Poll

How many claymores should the sniper get???

07%7% - 17
114%14% - 34
227%27% - 66
311%11% - 27
410%10% - 24
510%10% - 26
>518%18% - 45
Total: 239
Mr.Warner
Member
+20|6885
Just because I felt like asking.  What do you think?

--
Mr.Warner (45077534)

Last edited by Mr.Warner (2006-06-20 16:46:41)

SgtSlutter
Banned
+550|6881|Amsterdam, NY
its bad enough with just two.
FAF-Teeje
Member
+47|6786
i just think that if a sniper picks up ammo, he can lay more than 2 clays.
BigmacK
Back from the Dead.
+628|6994|Chicago.
I say 4. This is because on many maps, there are many ladders to climb to get to the optimal sniping position. I like the ability to have a mine at the top of every ladder on the way up a crane. That way, I know I can be safer, longer, because the next four guys who try to climb up my ladder are going to be killed. That means a longer sniping period for me.
PspRpg-7
-
+961|6941

BigmacK192 wrote:

I say 4. This is because on many maps, there are many ladders to climb to get to the optimal sniping position. I like the ability to have a mine at the top of every ladder on the way up a crane. That way, I know I can be safer, longer, because the next four guys who try to climb up my ladder are going to be killed. That means a longer sniping period for me.
Yes but with four, a sniper can single handed'ly whore the an entire spawn point, I'd like to asplode them with HE's.
DrunkFace
Germans did 911
+427|6924|Disaster Free Zone
2 but you should be able to remove (ONLY) your own claymores.
when I'm trying to cap a flag i want to put claymores down to protect my self, but once its capped the clays are now there in the middle of a friendly base just waiting to give me 2+ TK's.

(YES I PLAY ON SERVERS WITH FF ON AND SO SHOULD EVERYONE YOU NOOBS)

Last edited by DrunkFace (2006-06-20 19:38:28)

BigmacK
Back from the Dead.
+628|6994|Chicago.

PspRpg-7 wrote:

Yes but with four, a sniper can single handed'ly whore the an entire spawn point, I'd like to asplode them with HE's.
So true, I didn't consider the n00b snipers. I personally use them for defense of my flanks only. None of that spawnpoint whoring for me.
bearstrip
Member
+1|6764|brisbane, australia
i think three would be a happy compromise, twos not enough when your travelling and four can be over exploited
scottomus0
Teh forum ghey!
+172|6880|Wigan. Manchester. England.
2 is enough, if your allowed to remove them. but it takes time to remove them so in that time you could get killed

so yeh 2 and being able to remove is right
STAPES87
Member
+9|6780|Massachuesetts

SgtSlauther wrote:

its bad enough with just two.
Claymores suck especially the ones where you don't even need to be near and they'll blow up.
0 claymores. (but what can i say... they get the job done)
scottomus0
Teh forum ghey!
+172|6880|Wigan. Manchester. England.
wordddddd

that and tanks make me wana smash my keyboard u whilst playing
Chorcai
Member
+49|6891|Ireland

scottomus0 wrote:

wordddddd

that and tanks make me wana smash my keyboard u whilst playing
spwan anti tank/spec ops, or get your squad to go anti tank = TANK DEAD.......

how many more people are goin to say omg I hate tank ohh they take away the fun, play SF thats more a ground pounder game. This is not a flame at you just pointing out that people dont seem to use their head in the game.
[PHPR]-SpecialOps
Member
+18|7024|Your six is my twelve
I put 0 because the claymores of today are overpowered.  Claymores in real life do not distinguish friends from foes, they blow up and don't care who they kill because they are machines (match, plastic, gunpowder, and a trigger.  In fact, as far as I know, claymores in real life explode just like C4 does, just less bang and easier to conceal).  Snipers can have claymores when claymores kill team mates.  But, a skilled sniper doesn't need claymores.  I'm not talking about myself, but some players that dedicate their gaming experience to sniping.  They keep on the move and end up with a 20:1 kdr.  They do this by using guns, not toys.

