Poll

Should Medics get grenades?

Yes - because Medics are the best! They deserve them33%33% - 71
Yes - because the Assault kit sucks anyway15%15% - 32
Who cares? I like cheese35%35% - 74
No - because it makes the game unbalanced12%12% - 27
No - because I hate grenades2%2% - 6
Total: 210
Spearhead
Gulf coast redneck hippy
+731|6692|Tampa Bay Florida
I was playing yesterday and began to wonder (after being naded repeatedly by the same Medic) why do the Medics get grenades?  I think that the Anti-Tank kit is much more worthy of getting grenades than the Medic, and I think it really makes the game unbalanced.  I play with the Assault kit A LOT (93 hours so far) it's my most played kit, and I am aware that there are tons of reasons why the Medic is better than the Assault, but I think that giving the Medic grenades was a very bad idea- it's just another one of those bonuses which makes the Medic almost as equal as Assault in combat (along with being able to heal yourself, getting the G36e, etc.), which in my opinion should not be happening.  Please vote and discuss.
InviSniper
The first true Sniper.
+95|6645|Cumberland, MD, USA
I think they should. They are after-all, a combat medic.
Naughty_Om
Im Ron Burgundy?
+355|6635|USA
nades = medics best friend...
usmarine
Banned
+2,785|6763

All our Corpsmen ever had for defense were M9 Barretta pistols.
Lucien
Fantasma Parastasie
+1,451|6655
Yet another "It killed me, lets remove it!" thread
https://i.imgur.com/HTmoH.jpg
{B-T}<babacanosh>
Member
+31|6604
no they shoudn't have grenades becuase they carry more than antitank, and still they get grenades, comon.

they shouldn;t be worried bout combat as much as assualt, yet they get grenades still.:'(
Des.Kmal
Member
+917|6620|Atlanta, Georgia, USA
Sure, they deserve them as much as any kit, not jsut assault. But anti-tank deserves them too, or make the rocket more accurate. But they should lower the power of the medic guns and raise the pistols power and make them have grenades, then everyone would be happy and not as much people playin medic.
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137[CSi]
Headshot Specialist
+104|6839|Woodland Hills, Ca
Medics need grenades because their assult rifles besides the - the AK 101 and the L85 (close range spray and prey) pretty much blow ass.

The Anti Tank kit needs to be modified so rockets pass through soldiers and only hit armor. Since people dont know how to use the dao or the mp5, or pp19 or the shitty new addition p(ussy)90 in a gun fight.
sharpchedda
Member
+11|6654|USA
Medics should not have grenades and such great weapons. It's ridiculous that medics can overpower assault players. Take away their medpacks too.
Lucien
Fantasma Parastasie
+1,451|6655
why the fuck should a medics m16 be less powerful than an assaults m16 when they're using the same gun?!

sharpchedda wrote:

Medics should not have grenades and such great weapons. It's ridiculous that medics can overpower assault players. Take away their medpacks too.
Would you like some cheese with your wine?

Seriously, get a grip.

Last edited by SargeV1.4 (2006-05-21 10:56:04)

https://i.imgur.com/HTmoH.jpg
Spearhead
Gulf coast redneck hippy
+731|6692|Tampa Bay Florida

SargeV1.4 wrote:

Yet another "It killed me, lets remove it!" thread
Not at all, I play with all of the kits.  Over 17 hours as Medic.  I think that they are over compensated in points and in weapon loadout- most people don't realize that the best infantry kit was at first meant to be Assault-- but hey, the Medic gets 2 points for taking out a defib. and clicking on dead bodies, grenades, and can heal himself!  Isn't that great.  Assault?  They get arguably lower-class unlocks, a grenade launcher/grenades, same as the Medic, and body armor, which can help you in the thick of combat, but afterwards you cannot heal yourself.  Oh, and smoke/flashbangs.
sharpchedda
Member
+11|6654|USA

SargeV1.4 wrote:

why the fuck should a medics m16 be less powerful than an assaults m16 when they're using the same gun?!

sharpchedda wrote:

Medics should not have grenades and such great weapons. It's ridiculous that medics can overpower assault players. Take away their medpacks too.
Would you like some cheese with your wine?

Seriously, get a grip.
Phew, someone needs to change their tampon. I can't believe you didn't catch the sarcasm in the medpack thing.
Spearhead
Gulf coast redneck hippy
+731|6692|Tampa Bay Florida

SargeV1.4 wrote:

why the fuck should a medics m16 be less powerful than an assaults m16 when they're using the same gun?!

sharpchedda wrote:

Medics should not have grenades and such great weapons. It's ridiculous that medics can overpower assault players. Take away their medpacks too.
Would you like some cheese with your wine?

