-=256=-Evo_Wales
The New Evolution in gaming...
+14|7012|Cardiff, Wales
Had this thought about 10 mins ago in my APC on FuShe pass going for my Vet. Engi badge (and missing by one measly kill!)

Unlocks should be based (in future) on the badges. By this i mean, three levels of unlocks.

Basic xxx Combat - Standard BF2 unlock
Vet. xxx Combat - SF Unlock
Expert. xxx Combat - EF/AF Weapons available

As such, the player would have had to prove proficiency with the class to be worthy of the unlocks. As such, requirements for the badges would need to be changed as well to create an atmosphere of less 'whorage'

My 2 pennies, thoughts?
dankassasin42o
Member
+68|6934|Reefersyde, CA
i in a way agree. I mean u cant get the L96A1 without SF.   but then again you cant use it in SF?!?1
=ST6=SewerMaster
AK Whore
+152|7051|Barrington, RI
the Euro Forces guns should have been unlocks. interesting idea  though
VidSicious
Member
+25|7029
Actually a good idea, and as such it was destined never to see the light of day at EA Lames.

I would also add that using a vehicle to get weapon badges should not count towards that kit.  You shouldn't be able to sit in an APC or tank and get your medic or eng. combat badge.  Those should only be vehicle kills.  Really, a 3 yr old can hide inside 10 tons of armor and kill guys.  Be a man and use the actual weapon.
Big McLargehuge
Another Saturday night and I ain't got nobody
+259|6858|Philadelphia, PA
Expert badges are based on a players skill for the given class. But most people earn their expert combat badges while their in a vehicle, such as Tank, APC, chopper.

So by earning the gun unlocks when you get a Expert combat badge would prove nothing about the individual players skill while they are the class, it would just show that the person can get 40 kills in a round in a tank on Karkand.

Plus the weekend warriors that play BF2 would complain that they dont want to wait a year to get the 100hrs for their favorite class to get its unlock.
Impaqt
Member
+37|6893|Chicago, Il
Only way this would of worked is if Vehicles were in a class by themselves and and Badge requirements were were Changed.

How does roling around in a Tank or FLying a J-10 prove your an Expert sniper worthty of the l96a1?
PunkX
stoned
+198|6879|Canada
*shrug* unlocks suck anyways, only good one is the L9
.X. DarkHead
Member
+0|6845
i think EA should take a new spin, and require training to be completed before use of vehicles and weapons.

you would need to take time getting good and meeting goal on basic combat and vehicle usage.  if you do not have the training, you will not be able to enter the vehicles.  ontop of that, if you have completed training and qualify, your vehicle should be available in base camp. (base camps will be larger and have hangars and more options like in real life)  also if you are on the enemy team and manage to get into the base camp you will be able to be special forces class and hijack vehicles based on if you qualfied or if you can "hotwire" the vehicle.

P.S.

BattleField needs to EXPAND!!!!! alot.

bigger maps, more AI support options. etc...
Maj.Do
Member
+85|7007|good old CA
why bigger maps lol, there pretty good enough  at what they are rightnow
.X. DarkHead
Member
+0|6845
they would have more vehicles, wide scale vehicle assaults.  like how the army uses tank battles, they should have tank battalions and overwhelm the enemy, or bomber squadrons.  the bigger maps would keep people from going and trying to go rambo and fighting alone.

and there would need to be some AI to backup, reinforce and defend
xintegrityx
set your body ablaze
+37|6984|Louisiana

.X. DarkHead wrote:

they would have more vehicles, wide scale vehicle assaults.  like how the army uses tank battles, they should have tank battalions and overwhelm the enemy, or bomber squadrons.  the bigger maps would keep people from going and trying to go rambo and fighting alone.

and there would need to be some AI to backup, reinforce and defend
I disagree with the AI but large-scale tank battles would be cool. They would also run considerably slower than the maps we have now.

Last edited by xintegrityx (2006-04-12 18:45:08)

Ogopogo15
Mobile AA Whore
+1|6993|San Diego
I say they should have done Vehicle unlocks.  Like at ranking up time,  you get a choice,  what kind of stuff you want on your vehicle, to sort of customize it.  For exampe,  when you rank up,  you could choose,  to add pre 1.2 minigun to your Apache,  or stuff like reactive armor?


