tindari
Member
+0|6629
The M95 only does 190 damage if you hit a vehicle. Against infantry it only does slightly more damage than the L96A1 at the expense of poor scope reticles and worsened deviance.

The difference is that it WILL KILL A PILOT OF A HELO OR JET IN ONE SHOT, IF YOU GET A HEAD-SHOT. (and ONLY if you get a headshot)

The description of the gun hints at this, and it's true in-game. You can actually snipe the pilot right out of the vehicle. They slump over dead in one shot, leaving the helo or jet spinning out of control.

It's very amusing to snipe the pilot out of the attack helo, then watch the gunner die when the helo crashes into a building. On maps like Dalian Plant you can climb the construction crane, pre-aim your shot for the helo right where the pilots head would be when he enters the vehicle, then sit there and wait. When the pilot gets in and starts to spool up his engines you pop him once and he dies. The funniest part of all, is the other guys nearby are usually in such a rush to take the helo, they'll get in, and you can pop them too. I've had three kills in a row there on pilots alone, and since they're in a vehicle, they don't usually see you if you're high above them.

If you miss the headshot though, it will NOT damage the pilot at all. Instead, it will do about 2 bars of damage to the jet or helo.

I just thought I'd clear that up. Test it if you like. It's pretty much impossible to hit a moving jet, but I have shot pilots out of helos that were in a hover on occasion.

Long story short, the M95 can be annoyingly effective if you're on a server where everyone wants to be a pilot and you decide to spawn-camp the helo or jet. Otherwise, stick with the L96A1.
Jemme101
M24 Abuser
+99|6720|Valley of the Dragons

tindari wrote:

The M95 only does 190 damage if you hit a vehicle. Against infantry it only does slightly more damage than the L96A1 at the expense of poor scope reticles and worsened deviance.
Zzzzz ...

The M95 will allways do 95 damage to any Infantry type in the game. The L96A1 will only do 95 damage to Infantry without bodyarmor (SpecOps, Engineer, Medic and Sniper).
irok100
Member
+114|6869
more BD on M95 ... but it gives you a better reference with the numbers
Jemme101
M24 Abuser
+99|6720|Valley of the Dragons

irok100 wrote:

more BD on M95 ... but it gives you a better reference with the numbers
Engrish ?
Nino-Uk
Member
+1|6623|London, UK
BD = Bullet Drop?
DrunkFace
Germans did 911
+427|6900|Disaster Free Zone

irok100 wrote:

more BD on M95 ... but it gives you a better reference with the numbers
Same bullet drop for ALL weapons in the game.
PspRpg-7
-
+961|6917

stryyker wrote:

more bullet drop on the M95.

the only advantage it has is sounding badass.
...I thought there was more on the L96.
Todd_Angelo
Leukocyte
+336|6846|Warlord

DrunkFace wrote:

Same bullet drop for ALL weapons in the game.
All weapons with the same bullet velocity. This includes the pistols but not the LMGs.


PspRpg-7 wrote:

stryyker wrote:

more bullet drop on the M95.

the only advantage it has is sounding badass.
...I thought there was more on the L96.
See links in sig.
greenhaven
Member
+47|6685

I.M.I Militant wrote:

omfg how many times do i have to vtell u .. THE M95 HAS LESS FUKEN BULLET DROP u need to fucken realise that
Not again, because it's wrong.DICE HAS SAID THAT ALL WEAPONS HAVE THE SAME BULLET DROP JACKASS. </aol>

Last edited by greenhaven (2006-10-16 03:43:33)

bobby177
Member
+129|6693|Texas.. getting out asap
All Weapons In The Game Have The Same Bullet Drop And Velocity
All Weapons In The Game Have The Same Bullet Drop And Velocity
All Weapons In The Game Have The Same Bullet Drop And Velocity
All Weapons In The Game Have The Same Bullet Drop And Velocity
All Weapons In The Game Have The Same Bullet Drop And Velocity
All Weapons In The Game Have The Same Bullet Drop And Velocity
All Weapons In The Game Have The Same Bullet Drop And Velocity
All Weapons In The Game Have The Same Bullet Drop And Velocity
Drunk_Musketeer
To be honest I don't care anyway..
+57|6957|Great Wall
SVD > M24 > Type 88 > L96A1 > M95

In scale 1-10
10 > 10 > 10 > 10 > 3

M95 is 2nd worst unlock.. only P90 is worse than that.

