Sud wrote:
Rofl Clark, tell you what, first work on getting a 1:1 ratio with that assault of yours, then you can make comments as to other people's knowledge of the game, k?
Again, you show such lack of knowledge of the game it makes you look stupid.
Your kill ratio says nothing about how well or bad you play the game! If you had played the game for more than a few hours, you would know. If anything, my less than 1:1 ration shows I'm a team player and give support where support is needed. If my team lacks a medic, I will respawn as a medic or drop my kit and pick up a medic kit. And all I do for the 30 minutes the round lasts is heal and revive my team. As a medic I will not go for those few easy kills if that means I get killed myself and deprive my team from the medic they so much need.
As an assault, I use the grenade launcher a lot to rid the front lines of car-bombers, and choppers. I can hit a moving car as well as a flying chopper 9 out of 10 times. Even though I won't destroy the chopper, I do enough damage for them to fly away to get some repairs. I offer
support. Constantly going for a kill won't make you win rounds. It takes 15 seconds for an enemy to respawn in case you missed that, but it takes well over a minute for a chopper to fly back to a chopper pad and get repaired.
And that's where my less than 1:1 kill ratio comes from. Because I don't give a crap about the kills, I give a crap about helping my team with whatever is needed. That's how I got my purple heart. In rounds where I only got 5 kills while getting killed almost 30 times. Because in that round, I was mostly a medic who just about never took out my gun.
If they're whoring an area and KILLING A LOT OF PEOPLE, that puts YOUR TEAM at the advantage. Especially if the enemy gets mad at them and spends their resources trying to purge them. They also often keep other enemy aircraft OFF your troops such as planes and other choppers because choppers are an absolute plane magnet. If they're whoring, and having a degree of success at inflating their stats, you should have more than enough resources free to deal with anything else. That is, of course, unless your team is filled with negative ratio players.
Again, you really have no clue what the game is about, do you? Killing many enemies in their base while a few of their team mates are capping flags all over the place won't make your team win the round.
Oh man, that's rich. You obviously don't have a clue what you're talking about. First, I suggest you do a little research on the effectiveness of shotguns in BF2.
Man, you are dense. The reason you have a shotgun as an engineer is because most of the time you are facing an asset that needs to be repaired. To get to that asset, you will need to shoot any enemy that guards it
at close range otherwise you will have no time whatsoever to repair it. What's the use of shooting an enemy from a distant who is guarding an asset if it takes you longer than the respawn time to get there and start repairing? And when you are repairing an asset, you are basically a sitting duck. You don't have any use for a long range weapon. As an engineer, I wouldn't want to have any other weapon than a close range weapon that kills with a single shot.
Take a look at the average K:D ratios of players with shotguns. Hell, YOU get a higher ratio with PISTOLS than shotguns, so even you have to be able to understand this point.
No, what you don't seem to understand that K:D ratio says absolutely nothing. You don't seem to understand that killing off as much enemies as possible isn't going to win you a round. Heck, maybe after you have played the game longer than a few hours, you will understand.
Second, AT mines are hilariously ineffective. They're huge and easy to spot, and they have this nifty red skull and crossbones that hovers above them making them useless vs anything except the odd dork in a jihad jeep (and even most of them have enough sense to stop and toss a hand grenade on your mines).
BWAHAHHAAAHAHHAHAAaa!!!!!oneone!!111eleven
OMG, you
really have no clue how this game works, do you??? First of all, the red skull is only visible to
your own team mates to warn them they are there!!! Second of all, if you are dumb enough to put AT mines on a clear spot of flat light concrete, then indeed, AT mines are not effective. AT mines are
very effective when used properly. You place them in or near bushes or rocks and on top of slight hills where an oncoming vehicle can't spot them. Throwing grenades on them? Well, this means they'll have to get out first. Thank you bullseye. Then again, since you think the enemy sees a red skull, this idea is completely wasted on you.
Oh, they are great for tking though, because the moment you put them in a well travelled enemy path, your nearest ally will roll his APC over them then punish you when he dies.
Only a dork who hasn't played the game very much - like yourself - would even think of using mines such a way no vehicle can pass. You
always leave a path open for friendlies.
Third, engineer gets nowhere near the ability of team support that medic or even support gets. You get almost no points for repairing due to the reward caps on repair abilities.
Who the hell cares about points? You are so pre-occupied with points and ratios... As an engineer, it's your responsibility to make sure your team's assets are all in tip-top shape. I'll walk along side tanks in the midst of a fight so they keep having the advantage. I'll go to my base to repair everything. I'll ask my commander to spot the enemy Spec-Op who has been taking our turrets and sats down over and over. Sure, he can drop a crate on a single turret to have it repaired, but the time it takes to repair everything this way doesn't help our team. So after he has spotted the Spec-Op for me, I'll take him out and start repairing. First the scanner, because deploying the RPV without scanning first is asking for trouble. Then the RPV, then the turrets. I can do that in a few minutes. It hardly gets me any points but I don't care. Hell, I've been doing that even before there were repair points. Why? Because it helps my team.
An engineer can also rid a tank of C4 an enemy has thrown on them (even if the Spec-Op who placed them on the tank has been killed already, you don't want C4 on your tank because a single handgrenade will be enough to set them off). He can rid roads of mines. He can remove Claymores. He can repair bridges. But I guess you never knew that, huh?
You have to sit there and micro your wrench repair, making sure the guy in the tank doesn't roll you over, and then you're a sitting duck to be blasted at the enemy's convenience.
If you are dumb enough to repair a tank while standing in front of it, or behind it, or in enemy sight then you should stop playing the game alltogether. Maybe you should stick with Solitaire then. The tank itself is your protection.
Both support and medic can make healing/ammo bags to support when he personally is not around (engineer? yep, shafted again). So, the Engineer kit gets weak weaponry, a weak class utility (AT mines), and weak support abilities. The question is now, what game are YOU playing? Team Fortress Classic?
Like I said, you display such lack of knowledge of the game, I
urgently and strongly suggest you stick with solitaire. It's guys like you a team doesn't need.
Face it SUD. All your posts so far have proven
beyond a doubt you absolutely have no frickin' clue how this game works. You are a stats-whore who thinks the object of the game is to get as many individual points as possible. You are probably one of those guys who quickly leaves a server the moment it becomes clear your team is loosing.
Last edited by ClarkVent (2005-11-07 02:12:12)