A team comprised mostly of snipers can, in a clan match, win the game off of claymores.  They need only the snipers, resupply, and one anti tank.  (0 anti tank needed on a sharqi match.. both the TV station and construction site are impervious to tanks and no one cares about the office buildings).  Long story short, EA fucked this game up so it doesn't really matter anyway.  If they hadn't, the game wouldn't be so unbalanced.  Arguably, in real life, war isn't balanced.  The U.S., Britain, and a few other members of the U.N. kick ass wherever they go, tough luck for the insurgents and jihad idiots that want 72 virgins after they blow themselves up.   However, games are based on fun, and fun is based on fair play.  Fair play is based on symmetry.  Having claymores, and mines and well, that blow up only on hostile contact is not how it's supposed to be.  As far as I know, a mine in real life cares who it blows up just as much as Mr. Claymore.  If something pushes down that little button in the center, that mine gets pissed and blows up. It doesn't just say "Oh hey, wazzup home dog, go kick some MEC ass... I'll just sit here and wait for a jihad jeep to run by and blow up then." If a Hummer runs over it.  God damned people personality prototype mines.  FYI: that's an allusion to the Hitchhikers Guide to the Galaxy by Douglas Adams.  It's a great book and a butchered movie, go read it if you haven't already.

My 2 cents.

Last edited by [PHPR]-SpecialOps (2006-06-20 22:19:20)

link52787
Member
+29|6764
Its fine as it is.  2 claymores at a time are enough to piss off some one,  if snipers are allowed to have more than 2 at a time, well, I don't have to say anymore.
-r3-anubis
Member
+73|6780|florida
I say 0 becuase its whored too much.
InviSniper
The first true Sniper.
+95|6886|Cumberland, MD, USA
I put 3, but FF should be on everywhere to prevent overlaying.
DrunkFace
Germans did 911
+427|6924|Disaster Free Zone

[PHPR]-SpecialOps wrote:

I put 0 because the claymores of today are overpowered.  Claymores in real life do not distinguish friends from foes, they blow up and don't care who they kill because they are machines (match, plastic, gunpowder, and a trigger.  In fact, as far as I know, claymores in real life explode just like C4 does, just less bang and easier to conceal).  Snipers can have claymores when claymores kill team mates.  But, a skilled sniper doesn't need claymores.  I'm not talking about myself, but some players that dedicate their gaming experience to sniping.  They keep on the move and end up with a 20:1 kdr.  They do this by using guns, not toys.

A team comprised mostly of snipers can, in a clan match, win the game off of claymores.  They need only the snipers, resupply, and one anti tank.  (0 anti tank needed on a sharqi match.. both the TV station and construction site are impervious to tanks and no one cares about the office buildings).  Long story short, EA fucked this game up so it doesn't really matter anyway.  If they hadn't, the game wouldn't be so unbalanced.  Arguably, in real life, war isn't balanced.  The U.S., Britain, and a few other members of the U.N. kick ass wherever they go, tough luck for the insurgents and jihad idiots that want 72 virgins after they blow themselves up.   However, games are based on fun, and fun is based on fair play.  Fair play is based on symmetry.  Having claymores, and mines and well, that blow up only on hostile contact is not how it's supposed to be.  As far as I know, a mine in real life cares who it blows up just as much as Mr. Claymore.  If something pushes down that little button in the center, that mine gets pissed and blows up. It doesn't just say "Oh hey, wazzup home dog, go kick some MEC ass... I'll just sit here and wait for a jihad jeep to run by and blow up then." If a Hummer runs over it.  God damned people personality prototype mines.  FYI: that's an allusion to the Hitchhikers Guide to the Galaxy by Douglas Adams.  It's a great book and a butchered movie, go read it if you haven't already.

My 2 cents.
Are you sure you mean 0, By that post it seems you dont really care on the number you just want FF on all the time, make up your mind. Neithers going to happen but 1 the servers can change.
pohoudini
Member
+1|6887
ehhh... 3 is good or 2 if you could pick them up. im  a career sniper always on the move, however, when attacking some sites (square on karkand) you have to be really good, have 2 claymores and a WHOLE lotta luck to take it singlehandedly (sp?) and although it is possible to be very good as a sniper the single downfall is if armor of any type OR multiple enemies are aware of your position YOUR SCREWED...w/o claymores anyways.
  I dont whore claymores they are MUCH MUCH too valuable to me to throw down where ever i can take out just one guy. i use them when it absolutly has to be done to take a flag( surveillance post on sharqi). In closing more than 2 would be AWESOME...but it is unfair i kill easily enough( all you have to do is use your head when planning assaults). 2 claymores are fine...if it aint broke dont fix it.

word.
Ssandstorm
Member
+73|6977|Perth, Western Australia
20, then i can get the 10000 claymore kills im aiming 4 even quicker
[PHPR]-SpecialOps
Member
+18|7024|Your six is my twelve

DrunkFace wrote:

[PHPR]-SpecialOps wrote:

I put 0 because the claymores of today are overpowered.  Claymores in real life do not distinguish friends from foes, they blow up and don't care who they kill because they are machines (match, plastic, gunpowder, and a trigger.  In fact, as far as I know, claymores in real life explode just like C4 does, just less bang and easier to conceal).  Snipers can have claymores when claymores kill team mates.  But, a skilled sniper doesn't need claymores.  I'm not talking about myself, but some players that dedicate their gaming experience to sniping.  They keep on the move and end up with a 20:1 kdr.  They do this by using guns, not toys.

