thinner44
Member
+1|7059
Sud, I always bow to the more experienced, and your 7 hours of play puts you right up there . However, I think somewhere along the line you've forgotten the principle of this GAME. Those that have paid for this game entitles them to play how they like/choose, if they decide to give up their right on how to play, that's up to them, not up to those that think better, and you certainly think you 'think better'.

By reading each and every answer, it's clear you've achieved your goal, and that is to point out everyone else's 'stupid way' of playing this game... and so obviously and succinctly put by kilroy0097 

It's a game, go and enjoy it
GotMex?
$623,493,674,868,715.98 in Debt
+193|7013

Umm, so yea, as the originator of this thread and with my duty to maintain my posts as a responsible forum member I'd like to say a few words:

1. Sud's got some good points in regards to Ranked server play, his main point being do what's best for the team, not what's best for your 50 bucks... it's the hard truth, so I can understand the need to flame, but he's not just an idiot.

2. Everyone else also has good points, particularly with the fact that there is no reason why someone should tell me to get out of the chopper that is right fully mine according to 1st come 1st serve. So you are all right.

In conclusion, I appreciate the interest in my thread, my first one that goes over a page but like I said duty calls and ENOUGH WITH THE FLAMING AND GO PLAY SOME BF2!
ClarkVent
Member
+0|6997

Sud wrote:

Rofl Clark, tell you what, first work on getting a 1:1 ratio with that assault of yours, then you can make comments as to other people's knowledge of the game, k?
Again, you show such lack of knowledge of the game it makes you look stupid.

Your kill ratio says nothing about how well or bad you play the game! If you had played the game for more than a few hours, you would know. If anything, my less than 1:1 ration shows I'm a team player and give support where support is needed. If my team lacks a medic, I will respawn as a medic or drop my kit and pick up a medic kit. And all I do for the 30 minutes the round lasts is heal and revive my team. As a medic I will not go for those few easy kills if that means I get killed myself and deprive my team from the medic they so much need.

As an assault, I use the grenade launcher a lot to rid the front lines of car-bombers, and choppers. I can hit a moving car as well as a flying chopper 9 out of 10 times. Even though I won't destroy the chopper, I do enough damage for them to fly away to get some repairs. I offer support. Constantly going for a kill won't make you win rounds. It takes 15 seconds for an enemy to respawn in case you missed that, but it takes well over a minute for a chopper to fly back to a chopper pad and get repaired.

And that's where my less than 1:1 kill ratio comes from. Because I don't give a crap about the kills, I give a crap about helping my team with whatever is needed. That's how I got my purple heart. In rounds where I only got 5 kills while getting killed almost 30 times. Because in that round, I was mostly a medic who just about never took out my gun.

If they're whoring an area and KILLING A LOT OF PEOPLE, that puts YOUR TEAM at the advantage. Especially if the enemy gets mad at them and spends their resources trying to purge them. They also often keep other enemy aircraft OFF your troops such as planes and other choppers because choppers are an absolute plane magnet. If they're whoring, and having a degree of success at inflating their stats, you should have more than enough resources free to deal with anything else. That is, of course, unless your team is filled with negative ratio players.
Again, you really have no clue what the game is about, do you? Killing many enemies in their base while a few of their team mates are capping flags all over the place won't make your team win the round.

Oh man, that's rich. You obviously don't have a clue what you're talking about. First, I suggest you do a little research on the effectiveness of shotguns in BF2.
Man, you are dense. The reason you have a shotgun as an engineer is because most of the time you are facing an asset that needs to be repaired. To get to that asset, you will need to shoot any enemy that guards it at close range otherwise you will have no time whatsoever to repair it. What's the use of shooting an enemy from a distant who is guarding an asset if it takes you longer than the respawn time to get there and start repairing? And when you are repairing an asset, you are basically a sitting duck. You don't have any use for a long range weapon. As an engineer, I wouldn't want to have any other weapon than a close range weapon that kills with a single shot.

Take a look at the average K:D ratios of players with shotguns. Hell, YOU get a higher ratio with PISTOLS than shotguns, so even you have to be able to understand this point.
No, what you don't seem to understand that K:D ratio says absolutely nothing. You don't seem to understand that killing off as much enemies as possible isn't going to win you a round. Heck, maybe after you have played the game longer than a few hours, you will understand.