Last edited by Drunk_Musketeer (2006-12-03 00:47:53)

Marinejuana
local
+415|6804|Seattle

Jemme101 wrote:

Lots of misinformation in this thread.

Stats on both Rifles can be found here --> Weapon-Chart 1.22 <--, made by Black_Duck_1. Original TotalBF2 thread

To sum it up; the M95 does more damage and has less accuracy, the L96A1 does less damage and has an higher accuracy.

BULLETDROP IS THE SAME FOR ALL WEAPONS IN THE GAME

This has allready been confirmed 7 months ago by the people at DICE

It was discussed ages ago on the Total BF2 forums. It began when somebody did tests on bulletdrop on Gulf of Oman and the thread got a lot of peeps replying to it. I think the OP finaly came into contact with somebody at DICE which confirmed the bulletdrop ingame. I found the thread --> Bulletdrop Thread - Total BF2 Forums.

I found the original interview Total BF2-Armando Marini
Scroll down for the part on bulletdrop.

Results after testing were as follows ...

http://www.xs4all.nl/~thoorens/bf2/bulletdroptravel.jpg

Testing again was done by Black_Duck_1.

The results were measured in a level firing field. Ingame you will have to compensate for being either on an higher or lower elevation than your targets position.
this is a good post, and it solves the matter of bullet drop between sniper rifles, but it is actually somewhat incorrect.

http://shormanm.home.mchsi.com/weapon-chart-1.22.JPG

as you can see, light machine guns have half the velocity of any other small arms, so what jemme says about "all weapons" is true between carbines, assault rifles, sniper rifles, and SMGs, but is not true if u compare sniper rifles with LMGs. The LMG will have significantly more bullet drop. any master of LMGs (i am not) could have read this post and mentioned that you have to aim high. and "all weapons" is still incorrect because the tank cannon is obviously a very low velocity round. does anybody know the velocities for all the vehicle weapons? that would finally answer any questions that remain about bullet drop.
henno13
A generally unremarkable member
+230|6568|Belfast
l96=teh best! best damage to the head and who gives a fuck if it has more bullet drop. the only advantage to teh m95 is it can shoot through glass!
Todd_Angelo
Leukocyte
+336|6846|Warlord

Marinejuana wrote:

this is a good post, and it solves the matter of bullet drop between sniper rifles, but it is actually somewhat incorrect.... "all weapons" is true between carbines, assault rifles, sniper rifles, and SMGs...
And pistols.

Marinejuana wrote:

...but is not true if u compare sniper rifles with LMGs.
Yes, this is clarified elsewhere. And since we're *cough* encouraged to search anyone interested should find that info out without too much trouble.

Marinejuana wrote:

does anybody know the velocities for all the vehicle weapons? that would finally answer any questions that remain about bullet drop.
Tank cannons, fixed MGs, co-ax MGs and turret MGs are the same as the LMGs if I remember correctly.


henno13 wrote:

l96=teh best! best damage to the head...
Same as all the other sniper rifles: death.

henno13 wrote:

...who gives a fuck if it has more bullet drop.
Anybody intersted in the truth? And it doesn't.

henno13 wrote:

the only advantage to teh m95 is it can shoot through glass!
It also takes all classes down to 2 bars... v. 40% for the other two bolt-actions... which is useful for combat snipers fighting in the thick of things. See my vid for examples.
FrankieSpankie3388
Hockey Nut
+243|6749|Boston, MA

BUDFORCE wrote:

the M95 is crap, is innacurate so it fails the main purpose of a sniper rifle. The L96a1 however is simply amazing, so you have to unlock the M95 to get the L96a1 at some point.

Contrary to what has been said previously, the DOA-12 is probably one of the best unlocks in the game, in terms of improvement on the original. It also takes no skill to use at close range, you simply point at them, click as fast as you can, and they will die first.

