cpt.pingu.(u.k)
Member
+1|6933|oldham,england
If ea/dice had not put ground and air defence at the main base then i can understand ppl sayimg its base rapeing but you have defences so stop bitching and fight back.
jools
Member
+-1|7025|a galaxy far, far away....

cpt.pingu.(u.k) wrote:

If ea/dice had not put ground and air defence at the main base then i can understand ppl sayimg its base rapeing but you have defences so stop bitching and fight back.
You would be right, if EA had put some SERIOUS defences at the main base. but, unfortunately, 1 TOW, 1 AA and a few (useless) mounted-SAWs are pretty futile against anything. Also, defences can't be used since spawnkillers kill defenders BEFORE they can reach those defences...
B.Schuss
I'm back, baby... ( sort of )
+664|7058|Cologne, Germany

jools wrote:

B.Schuss wrote:

[snip]But I also realize that the concept of "sportsmanship" usually doesn't work well in war-related FPS. So I can understand why some will apply the principles of "playing to win" during public play. It is merely a question of personal preference.

During tournament play or on clan servers one will have special rules applied anyway. And those should be followed.
You have a point there, tho I ask myself why one would 'play to win' on a pub server, when there's nothing at stake to be won. Most of those who call upon the 'play to win' philosophy just do so to justify something 'fishy', and they know it is so: else, they won't be feeling the need of any excusation...[snip]
according to sirlin, these people will apply the "playing-to-win" concept every single time they play, whatever the circumstances ( including public play ). He brings up the example about that streetfighter PG who would play to win even when playing against his 6-year-old niece, subsequently ruining the experience for her.

Basically, these people only look at their own performance and don't take into account playing circumstances or opponent qualification. If you dedicate yourself to that concept, I think it's a fair approach.

Problem is, of course, that most gamers won't be willing to accept that easily, and you won't have the time to explain the concept in detail while playing...
[Chill.zone] Link
Member
+0|6931
I agree, baseraping is part of the game. On some maps if you're team sucks you will get baseraped the whole round. You should work on improving the teamwork or changing you're tactics then. Baseraping is part of every public server and every clanwar. Even in esports they do baseraping since BF42 wake democup. It's the best thing to win if the tactics of you're enemy have failed. I even saw the dev team baseraping the gamespy team on their wake match back in BF42.
What I don't really like is spawnkilling. Knowing the spawnpoints and standing there with knife or any other weapon just waiting for someone to spawn and get a direct kill, but this is simply fault of the spawnsystem as it is right now. There are only some spots where you can spawn on a flag and you will spawn right on one of these points. I don't understand why they never changed that. It's so simple. I've tested it with the modding utilities and had it working really good after some days of work on a testmap. If you have a spawnpoint with a certain radius to spawn it's way better. Let me explain this a bit. If you have a 5 meter radius flat area and put a playerspawn in the middle, with radius system you would have a chance of spawning everywhere withing this 5 meter radius and not only directly where the spawnpoint is located.
This brings some differences with it in citymaps but with the right spawn-colission system this would be no problem at all. Another thing to prevent this would be to place massive amounts of available spawns on a flag which should bring no problem at all, too.
This really is the only thing I have to complain about baseraping/spawnkilling in the battlefield series, but this is not the players fault, so I don't mind if someone kills me instantly when I spawn. You can always prevent this before coming into a situation like this. The commander can always clear out all the baserapers with arty while getting teamkills but it's the best thing to do for a commander in the situation like this, because it gets you some time to respawn and regather to strike back. You can also spawn the whole team as medic's and try to get an advantage due to everyone be able to spam heal and revives etc. etc. So well there are really a lot of things you can to if you get baseraped, communication is everything.
jools
Member
+-1|7025|a galaxy far, far away....

B.Schuss wrote:

[snip]Basically, these people only look at their own performance and don't take into account playing circumstances or opponent qualification. If you dedicate yourself to that concept, I think it's a fair approach.

Problem is, of course, that most gamers won't be willing to accept that easily, and you won't have the time to explain the concept in detail while playing...;)
One thing is one's skill level: for instance, I always play at the same skill level, whoever my opponent is. On the other side, resorting to lameplay is something deliberate and voluntary, quite different from skill level...

