

all you people complaining don't know how to adapt.

You complain about the J-10-F-35 thing?  Are you guys dumb?  I have less than 3 hrs in a jet and i can avoid getting killed by a J-10 for an entire round... WTF?
lol noob. you'd last 1 sortie vs anyone with even a modest amount of skill in your f-35.
you have less than 3 hours, that's NOTHING, many people have hundreds of hours and would gladly ream you and your f35.
ok, you obviously missed my point.  My point is i can AVOID the J-10 an entire round, yes, i KNOW i'd get pwned by it in a dogfight, hell, i lose dogfights when I'M in a J-10, but, it's not that hard to avoid the J-10 and kill people in an F-35 (although i prefer the F-18, but you need the airfield for that...).
yes, thats exactly right, i can also last a whole round in the f35. fly at 600 metres altitude, and then swoop down on strafing/bombing runs. return to that height straight away, and the j10 wont even spot you.
also, have your team spot out the j10s. follow one in bomb mode, sticking close behind him. hit f twice just to annoy them, and hopefully they will have dropped their flares. Keep following them, until they pass over the airfield to get ammo. Then u hit f and launch 4 missiles or so off, and u can usually get them.
Practically the only other way to take a j10 down, if theyre a good pilot, is to confuse the hell outta them. If you have a teammate on an AA or something, get down behind the j10 and lock on straight away. most likly they will kill the AA, and expect the signal to go away. thats when you launch the missiles.

i dont think the j10 is overpowered, just the f35 probly needed a little boost. but when you are in a f35, and manage to take down the j10, doesnt it make u feel good?

Last edited by Drax (2006-08-17 17:33:17)

CrazeD
Member
+368|6911|Maine

Stags wrote:

IMO, the new map.  Testing new stuff like that takes awhile.
What? Since when do they test stuff?
ThePunisher_ITA_
Member
+59|6841
+1 man!
cirkelvonamn
Member
+4|6743
they should have considered some other changes for cardroppings to prevent or minimize the use of cartillery, for example to enable it only on roads (at least not on roofs) or to make them only possible when a squadleader asks for. by the way i think the hotel glitching thing has to do with collision and is not primarily a cardropping issue.
venom6
Since day One.
+247|6797|Hungary

cirkelvonamn wrote:

they should have considered some other changes for cardroppings to prevent or minimize the use of cartillery, for example to enable it only on roads (at least not on roofs) or to make them only possible when a squadleader asks for. by the way i think the hotel glitching thing has to do with collision and is not primarily a cardropping issue.
Agree with it !
Cartillery is so lame...like im sitting in a tank and a car is falling on me...pf its so lame....noob commander...and when im standing somewhere...what happens a car is falling on me...so i die...noooob they are all noobs who are using this shit.
Gryphen_au
Member
+5|6718
I do like the idea that if you are sniping etc, and theres a likliehood of cartillery, just keep E pressed and you wont get killed.... will have to test it out
arson
Member
+99|6875|New York
Fix C4 to make throwing more difficult? Wow what a joke. How about fix the C4 so when you press the detonator it doesnt spit out a C4? Now that would be constructive.  I understand  the need to fix the C4 because you read about it so much in the forums being a problem..oh wait thats the jets and the indestrucible gaymores.
encoded_evil
Member
+1|6897|Gent

CITYHUNT3R wrote:

I think it's a good fix list, really. Only thing that worries me is the C4 throwing.
huh wasn't c4 throwing already disabled some patches ago???

grTz
-MIKI3.
Member
+70|6882|The Netherlands

encoded_evil wrote:

CITYHUNT3R wrote:

I think it's a good fix list, really. Only thing that worries me is the C4 throwing.
huh wasn't c4 throwing already disabled some patches ago???

grTz
yes but it came back in 1.3
aardfrith
Δ > x > ¥
+145|7031

encoded_evil wrote:

CITYHUNT3R wrote:

I think it's a good fix list, really. Only thing that worries me is the C4 throwing.
huh wasn't c4 throwing already disabled some patches ago???

grTz
It was.  And if they "fix" c4 throwing, that'll knock on to med packs and ammo resupplies, both of which you should be able to throw.

It'll also have an effect on AT mines and claymores but that's fair - they should be set carefully at your feet, not be launched 10 metres away.
alpinestar
Member
+304|6835|New York City baby.

aardfrith wrote:

encoded_evil wrote:

CITYHUNT3R wrote:

I think it's a good fix list, really. Only thing that worries me is the C4 throwing.
huh wasn't c4 throwing already disabled some patches ago???

grTz
It was.  And if they "fix" c4 throwing, that'll knock on to med packs and ammo resupplies, both of which you should be able to throw.

It'll also have an effect on AT mines and claymores but that's fair - they should be set carefully at your feet, not be launched 10 metres away.
Only thing is the game isn't realistic and things like that help
VspyVspy
Sniper
+183|6911|A sunburnt country
Woohoo !!   Hurry up mofo's and release it.

No pressure EA/Dice, it's not like the whole internet gaming community is waiting or anything.................................fuck being the project manager on this release
0akleaves
Member
+183|6852|Newcastle UK
I think that 1.4 will never come
You have to learn the rules of the game and then you have to play better than anyone else.
alpinestar
Member
+304|6835|New York City baby.
they have project managers ? I thought EA was a sweat shop filled with indian programmers that get paid 30¢ an hour
topthrill05
Member
+125|6816|Rochester NY USA
It's 25.

But you were close.
cirkelvonamn
Member
+4|6743

Gryphen_au wrote:

I do like the idea that if you are sniping etc, and theres a likliehood of cartillery, just keep E pressed and you wont get killed.... will have to test it out
yeah, i always try to do when i'm sniping and possible changes of location are limited, but its difficult to move to the right side with my index finger already pressing down the 'e'.

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