Seriously, get a grip.
It's called balance, and it is needed for a game to be fair and just.
Lucien
Fantasma Parastasie
+1,451|6655

sharpchedda wrote:

Phew, someone needs to change their tampon. I can't believe you didn't catch the sarcasm in the medpack thing.
Heh, I'm not really paying attention, doing homework right now

Yeah, the medpack bit does make it clear
https://i.imgur.com/HTmoH.jpg
usmarine
Banned
+2,785|6763

Spearhead wrote:

SargeV1.4 wrote:

why the fuck should a medics m16 be less powerful than an assaults m16 when they're using the same gun?!

sharpchedda wrote:

Medics should not have grenades and such great weapons. It's ridiculous that medics can overpower assault players. Take away their medpacks too.
Would you like some cheese with your wine?

Seriously, get a grip.
It's called balance, and it is needed for a game to be fair and just.
Fair and Just?  Give me a goddamn Stinger then.
Lucien
Fantasma Parastasie
+1,451|6655

Spearhead wrote:

It's called balance, and it is needed for a game to be fair and just.
It is perfectly fair as it is. assault beats medic in a 1 on 1, same guns, but assault gets the armour. unless if the medic happens to get a headshot he will take longer to kill the assault than vice versa. not to mention assault gets the GL, wich is still very useful.

Disagree? Well, come play on DDD sometime. unranked infantry only. you'll see

m16+m203+karkand+me

https://img68.imageshack.us/img68/5433/screen0793sh.th.jpghttps://img68.imageshack.us/img68/6446/screen0779nb.th.png

Last edited by SargeV1.4 (2006-05-21 11:07:36)

https://i.imgur.com/HTmoH.jpg
tip700
Member
+9|6626
they just need to give AT nades, that way every kit has nades or some form of nade. Removing nades will leave far to many screaming medic babies who are all fast of the post to moan about c4 chucking or noob tubing yet will happily utilise the most overpowered kit in the game

137[CSi] wrote:

Medics need grenades because their assult rifles besides the - the AK 101 and the L85 (close range spray and prey) pretty much blow ass.

The Anti Tank kit needs to be modified so rockets pass through soldiers and only hit armor. Since people dont know how to use the dao or the mp5, or pp19 or the shitty new addition p(ussy)90 in a gun fight.
i have never ever seen as much bullcrap cramed into one post as this

Last edited by tip700 (2006-05-21 11:09:29)

FFLink
There is.
+1,380|6693|Devon, England

Kmal1 wrote:

But anti-tank deserves them too, or make the rocket more accurate.
im pretty sure the rockets ae very accurate, as long as you guide them right. unless u ment the rpg in special forces
VeNg3nCe^
¦Tactics Øver Principles¦
+314|6707|Antarctica
The entire infantry kit balance is so messed up atm, it needs a total overhaul.
C.Schaffer
Member
+19|6600|Sweden
Nah I think they can have em, but maybe just 1 or 2?
geez....I wish there could be a new class, grenadier, with one of those grenadelauncher weapons like in terminator 3 i think:)
awesome!!
firing grenades like hell!
hahaha nah...well, it could be fun to play as:P
l41e
Member
+677|6650

I find it funny that "Who cares? I like cheese" has the most votes.
usmarine
Banned
+2,785|6763

https://www.ginklai.net/images/galerija/2216_stinger.jpg   

=  crying pilots

https://www.redstone.army.mil/history/archives/missiles/javelin_03.jpg

=  crying tank drivers
Aleso
Slightly Insane
+2|6705
This is probably stupid, but how about having an option to have the guided view screen in the actual AT missile?
usmarine
Banned
+2,785|6763

Aleso wrote:

This is probably stupid, but how about having an option to have the guided view screen in the actual AT missile?
Well, if they had used the javelin, which is fire and forget, it would be amazing.  But since they gave ground defense old cold war era weapons, I think that would be a good idea.
Des.Kmal
Member
+917|6620|Atlanta, Georgia, USA

FFLink13 wrote:

Kmal1 wrote:

But anti-tank deserves them too, or make the rocket more accurate.
im pretty sure the rockets ae very accurate, as long as you guide them right. unless u ment the rpg in special forces
Yes, the rpg is horribly unaccurate(or I just dont know how to use them. )
Add me on Origin for Battlefield 4 fun: DesKmal

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