Last word, albeit this conversation is eventually making some sense (for a few mature people, whetever their opinions), I see for many this still is a single-sided way to put forth some excusations. Thus, AFAIC, over and out.
Sgt.Gh0st
Pump-Action Pimp
+16|6999|The Hague, Holland
No such thing as base raping?
https://img226.imageshack.us/img226/5848/screen0657do.th.png
I geuss there is ..
I dont mind tho hehe /evil.
StikeZero
Member
+0|6929
I Agree raping/camping are actual wartime startagies, I understand this is a game but it's fun to contain and blow the living shit out of an opposing soldier
Ranger0405
Member
+3|6965|Cali, USA
OK well isnt only normal for the oposing team to close in on the last of the enemys location???
SinneRAoD
Member
+0|6929|Michigan
Base raping I believe is all part of the game.  Now for my 02 cents I dont mind getting nailed in a spawn if someone is taking the spawn like you are supposed to cause thats the object of the game.  I dont mind if the only spawn left is an uncappable and the other team is sitting in it killing you as you spawn.  But what I hate and I think is so shitty and I consider it a small form of stat padding is when you only have one spawn left and its cappable and the other team wont come in and take it they just sit there and keep killing everyone so they can build up there stats by getting kills.  If there is one spawn left and its cappable come in and take it and win the game I hate having to sit there when there is like 200 tickets left and just wait till the other team racks up 200 points for all of there players.  Playing around like that may even back fire on you as I was playing in a server and the other team did this and someone got out and took another spawn and we ended up getting all the spawns back and beat them cause we killed all there guys and it ended up being 3 to 0.  Gotta love that.  Well thats only gripe about base raping otherwise rape away.
AFlyingNun
Member
+0|6937
People don't like it simply because it hurts their stats. Now I've seen unfair base rapers. On Halo 2, I met a clan that MEMORIZED THE SPAWN POINTS and sniped you on respawn. That's obsessive, geeky, and boring. But if there's one infantry camping you with a normal gun, sure you'll die once, but you can learn how to get past the dude the second time.

And personally, I think base raping uncaps, is like a punishment for the teams crappy offense and defense.
AFlyingNun
Member
+0|6937
It's lack of teamwork is what it is. Think of it this way:

If you spawn and get killed immediatly, and then you spawn in another spot, go kill the spawn killer. If you don't, well then the killer will keep killing tickets, and that's punishment for lack of teamwork. People tend to think "Oh man, here's my chance to get away and play" and it's not until someone thinks "Damn I want revenge against that bastard" that there's any improvement.
Altus
Member
+0|6928
Amen to the original post.  I don't care if your damn flag is uncappable.  You can attack my base and take out my assets.  Why for the love of all thats holy shouldn't I be allowed to take out your commander assets as well as armor, helis etc is beyond me.  I guess people like a little safe spot in game they can get away from it all and go tanning.  0_o
THE_PUNISHER
Member
+1|6931|AUATRALIA
everyone gets base rapped so y do people bitch about it
B.Schuss
I'm back, baby... ( sort of )
+664|7058|Cologne, Germany

THE_PUNISHER wrote:

everyone gets base rapped so y do people bitch about it
you obviously haven't read through the previous 10 pages of this thread..
chitlin
Banned
+36|6980
there was a server mod in desert combatt where if you went in an uncapturable base youd die slowly like you went off the map .. if you join a server where theres a coordinated spawn raping it doesnt matter how good you are youre going to die ...and thats not fun
superfly_cox
soup fly mod
+717|6999

chitlin wrote:

there was a server mod in desert combatt where if you went in an uncapturable base youd die slowly like you went off the map .. if you join a server where theres a coordinated spawn raping it doesnt matter how good you are youre going to die ...and thats not fun
wrong, wrong, wrong...the team that focuses on raping noncapable base will lose 99.99% of the time...think about it.  even a team that focuses on any type of raping will lose because your team will be able to control the flags.

also i don't get the discussion about noncapable bases...that's where enemy assets (UAV, arty, etc) are located.  why the f..k shouldn't you enter the noncapable base?  why shouldn't you be able to attack those bases? steal their vehicles?  i wish people would pipe down about noncapable bases cause if you want to make a case against base rape, the noncapable base is not where to start.
blacksheepcannibal
Member
+24|6969
Its the BlackSheepCannibal BF2 Dictionary to the rescue!

