loubot
O' HAL naw!
+470|6765|Columbus, OH
I get low network latency from =SOE= server:   66.102.113.61:16567
Mr.M.v.W
Member
+2|6428|Rotterdam, Netherlands
Our =SoE= Euro server is not running anymore
Please join our other friend where =SoE= also admins:
[url=http://www.gametracker.com/server_info/64.34.184.52:16567/]=PL= EURO FORCE RANKED SERVER - 64.34.184.52:16567[/url]

Last edited by Mr.M.v.W (2008-03-02 05:06:28)

Snake
Missing, Presumed Dead
+1,046|6753|England

Yea, this is kind of an old topic now
Mr.M.v.W
Member
+2|6428|Rotterdam, Netherlands
Well A little update
Larva
Member
+3|5956|Cleveland, OH, USA
Once again the Napalm Cowboys are hosting booster packs tonight, in addition to the Highway Tampa map.  We've also upgraded our server to 64 slots moved it to the west coast to a beefy new machine with fat bandwidth.  So stop by and join in the carnage!

-=NC=- BBQ & Beer Garden - Fan Favorite Maps!: 72.37.185.42 : 16567
Teamspeak: 67.222.138.10:8758 (18 yrs + only thank you)
www.NapalmCowboys.com

EDITED Sep 27, 2008: Updated Server IP and Slot Info

Last edited by Larva (2008-09-26 21:01:54)

Sup3r_Dr4gon
Boat sig is not there anymore
+214|6514|Australia
Just tonight I found an 24/7 IO great wall server (32p size though ).

I'm not sure of the IP, but it's run by an Australian clan called AK-101. I don't know if it has a ping limit, so if you connect from EU/US you might be kicked. Check it out anyway, God knows we need more populated EF servers down under.
globefish23
sophisticated slacker
+334|6511|Graz, Austria

Sup3r_Dr4gon wrote:

great wall server (32p size though )
That's probably because all the EF maps come only in 16 and 32 player sizes.
There are no 64 player sized maps in regards of additional spawn points.
You can use 64 players on the 32 sizes though, as the maps are actually big enough. They merely removed the additional spawn points.
Sup3r_Dr4gon
Boat sig is not there anymore
+214|6514|Australia

globefish23 wrote:

Sup3r_Dr4gon wrote:

great wall server (32p size though )
That's probably because all the EF maps come only in 16 and 32 player sizes.
There are no 64 player sized maps in regards of additional spawn points.
You can use 64 players on the 32 sizes though, as the maps are actually big enough. They merely removed the additional spawn points.
I know about that, it's just that when it comes to IO Great Wall, 16p > 32p. I don't really get why the admins chose that size, theres far to much walking between the flags, and considering that it never gets to full capacity, it just makes the fights few and far between.
globefish23
sophisticated slacker
+334|6511|Graz, Austria

Sup3r_Dr4gon wrote:

globefish23 wrote:

Sup3r_Dr4gon wrote:

great wall server (32p size though )
That's probably because all the EF maps come only in 16 and 32 player sizes.
There are no 64 player sized maps in regards of additional spawn points.
You can use 64 players on the 32 sizes though, as the maps are actually big enough. They merely removed the additional spawn points.
I know about that, it's just that when it comes to IO Great Wall, 16p > 32p. I don't really get why the admins chose that size, theres far to much walking between the flags, and considering that it never gets to full capacity, it just makes the fights few and far between.
Oh, I see!
For I/O the 16p size is indeed better.

Although, if one team has the better players, the rounds are quickly over very often.
And a good support guy on the defending team can kill of all the parachuting attackers quite easily.

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