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This is two X1900's in Crossfire mode with a 3rd X1900 acting as a discrete PPU (physics processing unit). WAY too spendy but just a taste of what is coming down the pipeline.
here is the text from the article:
As an X1900XT owner, I find it pretty interesting to think that when I replace it with a new X???? one day that I could simply drop it down to the next PCI slot and use it for a physics processor and let the new card take over for GPU duties. Pretty amazing where tech is currently heading in the graphics department.ATI announces GPU-based physics acceleration plans
By Geoff Gasior - 9:58 AM, June 6, 2006
TAIPEI, TAIWAN — ATI used the first day of Computex to announce its strategy for GPU-based physics processing. Radeon X1000 series graphics processors will be capable of accelerating the Havok FX physics API as a part of what ATI is calling a "boundless gaming" experience. GPU-based physics acceleration is nothing new, of course; NVIDIA announced its support of Havok FX back in March. However, ATI says its approach is far superior to that of NVIDIA, in part because ATI's implementation can support three graphics cards in a single system.
ATI had a demo system running a pair of Radeon X1900s in CrossFire with a third X1900 card dedicated solely to physics processing. This configuration was appropriately referred to as the "meat stack," and while it produced silky frame rates in a number of demos, it's not the only Radeon configuration that will support GPU physics. In addition to supporting three-card configs, ATI will also allow a pair of its graphics cards to split rendering and physics between them. The graphics card dedicated to physics doesn't even need to match the other graphics card(s) in the system; for example, it's possible to run a high-end Radeon X1900 XTX crunching graphics alongside a more affordable Radeon X1600 series card for physics. In fact, ATI had a demo system set up with a pair of Radeon X1900s in CrossFire and a Radeon X1600 XT accelerating the Havok FX physics API.
With support for three-card configurations and no need to match cards used for graphics and physics, ATI looks to have the most flexible Havok FX acceleration implementation. ATI also claims to have a significant performance advantage when it comes to GPU-based physics acceleration, citing the Radeon X1000 series' ample shader processing power, efficient dynamic branching, and fine-grained threading. Of course, the first games to use Havok FX aren't expected until later this year. Havok FX isn't exactly comparable to what Ageia's doing with hardware physics acceleration, either; Havok FX is limited to "effects physics" that don't affect gameplay, while Ageia's PhysX PPU has no such limitation.
It's plenty soon to start speculating on whether this will really pan out or not, as ATI is said to be still working on drivers to support this but it is definitely heading in the right direction.
This could spell doom for Ageia PhysX as why would you buy a dedicated PPU when you could just upgrade GPU and use the old one. Ageia better get on the ball if they wish to combat this option.
Last edited by ShotYourSix (2006-07-11 10:43:56)