Ok, so now that I’ve finished modeling the bf2s medal, I am moving on to my next project.
Operation Smug Screen (working title)
The battle will take place near the UN building in downtown San Francisco.
Key features:
- Fast paced infantry combat on the streets, and underground within two subway stations
- One middle flag which can be captured fairly fast. Spawns one tank
- There will be two flags per subway station. One located near the entrance, and the other on the lowest level of the station. (2 floors deep)
- The upper flag on each station will spawn one jeep for quick transportation.
Things I am considering are:
- Whether connecting the two stations via tunnels or not. (obviously a claymore heaven)
- Removing jeeps entirely. Map will be small enough to move around on foot. Think of 16 player Karkand.
- Add another ground level flag to bring more of the combat above ground. I don’t want to make it a claustrophobic counter strike map. Ideally, I want the action to be 70% above ground, 30% underground.
A quick mock up of the map. (thanks google)
Feel free to reply with your flames, comments, suck ups etc. I appreciate your feedback.
Will have a rough test version up at some point, and would like to know who would be interested in testing with us. Our Saturday night gaming sessions would obviously be a great place to do this.
Operation Smug Screen (working title)
The battle will take place near the UN building in downtown San Francisco.
Key features:
- Fast paced infantry combat on the streets, and underground within two subway stations
- One middle flag which can be captured fairly fast. Spawns one tank
- There will be two flags per subway station. One located near the entrance, and the other on the lowest level of the station. (2 floors deep)
- The upper flag on each station will spawn one jeep for quick transportation.
Things I am considering are:
- Whether connecting the two stations via tunnels or not. (obviously a claymore heaven)
- Removing jeeps entirely. Map will be small enough to move around on foot. Think of 16 player Karkand.
- Add another ground level flag to bring more of the combat above ground. I don’t want to make it a claustrophobic counter strike map. Ideally, I want the action to be 70% above ground, 30% underground.
A quick mock up of the map. (thanks google)
Feel free to reply with your flames, comments, suck ups etc. I appreciate your feedback.
Will have a rough test version up at some point, and would like to know who would be interested in testing with us. Our Saturday night gaming sessions would obviously be a great place to do this.