Base-Rape: To send friendly assets (i.e. tanks, men, aircraft) into an enemy command point *without* the intent of capturing the flag.

Spawn-Camping: To memorize the precise locations of spawn points around a flag, and to set within relative brevity of one said point, and simply hold your crosshairs still. shoot the first thing that spawns.

that should clear some of the argument up.

that being said, its rude to base-rape an uncappable flag when your team has other flags to be taken. for one, your not attempting to completel the mission. for two, its really not accomplishing much other than boost your stats, and annoy other players. however, if you want to, go ahead, ill be over there capping your flag.

spawn-camping is game exploitation.

Game-Exploitation: using a certain aspect of the game in a completely illegitimate and unrealistic method, and in a fashion that is not how the game makers intended its use. examples: shooting somebody in the face with a grenade launcher when your two feet away. standing on top of a jet as it takes off, to use it as transport. standing in front of a spawn point waiting for something to spawn so you can spawn kill it. spammign c4 and jumping to avoid the majority of its blast radius.

GAME EXPLOITATION SUCKS! it makes the game less fun for everybody else, and its not the way the game was meant to be played. sure you can punch somebody in the face when you play tag, and knock them out. they sure as fuck arent gonna tag you back, but is that the way you really want to play? (and i am talking ordinary tag here).
blacksheepcannibal
Member
+24|6969
Its the BlackSheepCannibal BF2 Dictionary to the rescue!

Base-Rape: To send friendly assets (i.e. tanks, men, aircraft) into an enemy command point *without* the intent of capturing the flag.

Spawn-Camping: To memorize the precise locations of spawn points around a flag, and to set within relative brevity of one said point, and simply hold your crosshairs still. shoot the first thing that spawns.

that should clear some of the argument up.

that being said, its rude to base-rape an uncappable flag when your team has other flags to be taken. for one, your not attempting to completel the mission. for two, its really not accomplishing much other than boost your stats, and annoy other players. however, if you want to, go ahead, ill be over there capping your flag.

spawn-camping is game exploitation.

Game-Exploitation: using a certain aspect of the game in a completely illegitimate and unrealistic method, and in a fashion that is not how the game makers intended its use. examples: shooting somebody in the face with a grenade launcher when your two feet away. standing on top of a jet as it takes off, to use it as transport. standing in front of a spawn point waiting for something to spawn so you can spawn kill it. spammign c4 and jumping to avoid the majority of its blast radius.

GAME EXPLOITATION SUCKS! it makes the game less fun for everybody else, and its not the way the game was meant to be played. sure you can punch somebody in the face when you play tag, and knock them out. they sure as fuck arent gonna tag you back, but is that the way you really want to play? (and i am talking ordinary tag here).
freebirdpat
Base Rapist
+5|6970

blacksheepcannibal wrote:

Its the BlackSheepCannibal BF2 Dictionary to the rescue!

Base-Rape: To send friendly assets (i.e. tanks, men, aircraft) into an enemy command point *without* the intent of capturing the flag.

Spawn-Camping: To memorize the precise locations of spawn points around a flag, and to set within relative brevity of one said point, and simply hold your crosshairs still. shoot the first thing that spawns.

that should clear some of the argument up.

that being said, its rude to base-rape an uncappable flag when your team has other flags to be taken. for one, your not attempting to completel the mission. for two, its really not accomplishing much other than boost your stats, and annoy other players. however, if you want to, go ahead, ill be over there capping your flag.

spawn-camping is game exploitation.

