I was playing yesterday and began to wonder (after being naded repeatedly by the same Medic) why do the Medics get grenades? I think that the Anti-Tank kit is much more worthy of getting grenades than the Medic, and I think it really makes the game unbalanced. I play with the Assault kit A LOT (93 hours so far) it's my most played kit, and I am aware that there are tons of reasons why the Medic is better than the Assault, but I think that giving the Medic grenades was a very bad idea- it's just another one of those bonuses which makes the Medic almost as equal as Assault in combat (along with being able to heal yourself, getting the G36e, etc.), which in my opinion should not be happening. Please vote and discuss.
Poll
Should Medics get grenades?
Yes - because Medics are the best! They deserve them | 33% | 33% - 71 | ||||
Yes - because the Assault kit sucks anyway | 15% | 15% - 32 | ||||
Who cares? I like cheese | 35% | 35% - 74 | ||||
No - because it makes the game unbalanced | 12% | 12% - 27 | ||||
No - because I hate grenades | 2% | 2% - 6 | ||||
Total: 210 |
I think they should. They are after-all, a combat medic.
nades = medics best friend...
All our Corpsmen ever had for defense were M9 Barretta pistols.
Yet another "It killed me, lets remove it!" thread
no they shoudn't have grenades becuase they carry more than antitank, and still they get grenades, comon.
they shouldn;t be worried bout combat as much as assualt, yet they get grenades still.:'(
they shouldn;t be worried bout combat as much as assualt, yet they get grenades still.:'(
Sure, they deserve them as much as any kit, not jsut assault. But anti-tank deserves them too, or make the rocket more accurate. But they should lower the power of the medic guns and raise the pistols power and make them have grenades, then everyone would be happy and not as much people playin medic.
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Medics need grenades because their assult rifles besides the - the AK 101 and the L85 (close range spray and prey) pretty much blow ass.
The Anti Tank kit needs to be modified so rockets pass through soldiers and only hit armor. Since people dont know how to use the dao or the mp5, or pp19 or the shitty new addition p(ussy)90 in a gun fight.
The Anti Tank kit needs to be modified so rockets pass through soldiers and only hit armor. Since people dont know how to use the dao or the mp5, or pp19 or the shitty new addition p(ussy)90 in a gun fight.
Medics should not have grenades and such great weapons. It's ridiculous that medics can overpower assault players. Take away their medpacks too.
why the fuck should a medics m16 be less powerful than an assaults m16 when they're using the same gun?!
Seriously, get a grip.
Would you like some cheese with your wine?sharpchedda wrote:
Medics should not have grenades and such great weapons. It's ridiculous that medics can overpower assault players. Take away their medpacks too.
Seriously, get a grip.
Last edited by SargeV1.4 (2006-05-21 10:56:04)
Not at all, I play with all of the kits. Over 17 hours as Medic. I think that they are over compensated in points and in weapon loadout- most people don't realize that the best infantry kit was at first meant to be Assault-- but hey, the Medic gets 2 points for taking out a defib. and clicking on dead bodies, grenades, and can heal himself! Isn't that great. Assault? They get arguably lower-class unlocks, a grenade launcher/grenades, same as the Medic, and body armor, which can help you in the thick of combat, but afterwards you cannot heal yourself. Oh, and smoke/flashbangs.SargeV1.4 wrote:
Yet another "It killed me, lets remove it!" thread
Phew, someone needs to change their tampon. I can't believe you didn't catch the sarcasm in the medpack thing.SargeV1.4 wrote:
why the fuck should a medics m16 be less powerful than an assaults m16 when they're using the same gun?!Would you like some cheese with your wine?sharpchedda wrote:
Medics should not have grenades and such great weapons. It's ridiculous that medics can overpower assault players. Take away their medpacks too.
Seriously, get a grip.
It's called balance, and it is needed for a game to be fair and just.SargeV1.4 wrote:
why the fuck should a medics m16 be less powerful than an assaults m16 when they're using the same gun?!Would you like some cheese with your wine?sharpchedda wrote:
Medics should not have grenades and such great weapons. It's ridiculous that medics can overpower assault players. Take away their medpacks too.
Seriously, get a grip.
Heh, I'm not really paying attention, doing homework right nowsharpchedda wrote:
Phew, someone needs to change their tampon. I can't believe you didn't catch the sarcasm in the medpack thing.
Yeah, the medpack bit does make it clear
Fair and Just? Give me a goddamn Stinger then.Spearhead wrote:
It's called balance, and it is needed for a game to be fair and just.SargeV1.4 wrote:
why the fuck should a medics m16 be less powerful than an assaults m16 when they're using the same gun?!Would you like some cheese with your wine?sharpchedda wrote:
Medics should not have grenades and such great weapons. It's ridiculous that medics can overpower assault players. Take away their medpacks too.
Seriously, get a grip.
It is perfectly fair as it is. assault beats medic in a 1 on 1, same guns, but assault gets the armour. unless if the medic happens to get a headshot he will take longer to kill the assault than vice versa. not to mention assault gets the GL, wich is still very useful.Spearhead wrote:
It's called balance, and it is needed for a game to be fair and just.
Disagree? Well, come play on DDD sometime. unranked infantry only. you'll see
m16+m203+karkand+me
Last edited by SargeV1.4 (2006-05-21 11:07:36)
they just need to give AT nades, that way every kit has nades or some form of nade. Removing nades will leave far to many screaming medic babies who are all fast of the post to moan about c4 chucking or noob tubing yet will happily utilise the most overpowered kit in the game
i have never ever seen as much bullcrap cramed into one post as this137[CSi] wrote:
Medics need grenades because their assult rifles besides the - the AK 101 and the L85 (close range spray and prey) pretty much blow ass.
The Anti Tank kit needs to be modified so rockets pass through soldiers and only hit armor. Since people dont know how to use the dao or the mp5, or pp19 or the shitty new addition p(ussy)90 in a gun fight.
Last edited by tip700 (2006-05-21 11:09:29)
im pretty sure the rockets ae very accurate, as long as you guide them right. unless u ment the rpg in special forcesKmal1 wrote:
But anti-tank deserves them too, or make the rocket more accurate.
The entire infantry kit balance is so messed up atm, it needs a total overhaul.
Nah I think they can have em, but maybe just 1 or 2?
geez....I wish there could be a new class, grenadier, with one of those grenadelauncher weapons like in terminator 3 i think:)
awesome!!
firing grenades like hell!
hahaha nah...well, it could be fun to play as:P
geez....I wish there could be a new class, grenadier, with one of those grenadelauncher weapons like in terminator 3 i think:)
awesome!!
firing grenades like hell!
hahaha nah...well, it could be fun to play as:P
I find it funny that "Who cares? I like cheese" has the most votes.
= crying pilots
= crying tank drivers
This is probably stupid, but how about having an option to have the guided view screen in the actual AT missile?
Well, if they had used the javelin, which is fire and forget, it would be amazing. But since they gave ground defense old cold war era weapons, I think that would be a good idea.Aleso wrote:
This is probably stupid, but how about having an option to have the guided view screen in the actual AT missile?
Yes, the rpg is horribly unaccurate(or I just dont know how to use them. )FFLink13 wrote:
im pretty sure the rockets ae very accurate, as long as you guide them right. unless u ment the rpg in special forcesKmal1 wrote:
But anti-tank deserves them too, or make the rocket more accurate.
Add me on Origin for Battlefield 4 fun: DesKmal