Souljah
Member
+42|6958
just make it where you can jump and dive in SF like in regular bf2 and make claymores destructible or at least take the option of ff off away. also fix all the bugs. dam a vehicle drop, fix the freakin bugs!!! 

o and this squad leader thing is real stupid. i guess they ran out of weapons and vehicles to nerf.
ayuill
Member
+1|6922

JeSTeR_Player1 wrote:

Red/Blue bug Fix
Fix when Missles Go After Friendly Targets Instead of Enemys (Missles will Refuse Contact with Enemy Jets)
C4 on Spec. Ops 3 uses instead of 5
2 Points for Blowing Commander Tools
Running Somone Over in a Vehicle Dosen't Count as a TeamKill, Only when you shoot them.
Reduced Explosion on Helecopters when they Blow Up
J-10 Less Health.
Claymors Able to be Removed with Grenades (Readminister'd)
Reduced Range on Chinese Shotgun
New Sniper Rifle - Less Damage, Faster Re-arm.
10 Rockets in a Helecopter instead of 8
TV Missles Reduced to 5 Total.
If all you play is Karkand, Your game informs you that your a Faggot.

This is all I can think of now...
Great points.  I would like to see the no team kill with vehicles but EA probably would never do anything like that, maybe if we complain enough.  It always seems that people are running in front of vehicles when a new round starts.  Then they punish.  I guess pedestrians have the right of way.  It isn't too often that you see people jump in front of your car when your driving, it happens all the time in BF2.

claymores definately need to be removed by claymores.  I play sniper quite a bit, but I still think that it is a big rip off when you want to cap a flag and you can't go anywhere near it without dying.  You would have to wait around forever until it disappears.
TurdMaster1
Member
+0|6918

JeSTeR_Player1 wrote:

Red/Blue bug Fix
Fix when Missles Go After Friendly Targets Instead of Enemys (Missles will Refuse Contact with Enemy Jets)
C4 on Spec. Ops 3 uses instead of 5
2 Points for Blowing Commander Tools
Running Somone Over in a Vehicle Dosen't Count as a TeamKill, Only when you shoot them.
Reduced Explosion on Helecopters when they Blow Up
J-10 Less Health.
Claymors Able to be Removed with Grenades (Readminister'd)
Reduced Range on Chinese Shotgun
New Sniper Rifle - Less Damage, Faster Re-arm.
10 Rockets in a Helecopter instead of 8
TV Missles Reduced to 5 Total.
If all you play is Karkand, Your game informs you that your a Faggot.

This is all I can think of now...
ok first the bug name thing will never get fixed they tried atleasr 4 times lol!!!
the C4 reduce is REALLY stupid
and instead of blowing up claymors how about reducing thier range its really annoying!

and the sqaud hopping taken off is WACK and dropping a car when ur a sqaud leader is retarted cus noobs will just blow it up or get under it while it parachutes down and cause a TK

WAY TO GO EA/DICE

Last edited by TurdMaster1 (2006-04-26 21:19:46)

Spark
liquid fluoride thorium reactor
+874|6965|Canberra, AUS

JeSTeR_Player1 wrote:

Red/Blue bug Fix
Fix when Missles Go After Friendly Targets Instead of Enemys (Missles will Refuse Contact with Enemy Jets)
C4 on Spec. Ops 3 uses instead of 5
2 Points for Blowing Commander Tools
Running Somone Over in a Vehicle Dosen't Count as a TeamKill, Only when you shoot them.
Reduced Explosion on Helecopters when they Blow Up
J-10 Less Health.
Claymors Able to be Removed with Grenades (Readminister'd)
Reduced Range on Chinese Shotgun
New Sniper Rifle - Less Damage, Faster Re-arm.
10 Rockets in a Helecopter instead of 8
TV Missles Reduced to 5 Total.
If all you play is Karkand, Your game informs you that your a Faggot.

This is all I can think of now...
Some nice points there.

I think if you run over someone in a jet or heli cos they stood in front of you, how about it's a SUICIDE and gets the tard -2?

I love the new Sniper rifle. I can actually hit a person - not like before.

I reckon the 'commander tools' thing should be relative to the number of c4's you chucked. Ergo - 2 for arty and radar, 3 for UAV.