A team comprised mostly of snipers can, in a clan match, win the game off of claymores.  They need only the snipers, resupply, and one anti tank.  (0 anti tank needed on a sharqi match.. both the TV station and construction site are impervious to tanks and no one cares about the office buildings).  Long story short, EA fucked this game up so it doesn't really matter anyway.  If they hadn't, the game wouldn't be so unbalanced.  Arguably, in real life, war isn't balanced.  The U.S., Britain, and a few other members of the U.N. kick ass wherever they go, tough luck for the insurgents and jihad idiots that want 72 virgins after they blow themselves up.   However, games are based on fun, and fun is based on fair play.  Fair play is based on symmetry.  Having claymores, and mines and well, that blow up only on hostile contact is not how it's supposed to be.  As far as I know, a mine in real life cares who it blows up just as much as Mr. Claymore.  If something pushes down that little button in the center, that mine gets pissed and blows up. It doesn't just say "Oh hey, wazzup home dog, go kick some MEC ass... I'll just sit here and wait for a jihad jeep to run by and blow up then." If a Hummer runs over it.  God damned people personality prototype mines.  FYI: that's an allusion to the Hitchhikers Guide to the Galaxy by Douglas Adams.  It's a great book and a butchered movie, go read it if you haven't already.

My 2 cents.
Are you sure you mean 0, By that post it seems you dont really care on the number you just want FF on all the time, make up your mind. Neithers going to happen but 1 the servers can change.
Dude, it doesn't matter if friendly fire is enabled on the servers... the claymores are programmed to identify and distinguish friends from foes and then explode accordingly.  That's flat out gay.. All I'm saying is bring back the good old days when claymores and mines exploded on friendly contact.  I know it's not a completely realistic game, but come on, hows the claymore going to tell a friend from the enemy, ask for a password?

Also, I'm saying that until that time, (that time being the one where claymores explode if anyone walks in front of them) snipers should have no claymores.  But afterwords, the snipers should have two.  Two claymores that can be expertly placed, so that tango's trip them and friendlies don't.  Otherwise people are going to keep on whoring the damn little things.
DrunkFace
Germans did 911
+427|6924|Disaster Free Zone

[PHPR]-SpecialOps wrote:

Dude, it doesn't matter if friendly fire is enabled on the servers... the claymores are programmed to identify and distinguish friends from foes and then explode accordingly.  That's flat out gay.. All I'm saying is bring back the good old days when claymores and mines exploded on friendly contact.  I know it's not a completely realistic game, but come on, hows the claymore going to tell a friend from the enemy, ask for a password?

Also, I'm saying that until that time, (that time being the one where claymores explode if anyone walks in front of them) snipers should have no claymores.  But afterwords, the snipers should have two.  Two claymores that can be expertly placed, so that tango's trip them and friendlies don't.  Otherwise people are going to keep on whoring the damn little things.
You do know that its against the ROE to have FF off on a ranked server, So i wasnt talking about that. THERE IS ALSO AN OPTION TO HAVE FF FOR CLAYS/MINES ON TOOO YOU DUMBASS and its not against the ROE, its just not the default. So they will explode when a friendlys runs infront/over it. do you not read anything, or are you been hiding for the last couple of months since 1.2 came out.

Last edited by DrunkFace (2006-06-21 04:45:44)

N)!(NDarkDragon
Banned
+158|6765
2 is fine or theyd spam them even more
Sambuccashake
Member
+126|6853|Sweden
1 would be enough if the sniper could pick it up and relocate.
Battlefield2Player
Ak-101 Addict
+98|6775
I think one is enough.  As said before, one would be plenty if they could pick it up and lay it somewhere else.
Club3D
Member
+31|7084
Now, for those who are saying that Claymores are shit bla bla bla, now you tell me a fair way to get the explosive ordinance expert badge, how do you get it without being nasty? That is 30 kills in a game.

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