I still think its BS how like a sniper MEC soldier can steal an M1 Tank.  That to me is like my biggest gripe about Battlefield 2.  I know Im gonna get flamed for that comment,  but they should make it so that you still get points for destroying an empty enemy vehicle,  as like an "enemy asset"  when you destroy artillery and such.  However I believe that enemy transport vehicles,  and ground defense systems can be used.
Username II
Member
+3|6888
There's plenty of good ideas here...but there's more badges than unlocks. And EA wants you to pay for the privilege of being able to earn 8 of them. So that's 15 unlocks. Does that sound right?
xX[Elangbam]Xx
Member
+107|6953
you should be able to add silencers for certain things (don't know if this includes snipers or not, preferabbly not) or better sights. Something more useful than cruddy unlocks.
Defiance
Member
+438|6926

VidSicious wrote:

Actually a good idea, and as such it was destined never to see the light of day at EA Lames.

I would also add that using a vehicle to get weapon badges should not count towards that kit.  You shouldn't be able to sit in an APC or tank and get your medic or eng. combat badge.  Those should only be vehicle kills.  Really, a 3 yr old can hide inside 10 tons of armor and kill guys.  Be a man and use the actual weapon.
I agree. I have not gotten a single armor kill when going for combat badges. For engineer, *selects MK3A1 Jackhammer*, RAMBO TIME BITCHES!

Username II wrote:

There's plenty of good ideas here...but there's more badges than unlocks. And EA wants you to pay for the privilege of being able to earn 8 of them. So that's 15 unlocks. Does that sound right?
More badges then unlocks? No...there's a combat badge for each kit. That level (basic, vet, expert) determines your level of unlock.

Last edited by Defiance (2006-04-12 20:45:41)

iceman785
Member
+93|6927|Alaska, mother fucker.

.X. DarkHead wrote:

i think EA should take a new spin, and require training to be completed before use of vehicles and weapons.

you would need to take time getting good and meeting goal on basic combat and vehicle usage.  if you do not have the training, you will not be able to enter the vehicles.  ontop of that, if you have completed training and qualify, your vehicle should be available in base camp. (base camps will be larger and have hangars and more options like in real life)  also if you are on the enemy team and manage to get into the base camp you will be able to be special forces class and hijack vehicles based on if you qualfied or if you can "hotwire" the vehicle.

P.S.

BattleField needs to EXPAND!!!!! alot.

bigger maps, more AI support options. etc...
im all the way on that man, i also think that once you get a expert badge, it should take 50 more hours to get the next one, because you have know idead how to use that gun/kit. EX. i recieve expert sniper, so i start to work on assault or something, it should take 150 hours to get expert instead of 100
iceman785
Member
+93|6927|Alaska, mother fucker.

Ogopogo15 wrote:

I say they should have done Vehicle unlocks.  Like at ranking up time,  you get a choice,  what kind of stuff you want on your vehicle, to sort of customize it.  For exampe,  when you rank up,  you could choose,  to add pre 1.2 minigun to your Apache,  or stuff like reactive armor?


I still think its BS how like a sniper MEC soldier can steal an M1 Tank.  That to me is like my biggest gripe about Battlefield 2.
yeah i see how you feal, im pretty sure a raghead cant walk up to a tank in a US base in iraq and jack it, he has no idea how to use it, and he probably cannot read american words neways
lobo76
Member
+2|6964
Unlocks should be based 2 citerias.
EITHER
1) How much you paid. These people generally just want to have fun and can't be bothered to increase their skills to leet status.
OR
2) By badges/time spent as you mentioned. This is for genius who master the game easily and no-lifers respectively.
R0lyP0ly
Member
+161|6909|USA

-=256=-Evo_Wales wrote:

Had this thought about 10 mins ago in my APC on FuShe pass going for my Vet. Engi badge (and missing by one measly kill!)

Unlocks should be based (in future) on the badges. By this i mean, three levels of unlocks.

Basic xxx Combat - Standard BF2 unlock
Vet. xxx Combat - SF Unlock
Expert. xxx Combat - EF/AF Weapons available

As such, the player would have had to prove proficiency with the class to be worthy of the unlocks. As such, requirements for the badges would need to be changed as well to create an atmosphere of less 'whorage'

My 2 pennies, thoughts?
idk about this. usually the unlocks have distinct strengths that enhance a players preferred method of 'fighting'. Take for example the Enginner unlocks - the Pancor Jackhammer and the Mp-7. While the Pancor is dominant in CQC, it is useless of maps such as Dragon Valley, where accuracy and distance are key. If you are a close-up player, then YES, you would benefit by this as you would first get the Jackhammer. But if you are the sniper type, you have to work through a usseless unlock to get to a weapon you can use...My vote on this is no.
Defiance
Member
+438|6926

R0ly, your idea is more or less irrelevant because you have to have the Jackhammer before you can get the MP7 anyways, and the MP7 is still shit for what your referring to.

