Dragon_ST wrote:
. . .
Why... Does the Grenade launcher bounce off the air like there is a wall and come back and kill you every few times. There is apparently a problem with item detection or how it bounces... if it was somewhat near a wall or vehicle te thing will bounce backwards. Took me about 20 shots but I saw the problem.. maybe EA should hire me for beta testing..
-=This still happens, The grenades seem to bounce of the hand of GOD=- (Not Fixed)
Yes that is weird glitchy and buggy behavior for the GL.
BUT this is more of the same type odd-behavior with the GL:
1.) It arms at about 20-30 ft (not sure?), hits the ground, and after a small delay, blows up on impact, so it is still fairly easy to get a (close range) kill with the GL, on anyone who's gone prone BUT when you fire it at a vehicle at about it's arming distance - it of course is treated like a vertical surface AND IT BOUNCES OFF the vehicle - then explodes on the ground harmlessly some 10 to 20 feet away!
According to (some) EA/DICE (bullshit dished out awhile ago) - one of the GL intended uses was against vehicles - IF SO - why does it bounce off of them so frequently?
It used to be a guy would try to run me over with a vehicle - I would fire the GL hit it once - jump and if he missed that road kill opportunity - I would have enough time to reload - and as he mounted the MG - the second GL hit would take him out for sure if the first one didn’t (assuming there was already damage to the vehicle). BUT NOT NOW(!) 2 harmless GL bounces and he mounts the MG and me so dead.
2.) Also when the GL is fired the smoke trails are OFTEN weird geometrical star patterns (STILL same as 1.2)!
3.) Also there is a slight delay when the GL is fired, requiring if you wish to accurate at moving targets, to take this delay into account, if you miss-guess the amount of delay - the GL lands time-wise behind your intended target - meaning you missed.
This is very irritating (glitchy feeling) - and ruins the feel of the weapon. It is not unreasonable to press FIRE and expect the GL to launch in sequence with such (same as 1.2, not sure exactly how this related to the code-logic for the arming mechanism introduced, but must be).
Last edited by topal63 (2006-03-13 13:29:15)