computermash wrote:
Yes we should be able to jump and shoot (or stab or whatever) but the accuracy should be greatly decreased when we do....
Totally agree mash. Glad they got rid of dolphin diving though as that pretty much defied the laws of physics but there is no reason you shouldn't be able to shoot or stab while jumping. You should just get a HUGE decrease in accuracy.
The other piece I'd like to see is have jumping be connected to your sprint meter and when your out of energy or whatever you can't jump anymore until it revives. No one can jump over and over indefinately. I think that coupled with the decrease in accuracy would have been a MUCH better solution to bunny hopping.
As far as claymores I'm glad to see that they are limiting them to 2. I used to play Delta Force a lot and the clays there would not kill friendlies (No FF at all actually) but they could be destroyed or triggered by the enemy. They could even be triggered at a distance with a well placed shot. I think that is a much better solution because yes IRL clays are not triggered by motion. Most of the time they are triggered manually or via trip wire which I think it the theory in these games so I'm cool with them not killing friendlies but the enemy should absolutely be able to destroy them with nades or even a pistol shot at a distance. This forces the sniper to be more careful and stealthful about setting clays and when they place them in a good spot and they kill someone then cool for them. If they just toss them everywhere in plain site where the enemy can see it then they should be able to trigger it from a distance or destroy it.
My two cents for what it's worth.