Game-Exploitation: using a certain aspect of the game in a completely illegitimate and unrealistic method, and in a fashion that is not how the game makers intended its use. examples: shooting somebody in the face with a grenade launcher when your two feet away. standing on top of a jet as it takes off, to use it as transport. standing in front of a spawn point waiting for something to spawn so you can spawn kill it. spammign c4 and jumping to avoid the majority of its blast radius.

GAME EXPLOITATION SUCKS! it makes the game less fun for everybody else, and its not the way the game was meant to be played. sure you can punch somebody in the face when you play tag, and knock them out. they sure as fuck arent gonna tag you back, but is that the way you really want to play? (and i am talking ordinary tag here).
Well if it isn't the way the game was meant to be played, then why does the other team lose tickets when I spawn camp or base rape? If the game was meant to be straight flag capping, well then they wouldn't have put in uncappables or lose tickets when you kill an enemy. I said it once I will say it again, Base-raping and spawn camping are EASILY fixable problems that EA/DICE or whoever is doing the patches should fix. These are GAMEPLAY problems. And since EA hasn't addressed them in any of the patches, then EA wants the game to be played this way. If anything I blame the designers/programmers, either that or they wanted it the way it is.

RANKED is supposed to be competitive, sadly it is not, a bunch of whiners and a game needing more balance fixes. In a competitive level you would get called a noob for complaining about spawn camping, base raping, and the like. Thats the play to win mentality.

It may not be fair, but nothing ever is, the question is, is it balanced?
-|V2^Fraggus
Member
+0|6925|Belgium
I've all of you in favour of baseraping to our servers permanent ban list ;ppp

Base raping a red circle uncapturable base is not only lame , it's stupid as well.
If you don't take flags you will lose anyay because you run out of tickets.
-|V2^Fraggus
Member
+0|6925|Belgium
don't you ever double-post again

freebirdpat
Base Rapist
+5|6970

-|V2^Fraggus wrote:

I've all of you in favour of baseraping to our servers permanent ban list ;ppp

Base raping a red circle uncapturable base is not only lame , it's stupid as well.
If you don't take flags you will lose anyay because you run out of tickets.
What if you have taken all the flags, its the last 50 tickets and you have pushed the enemy back to their uncap?
imdead
Death StatPadder
+228|6986|Human Meat Shield

freebirdpat wrote:

-|V2^Fraggus wrote:

I've all of you in favour of baseraping to our servers permanent ban list ;ppp

Base raping a red circle uncapturable base is not only lame , it's stupid as well.
If you don't take flags you will lose anyay because you run out of tickets.
What if you have taken all the flags, its the last 50 tickets and you have pushed the enemy back to their uncap?
Then you disable them from the 'chokepoint', not meaning knowing where thier spawnpoint is and sit and wait for them to spawn. You simply wait for them to converge towards the first flag. Base Raping is taking out one's commander toys or taking out one's airforce. Now SpawnRaping is a different story where you know the spawnpoint and just sit and wait, when you have 20 guys doing this then where is the fun involved. To me, it's just padding the kills. I've seen people that have 1 or more flags and they are losing AND go towards the uncappable bases, what's the point?

Last edited by imdead (2005-12-16 10:14:52)

freebirdpat
Base Rapist
+5|6970

imdead wrote:

freebirdpat wrote:

-|V2^Fraggus wrote:

I've all of you in favour of baseraping to our servers permanent ban list ;ppp

Base raping a red circle uncapturable base is not only lame , it's stupid as well.
If you don't take flags you will lose anyay because you run out of tickets.
What if you have taken all the flags, its the last 50 tickets and you have pushed the enemy back to their uncap?
Then you disable them from the 'chokepoint', not meaning knowing where thier spawnpoint is and sit and wait for them to spawn. You simply wait for them to converge towards the first flag. Base Raping is taking out one's commander toys or taking out one's airforce. Now SpawnRaping is a different story where you know the spawnpoint and just sit and wait, when you have 20 guys doing this then where is the fun involved. To me, it's just padding the kills. I've seen people that have 1 or more flags and they are losing AND go towards the uncappable bases, what's the point?
See thats the problem, the choke point is the spawn point. The spawning system is the problem at hand. And the fact that you can block them with vehicles.

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