Mines and claymores MUST be able to be blown up with nades. If someone places a mine in front and behind a tank, you're kinda screwed, aren't you?

Red-Blue bug fix - I'm not that fussed. I AM fussed, however, with the red bug on VEHICLES - because  you can't tell a thing about who they are. So, automatic tk and usually punished. Hopefully they can fix this.

Last edited by Spark (2006-04-26 21:41:32)

The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Rizen_Ji
Member
+41|7026|200m out and smiling at you.

Spark wrote:

Red-Blue bug fix - I'm not that fussed. I AM fussed, however, with the red bug on VEHICLES - because  you can't tell a thing about who they are. So, automatic tk and usually punished. Hopefully they can fix this.
i agree, the red bug isn't a big deal on the infantry, even if you've been playing for about 30 min you should be able to distinguish the difference in uniforms. but the serious big problem is armor and air units... you can maybe 50/50 chance tell by the type of vehicle it is. but that's a 50/50 and most of the time you lose the 50/50.
subz3r0mkt
Member
+27|6967
I know this has be mentioned somewhere else but this is what I'd like from the upcoming patch, or later down the road...

*More offical re-done maps from the previous BF series such as: El Alamein, Oil Fields, No Fly Zone, Basrahs Edge, and more...
Plisken
POE2 Addict For Life
+21|6874|Vic, Australia

DSRTurtle wrote:

"If the player joins a squad while dead they need to respawn at least once before"

This is stupid.  If your the squad leader, and leave and rejoin the squad you can't spawn on him?!  That puts your squad at a disadvantage.  The people I play stick to the same squad, but rotate squad leaders to get back to the battle faster.  If you can't spawn on the new squad leader, what's the point of being in a squad.
The point of being in a squad is to encourage team play not to have a small army of lone wolves, squad leaders should not be on the front line but they should be near it, and squad leaders should be procted by their squad so they don't die and so they can provide a mobile spawn point for their squad which is usually near the combat
Fretzli
Member
+10|6932|Switzerland
I hope they will make claymores destroyable by hand grenades but not by artillery.
Mines should only be defuseable.
DSRTurtle
Member
+56|6976

Plisken wrote:

DSRTurtle wrote:

"If the player joins a squad while dead they need to respawn at least once before"

This is stupid.  If your the squad leader, and leave and rejoin the squad you can't spawn on him?!  That puts your squad at a disadvantage.  The people I play stick to the same squad, but rotate squad leaders to get back to the battle faster.  If you can't spawn on the new squad leader, what's the point of being in a squad.
The point of being in a squad is to encourage team play not to have a small army of lone wolves, squad leaders should not be on the front line but they should be near it, and squad leaders should be procted by their squad so they don't die and so they can provide a mobile spawn point for their squad which is usually near the combat
Yeah but the squad leader like everyone else will die from arty or armor or something else.  I'm not talking about shifting from squad A to squad B, but leaving and rejoining the same squad.  9 Games out of 10, I play with the same group of people.  If I'm the squad leader and I die, I want to leave the squad, rejoin it so I can spawn on the new squad leader so I don't have to fly across the map to get back to my squad.  If you have someone join your squad that you don't like, you can kick them from the squad.
Cybargs
Moderated
+2,285|7006

Spark wrote:

JeSTeR_Player1 wrote:

Red/Blue bug Fix
Fix when Missles Go After Friendly Targets Instead of Enemys (Missles will Refuse Contact with Enemy Jets)
C4 on Spec. Ops 3 uses instead of 5
2 Points for Blowing Commander Tools
Running Somone Over in a Vehicle Dosen't Count as a TeamKill, Only when you shoot them.
Reduced Explosion on Helecopters when they Blow Up
J-10 Less Health.
Claymors Able to be Removed with Grenades (Readminister'd)
Reduced Range on Chinese Shotgun
New Sniper Rifle - Less Damage, Faster Re-arm.
10 Rockets in a Helecopter instead of 8
TV Missles Reduced to 5 Total.
If all you play is Karkand, Your game informs you that your a Faggot.

This is all I can think of now...
Some nice points there.

