Poll

Should EA/Dice add more Splash Damage to the Blackhawk Mini-guns?

1) Yes86%86% - 441
1) No13%13% - 68
Total: 509
Jenkinsbball
Banned
+149|6812|USA bitches!
I say yes. I was being transported to a flag on Wake and we circled around the back. The base was littered with enemies and I started gunning. There was this one guy that was laying prone shooting at something and I had sooooo many bullets on him, all you could see was a cloud of grey dust. I literally hit my target for over 15 seconds and he gets up and walks away and we get shot down.

What the fuck?

Last edited by Jenkinsbball (2006-07-12 13:54:33)

CrazyJeepDriver
Member
+3|6897|Central Coast, NSW Australia
Yeah, buff the Blackhawk Miniguns up a bit, not as powerful as they were before, but at least able to kill someone without firing thousands of rounds at them.
137[CSi]
Headshot Specialist
+104|7101|Woodland Hills, Ca

oberst_enzian wrote:

i reckon the nerfing of the bh is one of the worst nerfs the have done so far. just one example among countless others where they fucked wtih something they should have left alone, while leaving alone the things they really need to change.

fuck heads.
This game just plain fucking sucks now!
|SoW|BlackFire
C4 WHORE
+67|6980|Colorado
Totally agree.

+1.
Roger Lesboules
Ah ben tabarnak!
+316|6840|Abitibi-Temiscamingue. Québec!
....Those are MINIGUNS...even if it say mini it still can shoot bullets no?!?! And who havent seen those movie of those in action...i mean...why cant EA/DICE give a little respect to that gun!

Unclean009 wrote:

Vintageologist wrote:

Wasder wrote:

I voted yes, but the other two choppers' guns must be powered up as well, given higher rates of fire and splash damage.
Sorry, but that wouldn't make sense as they have the same machine guns mounted on the other vehicles (T90, Vodnic, etc...)
He is saying to make the choppers balanced. I think they should increase the splash damage on the Blackhawk and give the other 2 chopper exploding bullets like on the mec chopper. Now that would be balanced.

BTW: they arnt the same guns...
You are clearly a fucking retard. Giving the other choppers explosive rounds would NOT be balanced. The Super Cobra and the Z-10 are smaller, faster, and more aerodynamic. For a penalty, they a gun that's not as powerful as Godzilla on a shit rampage. The Mi-28 is a fat piece of shit, but since it's lacking in all other departments, they gave it an incredibly powerful gun.
Jbrar
rawr
+86|6805|Winterpeg, Canada
I have only seen a handful of pilots who can actually get decent gunners since patch 1.2, the thing is a death trap. The majority of people use it so they can ditch it on a high roof and attack from there. LIke FUCK, a few days agos i faced a full black hawk as a Special forces w/ my scar, they were good gunners and had a good pilot, i frickin got hit by almost all their shots, but yet i survived to take out 3 of the guys, gunner plus two others. Dice fucking nerfed it so bad that all u need is a pistol, some practice and u'll pwn it.
Hellfire(Fish)
Your Favorite Whiny Liberal
+8|6768|Alabama, United States
Why don't they just Increase bullet deviation for the black hawk a good deal, Decrease flare regen time for transports, Increase the rate of fire and damage for the Chinese/MEC Transports, and Increase the fire rate and damage of the Chinese/MEC Transport Helicopters?

Seems like that's a good place to start.
_-_911_-_180891
Member
+540|6766|Shanghai, ethnicity=German
Yes, of course. And what they should do is.. when some ppl base reap the carrier that they can't get into the carrier and use the mini guns for mas destuction. And boost up their pts.
kr@cker
Bringin' Sexy Back!
+581|6813|Southeastern USA
generally, when I pick up a game described as "squad based combat simulation", I expect some simulation, granted, they have to make some allowances for map size and such, in real life you would always be in the essex turret range on a map like wake, but damn, blackhawks make devestating ground suppression platforms, conversely, they are as hard to hit with an SRAW or a stinger turret as the side of a barn, I think they should revert to the original damage specs on all weapons, and use patches to, you know, patch things, like 3 minute client verification times.
Operator_Stavros
Member
+3|7000
This is going to be a long post but provides some decent input on the transpot heli guns.

