WormGuts
Member
+17|7057|Dayton, Ohio
i would love to see anti personel mines added.  i'm not sure which kit i would like to see them added to though.  i guess that you could add it to the unlock for assault.  since you are taking away the noob tube and several rounds outta the clip. 

any suggestions on how or where it could be added...if you like the idea or not.
kilroy0097
Kilroy Is Here!
+81|7107|Bryan/College Station, TX
Aren't Claymores already Anti Personal mines in a way? Even though they are directional.. still.
Maybe give Snipers more claymores than 2?
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
Burning_Monkey
Moving Target
+108|7101

kilroy0097 wrote:

Aren't Claymores already Anti Personal mines in a way? Even though they are directional.. still.
Maybe give Snipers more claymores than 2?
I'd rather see the Engineers have more claymores and give the snipers a spotter's scope or binocs.
kilroy0097
Kilroy Is Here!
+81|7107|Bryan/College Station, TX

Burning_Monkey wrote:

kilroy0097 wrote:

Aren't Claymores already Anti Personal mines in a way? Even though they are directional.. still.
Maybe give Snipers more claymores than 2?
I'd rather see the Engineers have more claymores and give the snipers a spotter's scope or binocs.
You mean give Engineers the ability to take out troops like vehicles. Not really what engineers should be doing really. I guess I could see anti-personel mines but how do you look out for those? You can't make them look like vehicle mines or else everyone would see them and avoid them. You could easily jump over them also. Which is why claymores are more effective. Even though you can see them its very hard to jump over them. Of course they are directional so they don't have anice 360 degree fire arc.

I say give the snipers 2 more claymores giving them a total of 4. Give them the ability to actually pick them up themselves. And then give them a scope that has 2 clicks. x8 instead of x10 and also a x15. So they see a little broader in first click and a much better zoom in second click.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
nexus3372
Member
+1|7044
another AP mine is the o so uncommon m203 or handie nade :p no engineer can stop 'em.  snipers should carry more i agree and have a few handies.  claymores r still the ultimate hidden hell on wake island.
Burning_Monkey
Moving Target
+108|7101

kilroy0097 wrote:

Burning_Monkey wrote:

kilroy0097 wrote:

Aren't Claymores already Anti Personal mines in a way? Even though they are directional.. still.
Maybe give Snipers more claymores than 2?
I'd rather see the Engineers have more claymores and give the snipers a spotter's scope or binocs.
You mean give Engineers the ability to take out troops like vehicles. Not really what engineers should be doing really. I guess I could see anti-personel mines but how do you look out for those? You can't make them look like vehicle mines or else everyone would see them and avoid them. You could easily jump over them also. Which is why claymores are more effective. Even though you can see them its very hard to jump over them. Of course they are directional so they don't have anice 360 degree fire arc.

I say give the snipers 2 more claymores giving them a total of 4. Give them the ability to actually pick them up themselves. And then give them a scope that has 2 clicks. x8 instead of x10 and also a x15. So they see a little broader in first click and a much better zoom in second click.
Naw, I say make the Engineer the mine expert.  Give them a couple of different mines to choose from.  Like Anti Vehicle, Bouncing Betty's, and Claymores.  Have the Anti Vehicle and Bouncing Betty's be proximity mines and the Claymores be command detonated.  I would have no problems with this.

As far as I am concerned, snipers pretty much shouldn't be mucking around placing mines anyway.  Kind of flies in the face of the whole 'shoot and scoot' thing.  Especially if you can't pick the mines back up.  Mine placement is a static thing, not a mobile thing.  You place mines if you are going to be staying in one place for a long time,  not if you are going to shoot a couple of times and relocate to another position to avoid counter fire.

I think a spotter's scope or binocs would be a much better addition to the sniper's equipment list because that stuff would be really useful in a high movement scenario.  ie Pop off a couple of shots and then scout the path to the next place you are going to shoot from to make sure that it is clear of enemy troops.

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