Pnasty
Member
+0|6935

priznat wrote:

Pnasty please note, I'm not saying getting killed fair and square decreases the fun factor. Getting killed a dozen times because you spawn and then get blasted by a tank, I can't possibly see how that could ever be fun or what you can really do about it. Granted, eventually you will spawn somewhere in the spawn area that you might be able to hide and make a run for it, but it just gets very frustrating in general.

I have no problem getting killed if I have a fighting chance. If I get whacked, the other guy musta been pretty good or I must have screwed up somehow.
if you got "fairly" killed a dozen times in a row you would consider that fun?  There is no difference except you moved a little less.  noone will ever say "oh my he was such as good player, i had so much fun getting pwned by him!"

even if you only had one spawn point you will not spawn in the same exact spot every time.  if you did thats just bad luck.  You always have a fighting chance.  you need to go drive a tank and try to spawn camp someone to see how quick you get rocketed or c4'd.
priznat
Member
+0|7064

Pnasty wrote:

if you got "fairly" killed a dozen times in a row you would consider that fun?  There is no difference except you moved a little less.  noone will ever say "oh my he was such as good player, i had so much fun getting pwned by him!"
You know what, I probably have been killed on maps a dozen times. Just not within 10 seconds of each time I spawn.  I don't have a problem with that because I had a fighting chance to do something, rather than happening to just appear in front of someone sitting in a tank. True, there are classes that can attack a tank but none that I know of that can take out a tank with one shot from 50 feet away. Alas!

even if you only had one spawn point you will not spawn in the same exact spot every time.  if you did thats just bad luck.  You always have a fighting chance.  you need to go drive a tank and try to spawn camp someone to see how quick you get rocketed or c4'd.
Perhaps you don't read posts very closely, but that is what I said. I've also said I don't really have a problem with it that much, I just think it's kind of silly and lame. But if you like playing that way, don't let me rain on your parade..
Pnasty
Member
+0|6935

priznat wrote:

True, there are classes that can attack a tank but none that I know of that can take out a tank with one shot from 50 feet away. Alas!
who said anything about 1-shotting the tank?  take a shot and duck behind something.  if in a dozen spawns you can't take out a tank as anti-tank kit theres something wrong [with you]
LemonChicken61
Member
+0|6935|Minneapolis, MN USA

Pnasty wrote:

LemonChicken61 wrote:

Handyandy:  I don't even see a problem with that.  They're draining tickets right?  So, why not?  If it was not meant to be played that way, maybe EA will somehow forbid it but until then you just have to deal with it as part of the game.
They were made non-capable so that you couldn't capture them.  There is different reasoning behind this based on the map type 

Assault maps like kirkland you start with only 1 or 2 points, if they werent non-cap the other team could win easily. 

in head-to-head with planes and attack chopper, those are the key.   if the main base werent non-cap someone could easily get in cap them and take away the aircraft and toys from the other team.  The bases are so far away from the others that you will almost never get them back while the other team is bombarding the shiznit out of you.
I understand why there are non-capable bases.  No problem here.  My point is, if it is left undefended, especially if it is their last stronghold, I see no reason why you can't surround it or enter the base and supress the opponent like there is no tomorrow. 

Strategically, it would be stupid to back off and let the opponent spawn and spread out to cap other bases.

Fun-wise, yeah sure, it would be nice to be able to live more than a few seconds, escape and cap a base elsewhere for your team, but not only do people play the game for fun but also to win.  If everyone "played nice" the game wouldn't be any fun because you're eliminating the risk and the satisfaction of winning.  I suppose everyone has their own goals to meet in order to have fun.  One person's perception of fun can certainly vary from someone else's.

So, the debate will go on and on and on and on...........

In the end, just have fun and quit blaming other people for not following your philosophy of fun.  Make the best of it and just frag an opponent with a smile!  :-)


FRAG ON SOLDIERS!
jools
Member
+-1|7025|a galaxy far, far away....

LemonChicken61 wrote:

[snip]I understand why there are non-capable bases.  No problem here.  My point is, if it is left undefended, especially if it is their last stronghold, I see no reason why you can't surround it or enter the base and supress the opponent like there is no tomorrow.[snip]
Because, given how easy and risk-free it is to kill targets as they spawn, it becomes statspadding.
LemonChicken61
Member
+0|6935|Minneapolis, MN USA

jools wrote:

LemonChicken61 wrote:

[snip]I understand why there are non-capable bases.  No problem here.  My point is, if it is left undefended, especially if it is their last stronghold, I see no reason why you can't surround it or enter the base and supress the opponent like there is no tomorrow.[snip]
Because, given how easy and risk-free it is to kill targets as they spawn, it becomes statspadding.
So, basically, back off and let your opponent regroup, rearm and come at you with full force?  That just doesn't make sense either from the game perspective.