Second, AT mines are hilariously ineffective. They're huge and easy to spot, and they have this nifty red skull and crossbones that hovers above them making them useless vs anything except the odd dork in a jihad jeep (and even most of them have enough sense to stop and toss a hand grenade on your mines).
BWAHAHHAAAHAHHAHAAaa!!!!!oneone!!111eleven

OMG, you really have no clue how this game works, do you??? First of all, the red skull is only visible to your own team mates to warn them they are there!!! Second of all, if you are dumb enough to put AT mines on a clear spot of flat light concrete, then indeed, AT mines are not effective. AT mines are very effective when used properly. You place them in or near bushes or rocks and on top of slight hills where an oncoming vehicle can't spot them. Throwing grenades on them? Well, this means they'll have to get out first. Thank you bullseye. Then again, since you think the enemy sees a red skull, this idea is completely wasted on you.

Oh, they are great for tking though, because the moment you put them in a well travelled enemy path, your nearest ally will roll his APC over them then punish you when he dies.
Only a dork who hasn't played the game very much - like yourself - would even think of using mines such a way no vehicle can pass. You always leave a path open for friendlies.

Third, engineer gets nowhere near the ability of team support that medic or even support gets. You get almost no points for repairing due to the reward caps on repair abilities.
Who the hell cares about points? You are so pre-occupied with points and ratios... As an engineer, it's your responsibility to make sure your team's assets are all in tip-top shape. I'll walk along side tanks in the midst of a fight so they keep having the advantage. I'll go to my base to repair everything. I'll ask my commander to spot the enemy Spec-Op who has been taking our turrets and sats down over and over. Sure, he can drop a crate on a single turret to have it repaired, but the time it takes to repair everything this way doesn't help our team. So after he has spotted the Spec-Op for me, I'll take him out and start repairing. First the scanner, because deploying the RPV without scanning first is asking for trouble. Then the RPV, then the turrets. I can do that in a few minutes. It hardly gets me any points but I don't care. Hell, I've been doing that even before there were repair points. Why? Because it helps my team.

An engineer can also rid a tank of C4 an enemy has thrown on them (even if the Spec-Op who placed them on the tank has been killed already, you don't want C4 on your tank because a single handgrenade will be enough to set them off). He can rid roads of mines. He can remove Claymores. He can repair bridges. But I guess you never knew that, huh?

You have to sit there and micro your wrench repair, making sure the guy in the tank doesn't roll you over, and then you're a sitting duck to be blasted at the enemy's convenience.
If you are dumb enough to repair a tank while standing in front of it, or behind it, or in enemy sight then you should stop playing the game alltogether. Maybe you should stick with Solitaire then. The tank itself is your protection.

Both support and medic can make healing/ammo bags to support when he personally is not around (engineer? yep, shafted again). So, the Engineer kit gets weak weaponry, a weak class utility (AT mines), and weak support abilities. The question is now, what game are YOU playing? Team Fortress Classic?
Like I said, you display such lack of knowledge of the game, I urgently and strongly suggest you stick with solitaire. It's guys like you a team doesn't need.

Face it SUD. All your posts so far have proven beyond a doubt you absolutely have no frickin' clue how this game works. You are a stats-whore who thinks the object of the game is to get as many individual points as possible. You are probably one of those guys who quickly leaves a server the moment it becomes clear your team is loosing.

Last edited by ClarkVent (2005-11-07 02:12:12)

ClarkVent
Member
+0|6997
And SUD, since you have been peeking at my stats, it is only fair to return the favor. Some interesting points from you stats:

Total number of kills: 384
Team: Kills, Damage, & Vehicle Damage: 22 / 15 / 24
Time played as Medic: 00:01:01
Time played as Support: 00:00:00

Now my stats:

Total number of kills: 2,754
Team: Kills, Damage, & Vehicle Damage: 82 / 26 / 34
Time played as Medic: 04:53:55
Time played as Support: 01:46:11

Relatively, you do a lot of damage to your own team while doing absolutely nothing to help them. Who do you think people rather have in their team?
Greenie_Beazinie
Aussie Outlaw
+8|7063

ClarkVent wrote:

These guys were doing nothing whatsoever to help the team win the round, all they were interested in was getting as much kills as possible. They camped around respawn spots and bases while the chopper could and should have been used to support the troops on the ground.
Don't get me wrong, i dont like clanners at all, but getting kills does help the team win the round, and if they're camping bases, its generally a good invitation for your team to take them. Your team must have lacked initiative.
Greenie_Beazinie
Aussie Outlaw
+8|7063
@ Clark:

Heal      38
Revive     49
Support  9

The majority of your play-time has been Assault, which, next to sniper is probably the least "team playing" class of the game.

