Ok I had enough of looking at this thread, some true opinions, some non, I think I'm going to abolish all doubt once and for all.
The M203 can fire high-explosive, smoke or illuminating grenades. Area target of around 300-400m, point target of 100m MAX. When I was using it, the TSR (Training Safety Regulations) stated that the safe range to use the M203 would be 30m. Or about a 100 feet for that matter. That's not a lot if you think about. Most people with M203 frag from 30m. Anything less, around 10m (in game) he takes a shitload of damage to himself.
1. This is real life, you don't hop like an idiot
2. Hopping does not save you from a hail of bullets
3. Chances are you're either entrenched in a safe position, or flanking an enemy. No Rambo rushes on the enemy.
But with the introduction LIDAR (LIght Detection And Ranging), is a device which uses a laser beam in order to determine the distance to an opaque object. It works by sending a laser pulse in a narrow beam towards the object and measuring how long it takes for the pulse to bounce off the target and return to the sender. Modern grenades are starting to use electronic fuses, which allows extremely precise detonation times.
Let me remind you that when using a grenade, the objective is to have the grenade land with too little time for the enemy to counter-act (such as throwing it back or finding shelter). That is rule #1 in every grenade throwing manual. So we assume that it follows the same rule in BF2.
For that matter, what is the timing of the hand grenade in BF2 anyway?
For the record, Fragmentation grenades have incredible effective casualty range. So do concussion grenades. Frag = sharpnel i.e. fletchettes, ball bearings etc. Concussion = overpressure = explosive power.
Yup yup. Oh and kilroy, getting hit from a dead grenade feels like getting hit by a very fast pitch. The muzzle velocity is what, 100m/s? maybe slightly less, i stand corrected.
Looks like you've neither carried one in the army, nor have you learnt to read. Firstly, it clearly says grenade launcher ATTACHMENT. Yes, I've had the honour of lugging one around before. No it doesn't need a certain range to explode. You can fire it at your own feet and take your own legs off. No, unlike what you think its a freaking effective killing weapon, shooting it into foxholes or into windows during FIBUA (Fighting in Bulit Up Areas). Yes, I've seen people get better than 1:1 ratio. 15:1 even. No you won't be deasd if you used it in close quarters, you only get sharpnel cuts.00SoldierofFortune00 wrote:
. For one, you wouldn't be carrying around your grenade launcher on a real battlefield because it needs a certain range to explode, and it isn't an effetive killing weapon. I see these guys using the grenade launchers all teh time, but I have never seen them get better than a 1:1 kill/death ratio except for a few occasions. If I was runing around in a war with the grenade launcher from the game, you would be dead if you used it in close quarters.
The M203 can fire high-explosive, smoke or illuminating grenades. Area target of around 300-400m, point target of 100m MAX. When I was using it, the TSR (Training Safety Regulations) stated that the safe range to use the M203 would be 30m. Or about a 100 feet for that matter. That's not a lot if you think about. Most people with M203 frag from 30m. Anything less, around 10m (in game) he takes a shitload of damage to himself.
The M16 PLUS M203 is merely 5-6kg. If you can't hop around with that you're one weak dude. The only reason you don't see people in the army hopping around like idiots is beacause:00SoldierofFortune00 wrote:
Another thing that is also off balance is the bunny hopping and going prone. Tell me now, does it make since that you can bunny hop and go prone and fire your weapons, but you can't while you are sprinting? And you can also hop more than you can sprint. I wish they would up the sprint, a real effective but limited escape weapon and make it so you can't fire for 1 second while proning or jumping. I have no problem taking out the hoppers, but it is a little rediculas that you can do this.
1. This is real life, you don't hop like an idiot
2. Hopping does not save you from a hail of bullets
3. Chances are you're either entrenched in a safe position, or flanking an enemy. No Rambo rushes on the enemy.
Bullshit. As Madteabagger will agree with me, even though the M203 is not altogether accurate, I'm pretty sure I can take your head off from 50m.00SoldierofFortune00 wrote:
. All the M203/Gp-30 needs is a longer detenation time similar to Americas Army. It is really for use at somewhat long ranges and against multiple targets and vehicles. It's damage is fine, but up teh range because it isn't a close quarters weapon and it takes much more skill to kill someone from afar with it then to bunny hop out and nade him. Karkand is basically just a noobtube fest now, and it really ruins the level along with the tank/apc whores and alley campers. I am not trying to make the game out to be a realistice game, but it isn't balanced right and makes the game look rediculas.
Rifle Grenades may come in 2 kinds, both impact fused and time fused. Pick the grenade. In general, antipersonnel grenades would be time fused, and anti-armour grenades would be impact fused.kilroy0097 wrote:
Does the M203 grenade have a timing fuse in it? Hence does it arm only after a certain time frame?
If so do you know what the grenade would do to a person if it hit them at close range and the fuse had not activated yet? Would it be like a rock hitting you at extreme force?
Also does the grenade explode after a certain amount of time or does it have to impact something to explode?
But with the introduction LIDAR (LIght Detection And Ranging), is a device which uses a laser beam in order to determine the distance to an opaque object. It works by sending a laser pulse in a narrow beam towards the object and measuring how long it takes for the pulse to bounce off the target and return to the sender. Modern grenades are starting to use electronic fuses, which allows extremely precise detonation times.
Let me remind you that when using a grenade, the objective is to have the grenade land with too little time for the enemy to counter-act (such as throwing it back or finding shelter). That is rule #1 in every grenade throwing manual. So we assume that it follows the same rule in BF2.
For that matter, what is the timing of the hand grenade in BF2 anyway?
For the record, Fragmentation grenades have incredible effective casualty range. So do concussion grenades. Frag = sharpnel i.e. fletchettes, ball bearings etc. Concussion = overpressure = explosive power.
Yup yup. Oh and kilroy, getting hit from a dead grenade feels like getting hit by a very fast pitch. The muzzle velocity is what, 100m/s? maybe slightly less, i stand corrected.