I have to agree with the original poster of this as I have always known this about that game. People feel the need to 'feel' special. Special Ops...SpecOps...get it?. Its a kit that is good in almost all situations. And its over used, you go into any server and for both teams, 60% of the server spawns Spec Ops. Your not safe anywhere you park your tank as you know that the odds are against you that your going to be bum rushed by C4. I think Spec Ops should only get 3 C4 instead of 5. Every kit has its ups, and alot have their downs. But the majority of people play as Medic and Spec Ops. As all of my kills for kits are around 4000 - 5000 because I play them all, I look at my Global Ranking for all of them and Medic and Spec ops are the Lowest Ranked MEANING, that more people have played them and spent alot of time playing them, 150+ Hours in just one kit.
Anti-Tank vs. Players is very annoying. If they find out where you are and have the Anti-Tank Rocket out, you can't challange them as the Missle will be on you before you can kill them, or if you do kill them its to late to get out of the way of the oncomming missle. 1 Anti-Tank Rocket does not kill a Transport in 1 hit, it does on FAV's and DPV's but it only just puts other Transports on Fire UNLESS they are damaged a little. It should take 95% of its life away. 3 Missles kills a Tank (Unless the x2 Damage Bug Occures). If they made the Speed that the Rocket travels through the air a bit slower and perhaps made its range not as insane it would be more fair.
Example... You all know Dalian Plant right? ...well someone of you dont because some of you noobs only play Karkand, BUT. From the Island with the Artillery on it near the USMC Carrier, I can take shots on the Essex with the Anti-Tank Rocket from there and get Easy Kills. It takes 7 Seconds for the Missle to get there...and thats Almost if not more then 150m - 200m away.
Werd, The Cat Knows To Much.
Anti-Tank vs. Players is very annoying. If they find out where you are and have the Anti-Tank Rocket out, you can't challange them as the Missle will be on you before you can kill them, or if you do kill them its to late to get out of the way of the oncomming missle. 1 Anti-Tank Rocket does not kill a Transport in 1 hit, it does on FAV's and DPV's but it only just puts other Transports on Fire UNLESS they are damaged a little. It should take 95% of its life away. 3 Missles kills a Tank (Unless the x2 Damage Bug Occures). If they made the Speed that the Rocket travels through the air a bit slower and perhaps made its range not as insane it would be more fair.
Example... You all know Dalian Plant right? ...well someone of you dont because some of you noobs only play Karkand, BUT. From the Island with the Artillery on it near the USMC Carrier, I can take shots on the Essex with the Anti-Tank Rocket from there and get Easy Kills. It takes 7 Seconds for the Missle to get there...and thats Almost if not more then 150m - 200m away.
Werd, The Cat Knows To Much.