And kills do help the team. Sure, the odd flag or revive will delay the tickets, but a team where the top few players have over 30 kills will generally win over a team with lots of "team players".

Sud is arrogant, but you haven't exactly proved any points against him...
Greenie_Beazinie
Aussie Outlaw
+8|7063
HAHA, dude you've also had 53 of your 115 hours as lone wolf...
ClarkVent
Member
+0|6997
Damn, it seems like nobody know how this game works. You only get a heal point if your team-mate is almost dead! Healing a team-mate whose bar is still half-full, won't give you a point. And since I don't care about healing points, I'll heal whomever needs it.

Same thing for repairs. You only get a repair point if you repair something that has been nearly destroyed. You don't get a point for keeping a tank healthy or removing mines, C4 or Claymores.

Then again, being the stats-whores you guys are you probably only heal/repair when you get a point for it.

As for being a lone wolf: So what? Do you guys think you need to be in a squad all the time? So I've spent less than 50% of my total time as a lone wolf. There are sooooooo many situations where it's even preferable to be a lone wolf (so you don't take up a valuable spawn point from your team mates). If my commander sends me to an enemy base as a Spec-Op, or wants me in a plane, I'll leave a squad.

Anyway, it's clear that a lot of you really have no clue what you are talking about and are only concerned with points and ratios.
Greenie_Beazinie
Aussie Outlaw
+8|7063
Thats just a front for you sucking dude...
ClarkVent
Member
+0|6997

Greenie_Beazinie wrote:

Thats just a front for you sucking dude...
Wow. Snappy come back. If you can't attack the message, attack the messenger. Shows real maturity. How come I'm not surprised?

Last edited by ClarkVent (2005-11-07 02:35:51)

ClarkVent
Member
+0|6997
And, since your stats are so important to you:

Team: Kills, Damage, & Vehicle Damage: 480 / 157 / 127

Dude, please stay away from my team if we ever meet on a server.
kilroy0097
Kilroy Is Here!
+81|7093|Bryan/College Station, TX
Message for ClarkVent..

Please Chill.

To some of your posts.

Medics get a repair point once they have repaired enough health to equal 100%. If they are almost dead, lets say 2 ticks left out of 20, and you heal them you will get close to 90% heal points. So when you heal the next person you will probably get a heal point as soon as you heal 2 ticks.

Repairing vehicles work the same way. Some vehicles have more health than others and hence each tick is worth more. There is an imaginary number out there that determines this. Also BTW Commander assets can go into the negative when it comes to Hitpoints. Hence why you sit there and repair for a while sometimes and they don't come back online. I have had assets that I have repaired come close to 200% damage from multiple C4 hits. They take forever to bring back online.

Supply I believe works on ammo count. As in you give someone ammo worth a certain amount. (1 Grenade, 1 Anti-Vehicle Rocket, perhaps 2 Clips of Ammo) and you get a supply point.

Both Medic and Supply can throw bags on the ground. Not sure how they are calculated when they are picked up. Perhaps in the same percentage sort of fashion. Though not sure.

Also for the record... Engineers can disarm Mines and Claymore, NOT C4. But I'm sure that was just an oversight. Many people believe engineers can and really they can't. Though I wish they could.

Last edited by kilroy0097 (2005-11-07 04:12:11)

"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
TheMajorBummer
Have a nice day!
+-4|7075|Netherlands

Sgt.Gh0st wrote:

Rico's rule considering this matter :

When somebody is being a prick, Its only fair to return the favor.
THUMBS UP!
Greenie_Beazinie
Aussie Outlaw
+8|7063

ClarkVent wrote:

Again, you show such lack of knowledge of the game it makes you look stupid

Man, you are dense.

BWAHAHHAAAHAHHAHAAaa!!!!!oneone!!111eleven

OMG, you really have no clue how this game works, do you???

But I guess you never knew that, huh?

If you are dumb enough to repair a tank while standing in front of it, or behind it, or in enemy sight then you should stop playing the game alltogether. Maybe you should stick with Solitaire then. The tank itself is your protection.
Don't attack the user, eh?