They dont need to add splash damage to the miniguns or ANY explosive capabilities, what they need to do is give it e real ROF of 4000 rounds per minute.  Now obviously this isn't feasable because it would probably lag the game to shit to register that many shots, but they could simulate it.

They could give it a ROF of 500 rounds per minute to optimize netcode, but each round be a tight torso-sized "shotgun" blast of 8 rounds of 5.56mm.  They should have the same power of the games regular 5.56mm round, meaning 5-6 rounds to kill.  However one short torso sized blast of at least 8 rounds at minimum, would kill any infantry if you are able to aim decently.  It would be easier than it is now to kill infantry, but not as ridiculously so as it was before the nerf

You still would be able to take down vehicles as well since you have an effective ROF of 4000 rounds per minute, which is more than 4 M249s.  That should be sufficient to rape vehicles to a flaming wreckage, but not instantaneously to preserve game balance.

And to balance out the other transports, they should beef up their 12.7mm guns to deal a sight amount more damage to reflect APIT Armor Piercing Incindiary Tracers , but still not explosive with splash damage. So infantry would die with one direct hit, so if you can aim well and hit something it will die.  Vehicles should die faster than the minigun would, due to the heavier APIT round. 

This would balance out the easier to kill infantry minigun with a slight "spread" on its shots, with a heavy duty APIT round from the MEC and PLA choppers to rape light vehicles, and slightly damage armor.

What are your thoughts?
Phrozenbot
Member
+632|6879|do not disturb

It would be nice if they gave the PLA and MEC heli transports some better firepower as well. Those 50 cal rounds don't seem to hit anything. I'd like it if they would increase the rate of fire on the 50 cals just to make it even.
LT.Victim
Member
+1,175|6826|British Columbia, Canada
Someone Link this post to EAs Official Thread, so we can hopefully get some attention..
Meggido
Member
+7|6911
I think all transport choppers need proper guns. The do not need to be as damaging as the original BlackHawk miniguns, which were monstrous, but you need to be able to hit something while flying.

The only way I have been able to use the BH miniguns since they were nerfed, has been by flying the chopper myself to a particular spot, and then manning the gun while the chopper is landed.

Now, the main complain about the BH was that is was too powerful and had no real counter part. Giving all transport choppers decent guns should address the issue.
Hellfire(Fish)
Your Favorite Whiny Liberal
+8|6768|Alabama, United States

Operator_Stavros wrote:

This is going to be a long post but provides some decent input on the transpot heli guns.

They dont need to add splash damage to the miniguns or ANY explosive capabilities, what they need to do is give it e real ROF of 4000 rounds per minute.  Now obviously this isn't feasable because it would probably lag the game to shit to register that many shots, but they could simulate it.

They could give it a ROF of 500 rounds per minute to optimize netcode, but each round be a tight torso-sized "shotgun" blast of 8 rounds of 5.56mm.  They should have the same power of the games regular 5.56mm round, meaning 5-6 rounds to kill.  However one short torso sized blast of at least 8 rounds at minimum, would kill any infantry if you are able to aim decently.  It would be easier than it is now to kill infantry, but not as ridiculously so as it was before the nerf
That is exactly the way it used to be, as i remember.   The blackhawk used to shoot out a diamond shaped spread of bullets (you could notice it shooting at the ground or something) Now why can't we go back to that?
Lionbeat
Member
+9|6909|LONDON

Mekstizzle wrote:

fierce wrote:

Yes, but not as much as in 1.12. And they should improve the MEC/PLA Chopper Guns.

It's schizophrenic that a Vodnik can easily kill a Black Hawk, but not vice versa.
Lies, this moron was trying to take out our BH with his .50 on his Vodnik and i simply put in a load of solid fire and yes, he lost. He tried to bail but the car explosion killed him. I was surprised too of how quickly his car was shredded. The miniguns may not have splash damage but they utterly rape the ground light vehicles. I just think that they need more HP. Same with the Hip.