It goes whitout saying that the DOA-12 is poor at long range, but then so is the Mp5 and pp19 compared to nearly every other weapon in the game.
How is the DAO-12 the best unlock in the game? The P90 is far more superior than the DAO-12. The point of Anti-Tank having a separate gun is the fact that when you should at tanks from long range and they bail out, you could finish them off. The DAO-12 won't help you at all, you'd be much better off with the pistol. The P90 is a lot more accurate at long range, especially if you know how to use it. Also, the insanely high rate of fire makes up for the lack of power in close range combat. Therefore P90 > DAO-12. Besides, who plays anti-tank on closed city maps? You need to play Anti-Tank on huge maps with lots of armor like Wake and Dragon Valley. And those maps are where the DAO-12 sucks compared to any other SMG.

As for the M95, I noticed that it seems to do more damage if you hit them in the body with it. I think the M95 always does 90 damage unless it's a head shot. The L96 seems to take more than 2 hits to the body to kill sometimes. I personally think the M95 should be 1 shot kill though because of the fact that it's a .50 cal bullet and one of those could actually disable an APC in real life. If you get shot by one of those from as close as you get shot in the game, you will just be decapitated.
FFLink
There is.
+1,380|6910|Devon, England
I love it how people still think bullet drop varies for each gun...

In my opinion, they are both the same in different ways. L96A1 is good for long range sniping, for example kubra or wake. M95 is opposite, for example karkand bridge.
The_Jester
Member
+52|6710|Italy

FrankieSpankie3388 wrote:

Besides, who plays anti-tank on closed city maps? You need to play Anti-Tank on huge maps with lots of armor like Wake and Dragon Valley.
This flawed logic is the main cause of hardcore tank-spawncamping in city maps.
If nodoby spawns as AT on city maps, prepare yourself for a very frustrating round. On Wake and Dragon Walley there are jets and choppers, on city maps you NEED some at dudes.
And the DAO happens to be one of the best weapons in qcb.
Todd_Angelo
Leukocyte
+336|6846|Warlord

FFLink13 wrote:

I love it how people still think bullet drop varies for each gun...
Stunning, ain't it?
FrankieSpankie3388
Hockey Nut
+243|6749|Boston, MA

The_Jester wrote:

FrankieSpankie3388 wrote:

Besides, who plays anti-tank on closed city maps? You need to play Anti-Tank on huge maps with lots of armor like Wake and Dragon Valley.
This flawed logic is the main cause of hardcore tank-spawncamping in city maps.
If nodoby spawns as AT on city maps, prepare yourself for a very frustrating round. On Wake and Dragon Walley there are jets and choppers, on city maps you NEED some at dudes.
And the DAO happens to be one of the best weapons in qcb.
I know, but a good team wouldn't allow tank spawn rape to begin with. I don't remember the last time somebody baseraped my team in a tank, but at the same time, I don't remember the last time I played Karkand at the same time... Spec Ops is a much more efficient in closed city maps like Karkand. Lots of hiding spots and closed places for you to sneak up on the tank. Besides, trust me, I know how to play Anti-Tank, it's the only expert badge I have so far and I don't even play Anti-Tank on city maps. And for bigger maps with Helis and Jets, you need ATs even more. Tanks now have the back up of helis and jets with them so you're going to have an even harder time taking them out. Also, the most satisfying thing to do is take out a heli with a SRAW.

And I already mentioned in the rest of my post, which you conveniently removed from the quote, that Anti-Tank was not designed for CQC. Therefore, you don't need a shotty like the DAO-12. The P90 is better because it's very accurate at long range when you learn how to use it properly, and I was just saying that the high rate of fire makes up for its weak punch in CQC.

AND:

Drunk_Musketeer wrote:

SVD > M24 > Type 88 > L96A1 > M95

In scale 1-10
10 > 10 > 10 > 10 > 3

M95 is 2nd worst unlock.. only P90 is worse than that.
I'm going to pretend like you didn't say that. The P90 is a great gun, you just have to know how to use it.