I think stat padding is doing something with someone that has no relevance to either side.  Like, meeting up with someone so that you can kill each other and revive for Med or knife killing each other etc...Doesn't do  either team any good.  I don't think it's right but at the same time, ITS NOT A HACK.  I just don't like it when I'm doing something for the good of the team with no intention of "stat padding" and the next thing I know someone is flaming me for stat padding (I don't mean you). 

However, if you have control of all the bases and you manage to get your team into the uncappable base, I don't think you're stat padding.  Your draining your opponent's tickets.  Your preventing air support, armor support etc.
CL_Crusader
=CL=_Crusader [M95] His leg
+3|6948|Austria
LemonChicken61 wrote: "Your preventing air support, armor support etc."

I think your preventing to have an enemy team to play against. I mean 1 finger on the trigger, 1 BLOP and one kill isn't exactly the perfect recipe for a fight. And to let them spawn and regroup does not automaticaly mean they can attack with full force. It will just result in a battle in the surroundings of that uncap which is in my opinion much more exciting than to just stand, wait and fire.

But thats just my opinion.
jools
Member
+-1|7025|a galaxy far, far away....

LemonChicken61 wrote:

[snip]However, if you have control of all the bases and you manage to get your team into the uncappable base, I don't think you're stat padding.  Your draining your opponent's tickets.  Your preventing air support, armor support etc.
What's the purpose of that, if not 'padding' your K/D ratio? Don't tell me 'prevent them from taking other CPs', because if your team managed to control all of the CPs already and only the uncap is left, you're pwning your opponents enough already...
mort4u
Artillery catcher
+5|7056|Munich, Germany
LemonChicken i only have to say that you are not diferrating enough.
theres a big difference in surrounding the last uncap base and preventing him from escaping or taking another flag and beeing inside the base and just shooting at the spawners.
the 2nd case is baseraping imho, the 1st scenario is tactic.

anyway i know also ppl who overdo it cause i have been banned from a server yesterday for bombing the MEC airfield on Oman once
LemonChicken61
Member
+0|6935|Minneapolis, MN USA

jools wrote:

LemonChicken61 wrote:

[snip]However, if you have control of all the bases and you manage to get your team into the uncappable base, I don't think you're stat padding.  Your draining your opponent's tickets.  Your preventing air support, armor support etc.
What's the purpose of that, if not 'padding' your K/D ratio? Don't tell me 'prevent them from taking other CPs', because if your team managed to control all of the CPs already and only the uncap is left, you're pwning your opponents enough already...
I've played where we only had a non-capable base left and I kept getting my a$$ handed to me by a foe in a tank.  Sure, it was frustrating as hell but I considered it fair game.  I tried to spawn with a Tank Kit but he was just too quick.  Sure, he may have been racking up points but it was not something that I considered blatant statpadding because it was for the cause of his team's goal which was to win.  I tell ya one thing....that round ended in a jiffy!  Just because they had all the other bases captured, I wouldn't expect to ease up on me.  Finish me off!  Certainly no "fun" for the loser but learned a thing or two.

My thought on stat padding is doing something is useless for either team except for the pure purpose of bettering your own stats.  Like the person who posted about getting together with someone to up their Knife Kills - even though he was "joking" , I would definitely consider it stat padding.

These posts are great!  Having fun discussing the issue w/out any flaming (yet)  Thanks guys!
superfly_cox
soup fly mod
+717|6999

Has anybody actually bothered to read this article (provided by B.Schuss) about playing to win?

http://www.sirlin.net/Features/feature_ … nPart0.htm
mort4u
Artillery catcher
+5|7056|Munich, Germany
yes ive read it superfly.

still the old discussion remains. ppl play for fun vs. ppl play to win. sure he makes some good points about skill and so on but i must say that i can still get my gold medal and own most ppl on a server without standing in an uncap base blasting ppl while they spawn.

and in my opinion i dont have to win at all costs when its on a pub server and i would achieve or loose nothing, different scenario in a clan war or a real tournament but there would be special rules anyway.
LemonChicken61
Member
+0|6935|Minneapolis, MN USA

mort4u wrote:

yes ive read it superfly.

still the old discussion remains. ppl play for fun vs. ppl play to win. sure he makes some good points about skill and so on but i must say that i can still get my gold medal and own most ppl on a server without standing in an uncap base blasting ppl while they spawn.

and in my opinion i dont have to win at all costs when its on a pub server and i would achieve or loose nothing, different scenario in a clan war or a real tournament but there would be special rules anyway.
Point well taken.
jools
Member
+-1|7025|a galaxy far, far away....