Dude, you think you're god's gift at this game, but any of the decent players on these forums can easily see that you've got no skill.

Plus, i've gotten most of my TK's from jets, where people stand in front of it... as you can see by my road-kills.
ClarkVent
Member
+0|6997

kilroy0097 wrote:

Message for ClarkVent..

Please Chill.

To some of your posts.
I get carried away when obvious stats-padders claim they are the better team-player than non-stat-padders. My apologies.

Medics get a repair point once they have repaired enough health to equal 100%. If they are almost dead, lets say 2 ticks left out of 20, and you heal them you will get close to 90% heal points. So when you heal the next person you will probably get a heal point as soon as you heal 2 ticks.
That's what I said. Dropping a med pack will *always* heal up to 100%. But you don't get any points if their health is higher than (I think) 50%. And I drop a medpack whenever someone needs it, not because I can score points. And I never simply drop loads and loads of medpacks in a place of battle because there's absolutely no sense in that. I will be healing as much team-mates as I will be healing enemies. The net result is I actually help no-one - even though my score will go up like crazy.

I wish you would get a penalty if the enemy picks up a health pack (or ammo pack for that matter) you dropped. That would sure help counter the stat-padders.

Repairing vehicles work the same way. Some vehicles have more health than others and hence each tick is worth more. There is an imaginary number out there that determines this. Also BTW Commander assets can go into the negative when it comes to Hitpoints. Hence why you sit there and repair for a while sometimes and they don't come back online. I have had assets that I have repaired come close to 200% damage from multiple C4 hits. They take forever to bring back online.
Which is my point exactly. No matter what the damage, you still get only one repair point. And I repair them to full health, not to the point I get a repair point. You get a repair point halfway through, but then it would take a Spec-Op only one C4 pack to destroy it again. Hence why I repair it to full health.

Also for the record... Engineers can disarm Mines and Claymore, NOT C4. But I'm sure that was just an oversight. Many people believe engineers can and really they can't. Though I wish they could.
I'm 100% sure I've removed C4 in the past. Maybe I'm mistaken because C4 (unlike Mines and Claymores) disappears by itself after a while if the Spec-Op who has placed them has died. So maybe they disappeared and I was actually repairing the tank.

No matter what, point is that an engineer is a very important team player.

I get pissed off at people that throw their stats around as if it is the most important thing of BF2. As a matter of fact, if you go and break down their scores, you will see their stats are actually pretty bad. I'll give one example.

One of the persons here (you know who you are) has a combined heal+revive score of 863 points. And then he so kindly points out *I* only have a combined heal/revive score of 87. Well, that is absolutely true. I have a lower score. But then again, I have played 4h:53m as a medic. That's one heal/revive point every 202 seconds (no, I don't need a calculator for that). He has played as a medic for 53h:05m. That's one point every 220s. Same for the Engineer. I have one repair point for every 450s played as an engineer. He has one repair point for every 1500s played as an engineer. I guess somebody was more interested in earning a badge.

In short, stats don't say diddly-squat. Plus, I have only one single username on BF2. That means that it has everything from the time I was a noob when I got killed 40+ times in a round while maybe getting a few kills myself. But again, since I don't care about stats, I don't go and create a new username once I reach that point where I get more kills than deaths.

It will take me about 5 days to a week to get 7 hours of play in if I started a new player. And I can guarantee you that at the end of the week, that player will have a K ratio of way over 1. It's that simple to create any stats I like. But I don't. Because the stats are not why I play this game.
ClarkVent
Member
+0|6997

Greenie_Beazinie wrote:

If you are dumb enough to repair a tank while standing in front of it, or behind it, or in enemy sight then you should stop playing the game alltogether. Maybe you should stick with Solitaire then. The tank itself is your protection.
Don't attack the user, eh?
So which user am I attacking again?

Dude, you think you're god's gift at this game, but any of the decent players on these forums can easily see that you've got no skill.
Rrrrrrrright. And decent is, what? Plane whores?

Plus, i've gotten most of my TK's from jets, where people stand in front of it... as you can see by my road-kills.
OMG, and that's an excuse? Well, I got most of my teamkills from people standing in front of my gun.

(actually, if you had read one of my other posts, you would know most of the teamkills came from a hacked game)
Greenie_Beazinie
Aussie Outlaw
+8|7063
Or it means that the squads I play with get damaged/injured/killed less than yours.