Last edited by FrankieSpankie3388 (2007-01-06 08:29:13)

Marinejuana
local
+415|6804|Seattle

Todd_Angelo wrote:

Marinejuana wrote:

...but is not true if u compare sniper rifles with LMGs.
Yes, this is clarified elsewhere. And since we're *cough* encouraged to search anyone interested should find that info out without too much trouble.
which is why jemme's post should be edited so as not to spread misinformation. he sounds concerned about that.

sorry if others have already pointed that out.

also, what is the velocity for the jet's guns?
oChaos.Haze
Member
+90|6657
Let's clarify one more time.  Bullet drop = gravity's effect on a bullet as it travels.  Assuming you shoot COMPLETELY level, then your bullet is only going to travel for the length of time that it takes for you to hold a bullet in your hand and drop it from that height to the ground.  Gravity is CONSTANT no matter what the weight.  I could take the worlds heaviest bullet and the worlds lightest bullet, extend my arms, and drop them to the ground.  Guess what?  They'd hit the ground at the same time.  The speed at which they go forward does NOT change the speed at which they drop.    Obviously aiming up changes this and brings velocity into play.  But if we're comparing here, then you'd want to judge with straight level shots.  I guess wind resistance and bullet shape could be used to compare airdrag, but in essence, they are going to fall at the same rate of speed.  8th grade physics FTW!  Thank you Bill Nye the Science Guy.

Last edited by oChaos.Haze (2007-01-06 08:49:03)

Sigarms357
Say Hello to My 11-87
+6|6958

ChyneseGUY wrote:

whether i should unlock it over the DAO-12 so i can get my basic engineer badge. .
You are kidding right???  I got expert engineer with an 11-87.  Dao is for sissys
Jemme101
M24 Abuser
+99|6720|Valley of the Dragons

Marinejuana wrote:

Todd_Angelo wrote:

Marinejuana wrote:

...but is not true if u compare sniper rifles with LMGs.
Yes, this is clarified elsewhere. And since we're *cough* encouraged to search anyone interested should find that info out without too much trouble.
which is why jemme's post should be edited so as not to spread misinformation. he sounds concerned about that.

sorry if others have already pointed that out.

also, what is the velocity for the jet's guns?
I changed the post on page 1 with the exception for LMG's concerning velocity and bulletdrop.

You can find all velocities in the BF2 game folder --> EA GAMES\Battlefield 2\mods\bf2\Objects_client ; in either the Weapons folder or the Vehicles folder ; look for the Notepad file and scroll down to ObjectTemplate.velocity

USTNK_M1A2 - maingun = ObjectTemplate.velocity 150

PlaneMG - Jet Guns = ObjectTemplate.velocity 1000

oChaos.Haze wrote:

Let's clarify one more time.  Bullet drop = gravity's effect on a bullet as it travels.  Assuming you shoot COMPLETELY level, then your bullet is only going to travel for the length of time that it takes for you to hold a bullet in your hand and drop it from that height to the ground.  Gravity is CONSTANT no matter what the weight.  I could take the worlds heaviest bullet and the worlds lightest bullet, extend my arms, and drop them to the ground.  Guess what?  They'd hit the ground at the same time.  The speed at which they go forward does NOT change the speed at which they drop.    Obviously aiming up changes this and brings velocity into play.  But if we're comparing here, then you'd want to judge with straight level shots.  I guess wind resistance and bullet shape could be used to compare airdrag, but in essence, they are going to fall at the same rate of speed.  8th grade physics FTW!  Thank you Bill Nye the Science Guy.
With the difference being that the Distance travelled is greater with an higher Velocity. SO while gravity is a constant the drop is less per meter travelled for a weapon which fires a bullet with a greater velocity as compared to one that fires it with lesser velocity.
Not that it matters for this game. Only the Snipers that shoot over a great distance have to compensate for drop and it is the same all the time.
oChaos.Haze
Member
+90|6657
Good call.  I really just wanted to make the point about how a bullet can only travel as long as it takes for gravity to pull it down, if shot straight.  That blew my mind when I was younger and realized that.
Jemme101
M24 Abuser
+99|6720|Valley of the Dragons
Twas the same for me when I first had it explained in physics class

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