I think if you run over someone in a jet or heli cos they stood in front of you, how about it's a SUICIDE and gets the tard -2?

I love the new Sniper rifle. I can actually hit a person - not like before.

I reckon the 'commander tools' thing should be relative to the number of c4's you chucked. Ergo - 2 for arty and radar, 3 for UAV.

Mines and claymores MUST be able to be blown up with nades. If someone places a mine in front and behind a tank, you're kinda screwed, aren't you?

Red-Blue bug fix - I'm not that fussed. I AM fussed, however, with the red bug on VEHICLES - because  you can't tell a thing about who they are. So, automatic tk and usually punished. Hopefully they can fix this.
qft, i love the tard gets -2 if stands in front of jet
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
l=l-Oneill-l=l
Member
+27|7127|Dundas, ONT, Canada
I think if you run over someone in a jet or heli cos they stood in front of you, how about it's a SUICIDE and gets the tard -2?

This one is a great Idea.

One more thing. Have any of you noticed when you in a bomer and you have a co-pilot. He is on laser guided missile He gets a lock on the target. He get notified about his lock, but not a pilot. That is sometimes is very anoing. You see a target, you go for it, you drop your bombs and all for nothing couse your co-pilot has already distoed the target that you were going for. Maybe it's just me but I've asked some other players about it and most of them told me, that they don't get a lock notification.
pwned7
Member
+53|6868
i reckon if you are shooting down a chopper or a tank, the person that created the most damage on the vehicle should get the kill. here i am shooting down a chopper trying my best to land my rockets into the cockpit, and then when the chopper's on fire, some noob pulls out his sniper or handgun, shoots it once and it registers this as "THEIR" kill... wtf? just cause u see the chopper burning doesnt mean u should get the kill. rofl.

ohh yeah, and a permenant fix of the rednam bug would be an excellent start if the above is too much to ask for :p:p:p

Last edited by pwned7 (2006-04-27 05:32:28)

krazed
Admiral of the Bathtub
+619|7070|Great Brown North

SamuraiDogg wrote:

*reset the badges which made by arty and vehicles - i now its radical but i think fair.
and they would know the difference how?
davblos
Member
+4|7029|Melb, Australia
Come on,  fix those nerfed Blackhawk miniguns.  They couldn't kill a sparrow,  let alone hit a soldier. . . .



+1 to Spark
for the genius suicide idea.  That would be bonza.

Last edited by davblos (2006-04-27 05:45:49)

jaric57
Member
+1|6924
Fix it so the AT mines/claymore kills are reported correctly and not to whatever vehicle you are in when the mine/claymore goes off. Trying for the explosive badges sucks when half of your kills are attributed to other vehicles/weapons.

Mines & claymores are OK as they are. Enemy AT mines can be easily removed by engys & I believe claymores too, although I haven't managed to get close enough to 1 yet to try it.
SamuraiDogg
Member
+2|6907|Germany | Nationality Turkish

krazed wrote:

SamuraiDogg wrote:

*reset the badges which made by arty and vehicles - i now its radical but i think fair.
and they would know the difference how?
Of couse only if they know the difference. Maybe its registred like e.g. ur total shots...
dubbs
Member
+105|6922|Lexington, KY
I have been thinking about it.  I want my unlocks in single player.  You can not practice using them if they do not give them to us.  I purchused a game, and if I get the unlocks, I want to use them when ever I play, not just when I play on a ranked server.
Naughty_Om
Im Ron Burgundy?
+355|6923|USA
i want a wheelbarrow that runs off of the dead people's souls that i pwn with the .50 cal and the 80mm mounted on it.
calamity
Member
+1|6934|Canada eh? where that weed at
i noticed how alot of u refer to the j10 having magical powers, i would say the superior handling is the only thing special about it.  The missles veering off of enemy jets at the last moment, that is caused by the dual engine planes and 2 heat sources, numerous times  now i have seen my missle go right between the 2 engines and totally miss.  That is the problem right there.

As for the j10 being impossible to shoot down, no it isn't, it is however next to impossible to get away from one.  An experienced pilot can have a hayday in one but a noob is easy to shoot down, single engine! 