mort4u wrote:

[snip]and in my opinion i dont have to win at all costs when its on a pub server and i would achieve or loose nothing, different scenario in a clan war or a real tournament but there would be special rules anyway.
What you say sounds quite logical and you have a point there, albeit from personal experience I've learned that -ironically- people behave much more fair and sportly in 'official' leagues/ladders/tournments, whereas pub servers usually become lamer/noob-magnets. And BF2 is proving me right: any few gameplay rules are actually enforced, it's on clan servers (mind you, there also are clan servers whose admin is a total retard, but those are a minority).
aib73412
Member
+0|6947|im from idaho but liven in MD
Post edited, how rude.
mort4u
Artillery catcher
+5|7056|Munich, Germany

jools wrote:

mort4u wrote:

[snip]and in my opinion i dont have to win at all costs when its on a pub server and i would achieve or loose nothing, different scenario in a clan war or a real tournament but there would be special rules anyway.
What you say sounds quite logical and you have a point there, albeit from personal experience I've learned that -ironically- people behave much more fair and sportly in 'official' leagues/ladders/tournments, whereas pub servers usually become lamer/noob-magnets. And BF2 is proving me right: any few gameplay rules are actually enforced, it's on clan servers (mind you, there also are clan servers whose admin is a total retard, but those are a minority).
yeah but that comes from the fact that tournaments/matches are normally admined so acting like a tard there will  make you nad your team look bad.
on pubs theres just no control unit so ppl tend to act tardish and the only instance is yourself.

the article also speadks about the selfimplied rules wich would hold you back from winning but i rather loose than beeing an asshole
B.Schuss
I'm back, baby... ( sort of )
+664|7058|Cologne, Germany

when I first read Sirlin's article I discovered that I was a scrub too, at least partly. even on public servers it turned out that I had a certain sense of "fairness" or "sportsmanship", which would prevent me from bombing the enemy uncap or spawn-rape.

Then again, I will take advantage of any vehicle or armor I have. If you try to attack me with infantry while I am in a tank, well too bad for you. Don't expect me to get out of the tank to allow a "fair fight". Your mistake, if you are trying to fight a tank with a couple of medics and support..

But I also realize that the concept of "sportsmanship" usually doesn't work well in war-related FPS. So I can understand why some will apply the principles of "playing to win" during public play. It is merely a question of personal preference.

During tournament play or on clan servers one will have special rules applied anyway. And those should be followed.
jools
Member
+-1|7025|a galaxy far, far away....

B.Schuss wrote:

[snip]But I also realize that the concept of "sportsmanship" usually doesn't work well in war-related FPS. So I can understand why some will apply the principles of "playing to win" during public play. It is merely a question of personal preference.

During tournament play or on clan servers one will have special rules applied anyway. And those should be followed.
You have a point there, tho I ask myself why one would 'play to win' on a pub server, when there's nothing at stake to be won. Most of those who call upon the 'play to win' philosophy just do so to justify something 'fishy', and they know it is so: else, they won't be feeling the need of any excusation...
Again, ironically, in 'surveilled' and competitive environments, where it would actually make sense to 'play to win', nobody gives in to lameplay. Thus, I think people lameplaying on pub server is only after ratio-padding.

Actually it's all EA's fault: the permanent ranking system makes people resort to any mean to achieve better scores/ratio/stats/rank/whatnot. In unranked FPS, such as CS or CoD or SoF2, the only mean to stand out from the mass is your score, every single round you play.
LemonChicken61
Member
+0|6935|Minneapolis, MN USA

jools wrote:

B.Schuss wrote:

[snip]But I also realize that the concept of "sportsmanship" usually doesn't work well in war-related FPS. So I can understand why some will apply the principles of "playing to win" during public play. It is merely a question of personal preference.

During tournament play or on clan servers one will have special rules applied anyway. And those should be followed.
You have a point there, tho I ask myself why one would 'play to win' on a pub server, when there's nothing at stake to be won. Most of those who call upon the 'play to win' philosophy just do so to justify something 'fishy', and they know it is so: else, they won't be feeling the need of any excusation...
Again, ironically, in 'surveilled' and competitive environments, where it would actually make sense to 'play to win', nobody gives in to lameplay. Thus, I think people lameplaying on pub server is only after ratio-padding.
I  play "to win" to have "fun" or what I should really say is "winning is part of my fun" but not necessarily the only way to achieve my personal fun-factor.   BUT  if I don't have fun, I don't play and I think that applies to everyone.  Why would somebody play a game if it isn't fun?  However, I do not hack/cheat or stat pad in order to win to have fun.  Where everyone differs is their definition of what hack/cheat/stat padding/unsportsman like conduct is.