Maybe the Hip should have more to compensate for its crappy guns/maneuverability.

I just think that BH with splash damage isn't really needed. It's fine as it is and it really isnt much of a problem, i think that maybe the guns are too accurate and maybe some innacuracy would make things easier. However the HP on the transport choppers is way too low.
The Vodnik probably only had 5 bars or something. The guns are way under powered now. Can you imagine the kind of damage those bastard guns would do in real life!? They are seriously feeble now - I've survived quite happily when being attacked by one, and have seen others survive happily whilst I'm attacking them.

Echoing others. Uprate it. I think it was fine how it was pre 1.3 - come on, those guns are FKIN NASTY! If not, then at least give it a boost. Come on! It fires like 3000 RPM or something ridiculous. (OK -I made the last bit up - but i bet it's not far off).
l=l-Oneill-l=l
Member
+27|7100|Dundas, ONT, Canada

Vintageologist wrote:

Wasder wrote:

I voted yes, but the other two choppers' guns must be powered up as well, given higher rates of fire and splash damage.
Sorry, but that wouldn't make sense as they have the same machine guns mounted on the other vehicles (T90, Vodnic, etc...)
And why not before 1.2 patch BH was like flying fortress, not even tank could of taking it down. I agree that mini-gun is useless and could use some more splash damage, but I also agree about doing the same to rest of transport choppers.

BTW I said YES.

Last edited by l=l-Oneill-l=l (2006-07-18 04:49:35)

delta_III
Member
+4|6889|Carrollton, Tx
The Blackhawk used to be fun when you could actually hit something with the guns. Now it is basically a flying death trap, as it cannot even defend itself. It used to provide a catalyst for team work. Now no one wants to even ride in it. It really is a shame. I used to have some really good times in the blackhawk working together as a team with engineers and medics and supply guys. Now everyone has totally abandoned it. By nerfing the guns they essentially took away a key element of Battlefield 2 teamwork in the game. I mean Jesus man , it's not like the damn thing was indestructible. Even with a full load with 2 enigineers it could easily be shot down by vodniks, AA, and SRAW's. Please EA listen to the guys in here, and look at the number of votes. Everyone agrees that the blackhawk should be brought back from the dead. If you bring it back, not only will you promote more teamwork in the game, but it will also promote a hell of alot more fun than it just sitting on the helipad with no one in it because it sucks so bad.



BRING BACK DA CHOPPA !!!!!!!

Over and out....... Delta
Fujin
Member
+18|6809
^^^Agreed...with the MP7 an P90 firing rates going up to improve it's killing potential, the miniguns should be owning.  Now I'm not saying introduce a flying "bullet hose" fortress into the game and unbalance things, but cripes...it should at least be able to effectively provide ground support (like it was meant to) and/or defend itself o.0
bf2issocool
настоль&
+7|6766
please please post this thread in one of those ea offical forums thingy so they can see THIS AND change it for the next patch PLEASE SOMEONE DO THAT cause thats the only way we have a chance to change it
l41e
Member
+677|6912

Just give the damn thing a .50 cal and be over with it.
USAFDude_1988
Will fly for food.
+120|6772|Daytona Beach, FL
Yes.
PspRpg-7
-
+961|6961

They're not going to un nerf anything. They never have. Never will. Learn.
hellsy
Member
+8|6859|Devizes, Wiltshire, UK
they faking should tho
deadawakeing
Ummmmmmmmmmmmm
+145|6745
Definitely 1) :S?....anyway yes they should improve splash damage bring it back to what it was, man that gun was so fun. As a matter of fact everything about that gun was fun. In mashtuur you would have hordes of people running to the chopper which was good because in that chopper there will be so much teamwork. You would have a medic pilot,2 gunners either ammo/medic, an engineer possibly two and you would own the fuck out of everyone. Man was that fun and only just the gunners who got points but the whole dam chopper was swimming in a pool of points because of all the teamwork so I say bring it back!

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