137[CSi]
Headshot Specialist
+104|6854|Woodland Hills, Ca

WiBu wrote:

137[CSi] wrote:

WiBu wrote:


I defended my right to criticise so now, according to yourself, I hate the world because of the squad system changes. Wow...
Hate the world is an expression, slappy.
My my, you're mature aren't you. If you want to bring something constructive to the discussion then please do.
ok... you better take your shoes off at the door because I cleaned some fucking house today I will tell ya.

https://img.photobucket.com/albums/v46/om1kron/battlefield/expertz/aircombat.jpg

https://img.photobucket.com/albums/v46/om1kron/battlefield/expertz/vetairdfns.jpg
https://img.photobucket.com/albums/v46/om1kron/battlefield/expertz/expairdfns.jpg

https://img.photobucket.com/albums/v46/om1kron/battlefield/expertz/vetardfnc.jpg
https://img.photobucket.com/albums/v46/om1kron/battlefield/expertz/expgrdefnc.jpg

LAWL!!!
https://img.photobucket.com/albums/v46/om1kron/battlefield/expertz/expbullshit.jpg

OMG MOST FRUSTRATING BADGE EVER!!!

https://img.photobucket.com/albums/v46/om1kron/battlefield/expertz/exphelicmbtw00t.jpg

second

https://img.photobucket.com/albums/v46/om1kron/battlefield/expertz/exphelicmbt.jpg

yeah it was a good good day.  :thumbup:

oh... EDIT

https://img.photobucket.com/albums/v46/om1kron/battlefield/expertz/vettrnsprt.jpg

ok now im spent.
shadow18alpha
I attend BF2 Anonymous Meetings
+129|6692|Warlord/Bellevue,WA

WiBu wrote:

137[CSi] wrote:

WiBu wrote:


I defended my right to criticise so now, according to yourself, I hate the world because of the squad system changes. Wow...
Hate the world is an expression, slappy.
My my, you're mature aren't you. If you want to bring something constructive to the discussion then please do.
Look who is talking.... *rolls eyes*
flail129
Member
+6|6778|San Jose,CA
I just had a few thoughts about this. The concept of the game is squad level tactics,  and I think EA has made a good decision. Prior to the patch, squads could run rampant, which just turns the game into an Unreal Tournament....run fast...shoot everything that moves. The patch is going to enhance the role of the Commander in strategizing and success will now depend on Squad Leaders actually listening to the Commander.

Yes it has slowed the play, so now priorities have to change. Instead of the run and gun, perhaps squads will act in concert, flanking, supporting fire and ambushes ....Tactics and Strategy!! Specialty squads (Anti-Tank..Spec OPs..etc) will actually be needed to counter immediate threats and to divert opposition personnel. Snipers will become a critical element in taking out enemy squad leaders and stopping a rush.

And most importantly, the (unknown??) concept of Defense of flags is going to take greater precedence. Prior to the patch, 2 guys on the factory roof of Karkand spawned an army...a little fantastical I always  thought, now kill the SL and mop up the rest...a realistic result when command structure is removed. Also squad balance and roles should become more apparent, will need a balance of fire and support in order to complete the mission.

Basically it comes down to good communication, command and teamwork. Commanders now have to formulate a plan, and hopefully, Squad Leaders wil be able to control their squads and effectively complete their part. And eventually it may deter the lone wolf attitude...create camraderie...create balance in play instead of the current situation where macros and ping are the real weapons. And that means more fun....when the plan comes together
Johnathan.Heart
Go Heart or go home!
+4|6644|Muenster.Germany
The "vehicle drop"is redicouless the time for a new one is too short.The commanders have an second Arty.THrow two on a capturing tank and he blow up.                                                                                                                                 But every good soldier can handle this patch again.The requirements for medals,badges are ok so can take every plkayer some of them.Nice greetings from Wake we will see us.
Drakkula
Member
+-1|6578|St Clair Michigan USA
It seems some people just want to argue. I've just got a -1 karma
Some people's sole purpose in here is to simply take the opposite side of what you say, no matter what the subject. I guess it makes them feel so manly, safe and secure in their dark rooms crouching behind their little keyboards. type, type, typing away. Rather than say something intelligent, they just want to "get themselves noticed" by saying something bellittling about the thread poster. Must make them feel "cool" or something.
graag
Member
+7|6693

flail129 wrote:

I just had a few thoughts about this. The concept of the game is squad level tactics,  and I think EA has made a good decision. Prior to the patch, squads could run rampant, which just turns the game into an Unreal Tournament....run fast...shoot everything that moves. The patch is going to enhance the role of the Commander in strategizing and success will now depend on Squad Leaders actually listening to the Commander.
...
Could you help me with a strategy then? I often scratched my head because of this commander mumbo-jumbo even with the previous patches, but 1.3 poses some new, bold, interesting questions for upcoming clanwars.

We're MEC, defending against USMC on Karkand 8vs8. 16 map size, which means we have 3 flags to defend, 1 tank and 1 vodnik, while USMC has a uncap, 1 tank, 1 APC and a HMMWV. I'd like to keep all 3 flags under our control so that ticket bleed continues to hurt them.

I can count on 7 men, because commander has a lot of work in his command screen. One of those 7 will be in tank (going against tank and APC), another one will be in jeep (anti inf, c4 against armor). So that gives me 5 men to split on 3 flags. Should I try to put up a strong defense line on Hotel? Yeah, it would be great, if only USMC agreed to attack Hotel first. But those sneaky bastards often drive past Hotel to Square or even OMG OMG Market - our main flag with commander toys and vehicle spawns.

Maybe it would be better if I split them, 2 on each flag - hey, they can even make the squads!!! One squadleader and one squadmember. SM will be antitank and he'll stop those two armored vehicles like nothing. SL will be a medic - USMC won't shoot at him because of Geneve convention and SM will be able to respawn on him even if the flag turned to white. If only the USMC would be fair and wouldn't attack that flag with everything they got (5 men, tank and APC).

OK, it won't work. Maybe, if we leave them the first flag and concentrate defenses on other 2. I have 3 men on each, attacked by 5. As there are more of them than us, their SL can be hidden in the back, respawning other 4 as necessary. Or even better, APC driver as SL, respawning all 5 of them. Our spawnpoints aren't safe  because everyone knows where they are and it's not hard to cover them. So we definitely need a hidden SL that will respawn his 2 men, that will promptly get slaughtered by those 5 USMCs.

The rest of troops can come to help from the other flag with a jeep (jay for vehicle drop). Maybe the tank and ATs will miss it. No sense in leaving someone on that empty flag - even if he makes a squad the others won't be able to quickly join him if USMC decides to go for both flags together.

So, what should I do? Bomb them with jeeps? Push the "Surrender" button?

Before patch 1.3 MEC had some chances to win on Karkand, but now it looks sad, very sad. In the petition we were asking EA to make the "squad hopping fix" a server option if they really have to. Automatically enabled on ranked servers, whatever, we don't care about that, just don't break our toys. Thanks for listening to us, EA.

BTW, don't think the map balance isn't screwed on public play - try playing Dalian or Wake as USMC against two somewhat skilled pilots. It was bad before and it's much, much worse now.

Board footer

Privacy Policy - © 2024 Jeff Minard