I think we can all agree though that all the BF series have been jolly fun!
jools
Member
+-1|7025|a galaxy far, far away....
Personally, I have fun if the round is fun itself, regardless of which of the teams wins. And honestly, I won't believe you only have fun if you actually win the round (this I could expect from a 5yo at best).

Also, I don't believe the definition of haxk/cheat/exploit/padding/sportmanship is that personal. Of course people resorting to such means will try to put forth their own definition, but again, it's only to get some cover for their lameness.

Last, I just wonder: why has EA made some CPs uncap? Anyways, uncap-raping does really strip uncaps of their meaning, whatever that is.
mort4u
Artillery catcher
+5|7056|Munich, Germany
some ppl are just trying to be more annoying. ive been on servers with not enough ppl to start the round so i thoght "ok lets practice some chopper flying" (some time ago). it was oman and i was USMC. so the MEC guys where at the carrier with the attack chopper and just raping everyone on the carrier. they seemed to have fun even though i cant see what was fun about it. i managed to get into a jet once and one of the clanmates of them crashed into me with his jet so they could continue to rape the carrier unhindered.
this is just an example of extreme lameness but some ppl are just easily amused and pleased.

anyway i see the point that everyone has a slightly, and sometimes more clearly, different view on fairplay wich is also a reason why this discussion will never end.
but i like this discussion cause it gives an insight into others ppls behaviour.
LemonChicken61
Member
+0|6935|Minneapolis, MN USA

jools wrote:

Personally, I have fun if the round is fun itself, regardless of which of the teams wins. And honestly, I won't believe you only have fun if you actually win the round (this I could expect from a 5yo at best).
As I said in my earlier post, winning does not constitute 100% of my "fun factor."  A good round of competive gaming is always fun, win or loose.  But at the same time I find it hard to believe someone who says winning doesn't contribute even a little to their fun.  There is no competition without a looser and a winner in the end right? 

Yeah, yeah, I've heard it before, " Winning isn't what's important, its how you play the game."  I'm a parent (not a five year old) and I've told my kid that many times and I honesty believe in that philosopy.  But I would be kidding myself if I believed that winning was completely out of the picture.

There would be no friend without an enemy.  There would be no good without evil.  There would be no competition without a winner and a looser.
LemonChicken61
Member
+0|6935|Minneapolis, MN USA

LemonChicken61 wrote:

jools wrote:

Personally, I have fun if the round is fun itself, regardless of which of the teams wins. And honestly, I won't believe you only have fun if you actually win the round (this I could expect from a 5yo at best).
Yeah, yeah, I've heard it before, " Winning isn't what's important, its how you play the game."  I'm a parent (not a five year old) and I've told my kid that many times and I honesty believe in that philosopy.  But I would be kidding myself if I believed that winning was completely out of the picture.
Just to clarify, I do NOT mean winning at all costs.  How you play the game is paramount!
a_fraudulent_miracle
Member
+7|6933|MoVal, Southern California
ok i was playing as commander on wake island as chinese....

Since my teammates were able to hold all the island's flags early in the round, i had but no choice to arty their carrier. this continues for a few minutes.... finally one guy was able to capture a flag by himself (south village) but was eventually killed by one of my teammates. Anyway, the south village was an available spawn point for the US players yet no one ever spawned at that location, rather, they kept spawning ON TOP OF THE CARRIER so i kept sending arty on them. Then those people kept initiating a vote kick on me for "base raping" and what not.  i mean come on.... they had an available spawn point on our island but they refused to spawn there....  geez.

oh yeah, another story. My friend and i go on this server, right... the server message says, "no base raping." Bull.  my friend and i spawn at the tv station and the guys who own the server are waiting for us in their attack chopper and they pretty much base rape us... we must have gotten killed 5 or 6 times in a row by their chopper tactics. Instead of bitching, we vowed to take them down.... i respawned as anti-tank and managed to shoot them down in a few shots.

with their chopper gone, my friend manages to get in the cobra and i take the gunner position. We go to THEIR base and give them a taste of their own medicine. and they start bitching at us, even though they did the same to us, and they BAN us from their server.

i couldn't help but laugh.


So, i think base raping is ok. Don't whine about it, just DO something about it. it's war. seek revenge and conquer.
LemonChicken61
Member
+0|6935|Minneapolis, MN USA
I had something similar happen on Wake where the Chinese managed to get their hands on two attack choppers (stole one for USMC) and hovered around the flight deck and just decimated us.  Hilarious!  People were so pissed.  I thought it was funny.  I ended up spawning below deck with Anti Tank like you and took a couple pot shots until they went away.

Gawwd, it was awesome watching those two choppers working as a team and just taking everything out.  It was impressive!

Gotta love this game.

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