My hypothesis about Vehicle drops
1) Said vehicle will have an EXTREMLY long time, or a set amount of vehicles to be dropped with intervals between them, the set amount would be decided by map and size
Example, Commander drops a hummer at a location, he has…. Say 5 more left for the game, he must wait, 3 mins before he can drop another.
2) The vehicle in question would be a light (3 Seater) or heavy (Vod/Hummer/Shitbox) transport, I would say, different vehiles and amount of drops is desided on map and size, example 16 player sharqi would only have two drops of Hummers or vods, but no light transports or vice versa, this is up to the “Balancing team” Hell, EA might even let admins decide what and how much is dropped!
3) Some maps will not get these drops, I.e karkand
4) Enemy uncaps will be off limits, as to prevent the dropping of vods onto a carrier ect.
This is how I would set these drops out
1) Said vehicle will have an EXTREMLY long time, or a set amount of vehicles to be dropped with intervals between them, the set amount would be decided by map and size
Example, Commander drops a hummer at a location, he has…. Say 5 more left for the game, he must wait, 3 mins before he can drop another.
2) The vehicle in question would be a light (3 Seater) or heavy (Vod/Hummer/Shitbox) transport, I would say, different vehiles and amount of drops is desided on map and size, example 16 player sharqi would only have two drops of Hummers or vods, but no light transports or vice versa, this is up to the “Balancing team” Hell, EA might even let admins decide what and how much is dropped!
3) Some maps will not get these drops, I.e karkand
4) Enemy uncaps will be off limits, as to prevent the dropping of vods onto a carrier ect.
This is how I would set these drops out