As for the aa in general, i was very pissed when 1.20 came out.  It was next to impossible to stay in the air.  I like it now, it seperates the boys from the men.  I now understand how it works and how to avoid it.  I would say it is perfect right where it is now but the problem with the dual engine planes should be addressed.

Oh and one more thing, can somone please post a link for where i can find info on armored fury,  last i heard it was supposed to be a blast from the ol el alamen days.  Should be Good!

Fix the damn red name bug too ffs already! 
NB-CO-DELTA-COMMAND
Member
+6|6943
the support weapons are for noobs and 12 year old suck ups. they do NOT NEED MORE SNIPER LIKE ACCURACY!!!! they need to remove the pkm. and but it the m151 support LMG . it would please the pkm whores but reduce the price one whores, *winks* (=
captain-a
63 61 70 74 61 69 6e 2d 61
+141|6918|Germany

subz3r0mkt wrote:

I know this has be mentioned somewhere else but this is what I'd like from the upcoming patch, or later down the road...

*More offical re-done maps from the previous BF series such as: El Alamein, Oil Fields, No Fly Zone, Basrahs Edge, and more...
Full ACK! More maps would be a great enhancement, as well as an EuroForce Unlock.
imdead
Death StatPadder
+228|7059|Human Meat Shield
What I want from the new patch:...

My wife to quit bugging me as I play
My dog quit wanting attention and bug my wife
My Job to give me sabbatical so I can play
My neighbors to quit knocking on my door
My wife to become my maid.

Thats what I want from the new patch.
Otherwise I adapt, and like to have fun, so don't really care, everything is fine the way it is and was.
daffytag
cheese-it!
+104|6865
Need BOTS to man the artillery. I think its silly how they work all by them selves. They should run away and scream like girls when someone is about to c4 artillery .  I would also like to see supplies dropped by the Blackhawk and the other 2 chunky choppers (I dont know their names).  Faster boats!!! Mortors!!!

One cool Idea I would also like to see is a new technique for disarming tanks. If you manage to jump on top a tank and chuck a nade in the hole where the gunner sits you should be able to kill the crew.

Another thing I must say is, you guys need to stop moaning about JETs being better than others. They are not the same so they shouldnt handle the same. It would be boring if every vehicle in the game had the same functionality as any other vehicle

Last edited by daffytag (2006-04-28 05:11:54)

l=l-Oneill-l=l
Member
+27|7127|Dundas, ONT, Canada

d4rkph03n1x wrote:

What I would like to see:

- Jump and Shoot re-introduced (if only for C4, as you can with grenades.)
- Do not make the new rule that you can't spawn on a squad leader until you die once.
- M134 Minigun (Blackhawk) Damage increase, to patch 1.12 Levels.
- Increase the number of claymores you can release.
- Give the PKM and MG36 a tad more accuracy.
- MP7 Needs more Damage and clips.
- G3 needs more Clip Capacity.
- F2000 GL needs to be in line with the non unlock guns for damage, I thought this was slightly weird.
- APC shells need to do more damage, EA kinda raped the APC.
- If jumping and shooting for C4 is not Re-introduced, increase the throwing distance of C4, greatly, so it can atleast make it over the Fences at the Karkand hotel flag, ETC.
- Reduce bullet drop on L96A1

That's all I can think of for the moment.
Let the noob tubing and c4 chaking back in the game. I don't think so. Altough I would not mind of getting rid of that delay, that EA put on c4s before placing second charge.

Return to 5 claymores, or nurf all of the explosives.

Last edited by l=l-Oneill-l=l (2006-04-28 05:21:29)

Torin
Member
+52|6982
Fix the J-10, it's AA missiles track better than any other in the game, and it's easier  to dodge enemy fire by a long shot. It's way too good compared to the F-35. Wake is FUBAR'd atm.

Add true widescreen support.

Make the Blackhawk guns better... maybe not as good as 1.12, but not as completely nerfed as they are in 1.2/1.21.

Very recently abandoned friendly vehicles showing up as enemy vehicles in airplanes.

I also like the idea about standing in front of a tank/plane considered as a suicide instead of a teamkill for the driver.

Edit: not sure if this last one is the bug they are fixing in the patch, but it needs fixing.

Last edited by Torin (2006-04-28 06:05:16)

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