And if your on dragon valley as an engineer, your either armor whoring or a commander repairing assets.

And the M95 is not useless, you just ought to learns how to use it.
R0lyP0ly
Member
+161|6909|USA

iceman785 wrote:

Ogopogo15 wrote:

I say they should have done Vehicle unlocks.  Like at ranking up time,  you get a choice,  what kind of stuff you want on your vehicle, to sort of customize it.  For exampe,  when you rank up,  you could choose,  to add pre 1.2 minigun to your Apache,  or stuff like reactive armor?


I still think its BS how like a sniper MEC soldier can steal an M1 Tank.  That to me is like my biggest gripe about Battlefield 2.
yeah i see how you feal, im pretty sure a raghead cant walk up to a tank in a US base in iraq and jack it, he has no idea how to use it, and he probably cannot read american words neways
i think you, iceman, are taking this to be what it's not - a real life situation. Although I am a fan of realism, not being able to take a tank because you aren't "trained" is a bit too real. Take other things, like somebody blown up with a tank shell can be zapped with a defib?? Or somebody can take more than one pistol shot to the face before death?? There are way too many aspects left out so this can be what it is mean to be - a game.


PS- the whole training to get a vehicle thing sounds kickass 5 stars. noobs that steal jets just so they reach a point faster piss me off.
R0lyP0ly
Member
+161|6909|USA

Defiance wrote:

R0ly, your idea is more or less irrelevant because you have to have the Jackhammer before you can get the MP7 anyways, and the MP7 is still shit for what your referring to.

And if your on dragon valley as an engineer, your either armor whoring or a commander repairing assets.

And the M95 is not useless, you just ought to learns how to use it.
Did you not understand?? If i try to snipe people (not in the literal sense, but try to tag them from farther away than shotgun range, i will earn my vet engi badge, and be "rewarded" with a useless unlcok - the Pancor. if i WANT the Mp-7, I shouldnt have to wait until i get expert to get it. If i don't want the Pancor, i shouldnt have to get it first.

PS - i've seen ppls stats where they have no vanilla unlocks but all the SF ones...

PSS - where'd the M95 comment come from?? when i said sniper type, i didnt mean an actual sniper, i meant the kind of player that wont rush in with guns blazing, but rather sit back and shoot a couple of fellas and then go marching in. Secondly, I love the M95. I prefer to call it my Cobra-Eradicator 5000. Ask Books_DCDF...aka Kubra Dam
voltage
Member
+46|7095|Sweden
I've been thinking along the same lines, but that an unlock should require time and/or kills with the kit. I think a badge is a bit too hard though, it will take too long for some to get their first unlock.

I think one of the goals with the rank/award/unlock system should be to encourage ppl to try different kits/vehicles/maps.

VidSicious wrote:

I would also add that using a vehicle to get weapon badges should not count towards that kit.  You shouldn't be able to sit in an APC or tank and get your medic or eng. combat badge.  Those should only be vehicle kills.
How I wish this was true. How fun is it to get the veteran specops when dropping the artillery as commander?
unnamednewbie13
Moderator
+2,053|7027|PNW

-=256=-Evo_Wales wrote:

Had this thought about 10 mins ago in my APC on FuShe pass going for my Vet. Engi badge (and missing by one measly kill!)

Unlocks should be based (in future) on the badges. By this i mean, three levels of unlocks.

Basic xxx Combat - Standard BF2 unlock
Vet. xxx Combat - SF Unlock
Expert. xxx Combat - EF/AF Weapons available

As such, the player would have had to prove proficiency with the class to be worthy of the unlocks. As such, requirements for the badges would need to be changed as well to create an atmosphere of less 'whorage'

My 2 pennies, thoughts?
No. You can get 50,000 points faster than 100 hours in each kit. People will still go for those badges if they want to be a general.
Uboot
Member
+0|6844
I see some logic behind the idea of the author of the thread, but I don't agree with the idea of having to spend an incredible time (in case your idea becomes true) to get the same unlocks I currently have with the current ranking system.
For me (and the time I can afford to play), the current system offers a good balance.

But I understand that hardcore players always want more challenge. They just happen to forget that many players are simply spending much less time on the game, and yet they hope to enjoy the game content (like unlocked weapons) too.

I already have a real life work which takes a lot of time. I don't want to have more work in the games I play for fun with constratins on time spent playing, or other related stats.
I don't care aboud badges, and ribbons or medals since it doesn't impact on gamepaly. I'm OK with the conditions to obtain them. There is a small exception with application for commander role, but I can live with that exception because I still have opportunities to be commander anyway.

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