I don't give a fuck about your stats, but while you're ripping everyone as if you're Mr Teamplay pisses me off. Most players who have less than great stats are humble about it, and I respect that they play the game and enjoy it. But you come on attacking other players and being a smartass.

Plus you've got a 0.4 KPM. That means you have .8 SPM from kills, leaving a .47 SPM from teamplay. I have 1.01 KPM, resulting in a 2.02 SPM from kills, and a .71 SPM from teamplay. You lose again.
Greenie_Beazinie
Aussie Outlaw
+8|7063

ClarkVent wrote:

Rrrrrrrright. And decent is, what? Plane whores?
So you're saying that there's no skilled players on this forum... only plane and tank whores? You have to be on of the most arrogant and or ignorant players I've met. There's a HUGE amount of players alot better than me, and miles better than you surfing these boards.
ClarkVent
Member
+0|6997

Greenie_Beazinie wrote:

ClarkVent wrote:

Rrrrrrrright. And decent is, what? Plane whores?
So you're saying that there's no skilled players on this forum... only plane and tank whores?
Nope. Never said that. But your definition of a decent player is obviously different than mine. Apparantly, you can tell if a player is skilled by looking only at a few meaningless stats (like K:D, total points, etc). I can break down your stats and show you you're a worse player than I am. Does that mean I actually am the better player? No, it means the stats don't say squat.

You have to be on of the most arrogant and or ignorant players I've met.
So by pointing out how the different kits and weapons can and should be used, and by pointing out getting lots of kills don't help you win a round, I'm an arrogant player? Ok. If that's your definition of being arrogant, so be it.

There's a HUGE amount of players alot better than me, and miles better than you surfing these boards.
And again, you can tell by looking at the stats? Ok, have it your way. You are a great player and much better than I am. I bow at your mad skillz. There.

Now if you excuse me, I have a life to attend to.

Last edited by ClarkVent (2005-11-07 05:02:54)

Greenie_Beazinie
Aussie Outlaw
+8|7063

ClarkVent wrote:

Now if you excuse me, I have a life to attend to.
Dude, dont take a fucking high horse. You've been signed up for much less time than me, and arent too many hours short of mine. Plus, you're on a BF2 stats forums.. so why sign up here if you have no regard for stats? Stats do show the skill of a player, whether you like it or not. In your case, they show you aren't skilled.

You do realise that a kill takes down a ticket? And it IS kills that determine the round? You're actually LOSING the team games by having 40 deaths with such mediocre revive stats.

ClarkVent wrote:

I can break down your stats and show you you're a worse player than I am
LMAO, go ahead man, go ahead. I've already done it for you... oh, but you didnt reply to that.
wilks2005
Member
+1|7002
I got teamkilled by a guy on wake island the other day because I spawned near the chopper and he thought I was going to take it. Its games like that where the monkeys stand around and blast you waiting for the choppers to respawn... makes you want to switch teams and go for th easy kills because you know where they will be. Makes for great jihad jeep kills.  Fly-boys suck.
thinner44
Member
+1|7059
Is there a button for 'team hug' .... lets not get so angry with each other... take it to the battlefield
Greenie_Beazinie
Aussie Outlaw
+8|7063
No
ToiletTrooper
Member
+25|7025|WC
good job
dsb
Member
+0|7027

Sud wrote:

They're huge and easy to spot, and they have this nifty red skull and crossbones that hovers above them making them useless vs anything except the odd dork in a jihad jeep (and even most of them have enough sense to stop and toss a hand grenade on your mines).
I'll give you the huge and easy to spot, but the skull only shows up when the mine was laid by a friendly...stick around.

I happen to agree with most of what you've been saying Sud regarding who should be in vehicles.  Even "whores" are helping the team if by nothing but decreasing the enemy ticket count.  But you are  arrogant beyond measure.  Constantly pointing at K: D ratios when you've spent about 54% of your gameplay time in a piece of armor.  Giving yourself an extra pat on the back because you use an APC over a tank is ridiculous.  it's still armor.  It still takes two c4 packs or 2-3 tank shells to kill.  Not much difference between that and the tank.

The fact that people switch to Anti-Tank when you're around does not mean they fear you or that you have some special reputation as an uber-l337 APCer.  It means they are doing what they need to do to get rid of you.  Would it make them "real men" if they came running out as medics and assault  to get shot up or toss rocks at you when they ran out of bullets and grenades?

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